| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-06-26 | ConeTwistJoint: Initialize 'm_angularOnly'. | dotquixote | 1 | -0/+1 | |
| 2017-06-25 | style box margins for Inspector and list. | toger5 | 1 | -5/+7 | |
| 2017-06-25 | tree fix drawing order for header + | toger5 | 1 | -16/+20 | |
| - the collapse arrow gets drawn after the background so its not hidden underneath anymore - custom_bg_color no offset anymore | |||||
| 2017-06-25 | Revert "Workaround for IME on Linux." | Juan Linietsky | 3 | -129/+10 | |
| 2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke ↵ | Juan Linietsky | 7 | -13/+24 | |
| compatibility. | |||||
| 2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky | 9 | -22/+235 | |
| -Some changes to tree to support this properly | |||||
| 2017-06-25 | Fix crash with String copy from with NULL string parameter | geequlim | 1 | -0/+12 | |
| 2017-06-25 | i18n: Update template and sync translations | Rémi Verschelde | 35 | -8571/+24958 | |
| 2017-06-25 | i18n: Sync translations with Weblate | Rémi Verschelde | 34 | -11113/+11376 | |
| Adds Finnish translation. | |||||
| 2017-06-25 | Fixes method bind | Ramesh Ravone | 1 | -2/+2 | |
| 2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky | 12 | -6/+115 | |
| 2017-06-25 | Update freetype to 2.8 | volzhs | 474 | -5268/+20945 | |
| 2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 35 | -90/+93 | |
| 2017-06-25 | Workaround for IME on Linux(fixes #29 #7106): | Jia Wang | 3 | -10/+129 | |
| Workaround for supporting input method frameworks like SCIM, IBus, Fcitx, etc. The locale is set when the application starts. Workaround for input when the input context within the specified input method is not available. | |||||
| 2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron | 7 | -839/+33 | |
| - Added gradient property - Deleted duplicate code | |||||
| 2017-06-24 | Added 'blit_rect_mask' for 3.0 too | dumitru-stama | 2 | -0/+58 | |
| 2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 5 | -307/+193 | |
| 2017-06-24 | Capitalize template names in script dialog. | Andreas Haas | 1 | -1/+1 | |
| 2017-06-24 | Make the InputEvent device property get saved | Bojidar Marinov | 1 | -0/+2 | |
| Fixes #9299 | |||||
| 2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 10 | -55/+152 | |
| -Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | |||||
| 2017-06-24 | Update some property names for animation keys. | Nuno Donato | 1 | -10/+12 | |
| Added rect_rotation too. Fixes #9337 | |||||
| 2017-06-24 | Environment: remove ssr_accel property, fix typo | Poommetee Ketson | 1 | -2/+1 | |
| 2017-06-24 | Add statements for script types of RichTextLabel | geequlim | 1 | -2/+2 | |
| 2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵ | Juan Linietsky | 21 | -638/+501 | |
| could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun! | |||||
| 2017-06-24 | Added Curve resource | Marc Gilleron | 10 | -623/+1149 | |
| - New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor | |||||
| 2017-06-23 | Remove methods from code completion which are already exposed by properties, ↵ | Juan Linietsky | 3 | -5/+16 | |
| makes completion cleaner and more close to the documentation. | |||||
| 2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | 9 | -12/+333 | |
| Added back CanvasItemMaterial | |||||
| 2017-06-23 | GdScript: Add signal autocompletion to emit_signal function | Mariano Suligoy | 1 | -1/+1 | |
| 2017-06-23 | Image: Fix wrong method DEFVAL | Ignacio Etcheverry | 1 | -1/+1 | |
| 2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | 3 | -1/+44 | |
| 2017-06-22 | project and scene swapped, sorry could never get used to it :( | Juan Linietsky | 1 | -31/+30 | |
| Also reorganized menus a bit. | |||||
| 2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | 1 | -6/+6 | |
| 2017-06-22 | Reimplement for..in range() so that it always results in ints | Bojidar Marinov | 2 | -22/+24 | |
| Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e | |||||
| 2017-06-22 | Fix possible crash in joy_axis (fixes #4944). | Marcelo Fernandez | 1 | -0/+2 | |
| 2017-06-23 | Reimplement export module for OSX | BastiaanOlij | 2 | -312/+187 | |
| 2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky | 2 | -0/+20 | |
| 2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | 6 | -6/+14 | |
| 2017-06-22 | Fix tools=no build | Rémi Verschelde | 1 | -0/+3 | |
| This house is falling apart when I'm not around... | |||||
| 2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 5 | -63/+164 | |
| -Implemented missing stretch modes, now tile and tile fit work | |||||
| 2017-06-21 | highlight the correct error line in shader editor | Nuno Donato | 1 | -1/+1 | |
| 2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | 21 | -1268/+967 | |
| 2017-06-20 | fixed ptrcall cast for const Ref<T> | Karroffel | 1 | -1/+1 | |
| Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor. | |||||
| 2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | 2 | -2/+2 | |
| Was missing a const... | |||||
| 2017-06-20 | Fix regresion on Texture Region Editor Plugin. Fixes#9282 | Mariano Suligoy | 1 | -1/+1 | |
| 2017-06-20 | Make the Windows icon file smaller | Hugo Locurcio | 1 | -0/+0 | |
| This results in slightly more compact Godot Windows binaries. | |||||
| 2017-06-19 | Fixed a string class bug | dumitru-stama | 1 | -1/+1 | |
| 2017-06-19 | Remove Duplicate Include | Shockblast | 1 | -1/+0 | |
| Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | |||||
| 2017-06-20 | Fixed freelook conflict with text inputs | Marc Gilleron | 1 | -0/+5 | |
| 2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse | 1 | -1/+1 | |
| 2017-06-20 | ColorPicker: fix DPI, hue & color update issues | Poommetee Ketson | 2 | -24/+25 | |
