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2016-07-08ScenesDock: Fix regression in tree generationRémi Verschelde1-0/+3
Was a regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. Fixes #5590.
2016-07-07remove warnings if a script is missing and can't be openedJuan Linietsky1-0/+2
2016-07-07do not allow removal of groups that come from instanced/inherited scene, ↵Juan Linietsky1-2/+28
closes #5505
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde20-191/+3
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde35-431/+27
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Removed unused variables (first pass)Rémi Verschelde13-100/+20
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde1-3/+3
Seen while checking for unused variables, which `child` was.
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky8-6/+30
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky2-3/+21
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky5-4/+85
loaded, closes #5403
2016-07-06Improve quick open sortingGeorge Marques2-14/+25
Perfect matches and substrings will be shown first. Similar matches will be at the bottom. When they score is the same they're shown in the natural file system order.
2016-07-06Initialize the SSL certificates in the project managerRémi Verschelde1-1/+3
2016-07-06Update String.capitalize() documentationPawel Kowal1-1/+1
2016-07-05Update classes.xml to fix sorting of constantsGeorge Marques1-1545/+1591
2016-07-05Make sure builtin types' constants remain in orderGeorge Marques2-58/+60
This adds a list of constants for VariantCall to make sure the order of register is kept when showing in the editor help and in the documentation. This also remove the sorting of constants from the doctool, so it keeps the natural order in classes.xml.
2016-07-05Fixed HQ2x compiler warningsJ08nY1-2/+2
2016-07-05Revert "Fix return type for EditorResourcePreview::check_for_invalidation"Rémi Verschelde2-2/+2
This reverts commit 716dfa67a3c5a0a38205179c01676e05a718d244, since it was later fixes differently with c6b55e45e9256bb41b2d045d8c61d1946de881b1...
2016-07-04added missing return valueJuan Linietsky1-0/+2
2016-07-05Fix crash when null value through jni on androidvolzhs1-0/+4
2016-07-04Fix return type for EditorResourcePreview::check_for_invalidationRémi Verschelde2-2/+2
2016-07-04Link libdl only on Linux, fix BSD buildeska1-1/+3
2016-07-04Fix TreeItem range editing by dragging on the inspectorFranklin Sobrinho1-1/+1
2016-07-04Fix EditorPlugin::forward_spatial_input_event in GDScripts addonsFranklin Sobrinho1-0/+1
2016-07-04Fix addon disablingFranklin Sobrinho1-1/+1
2016-07-03fix to the fix, and removed some conflicting shorcutsJuan Linietsky2-3/+4
2016-07-03Avoid settings from being lost when opening project manager.Juan Linietsky3-6/+22
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-07-03Fix completion string check when column = 0George Marques1-1/+1
2016-07-03Added proper resource preview cache invalidation, fixes #5342Juan Linietsky7-0/+74
2016-07-03Stop completion when the match is perfectGeorge Marques1-0/+5
to avoid the completion insisting showing up after a completion.
2016-07-03Fix code completion sortingGeorge Marques1-3/+11
2016-07-03GH linguist: properly detect .inc files as C++Rémi Verschelde3-722/+1
Also drop two unnecessary speex buildsystem files.
2016-07-03Added search to shortcut configPaulb232-14/+56
2016-07-02missnig ;Juan Linietsky1-1/+1
2016-07-02Removed no longer needed checkJuan Linietsky1-2/+2
2016-07-02Data dir returns a symlink in Android 6.0, which confuses DirAccess on ↵Juan Linietsky2-2/+29
android, this should fix it
2016-07-02Prettier str() for arraysIgnacio Etcheverry1-6/+12
2016-07-01Windows: prevent freeze while moving or resizing the game window.Andreas Haas2-1/+17
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one. To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running. fixes #4695
2016-07-01Fixed the order of input, reverts #4384, closes #5361Juan Linietsky2-10/+2
2016-07-01Color picker was getting too much focus, made it get not as much focus.Juan Linietsky4-4/+18
This abuse of focus was the original culprit of #5354
2016-07-01Invalidate key focus if not visible, fixes #5354Juan Linietsky1-1/+6
2016-07-01Improved drag&drop to work as n-piggeon wants to use, closes #5342Juan Linietsky1-15/+40
2016-06-30Many fixes to scene tree node dragging, closes #5341Juan Linietsky2-4/+14
2016-06-30Fixes to import plugin, closes #5318Juan Linietsky1-5/+74
2016-06-30throw error if GridContainer::set_columns goes below 1, closes #5316Juan Linietsky1-0/+1
2016-06-30Make both signals be ordered and samplelibrary items too, fixes scenes ↵Juan Linietsky2-1/+13
changing for git, closes #5289
2016-06-30Properly show the sample and play it back, also closes #5288Juan Linietsky1-2/+3
2016-06-30Fix some bugs in diraccess, closes #5288Juan Linietsky3-25/+34
2016-06-30Added spatial editor shortcutsDaniel J. Ramirez1-149/+114
for now it does not support the emulate numpad setting
2016-06-30Only emit item_selected once per Tree row, closes #5280Juan Linietsky1-1/+6
2016-06-30Improve Quick Open searchGeorge Marques2-17/+60
Makes it sort by similarity with best match on top