| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-10-15 | png: Split library to thirdparty dir and allow unbundling | Rémi Verschelde | 35 | -61/+203 | |
| Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. | |||||
| 2016-10-14 | Drop nedmalloc which is apparently not used anymore | Rémi Verschelde | 14 | -8003/+2 | |
| 2016-10-13 | Remove speex support, it is obsoleted by opus | Rémi Verschelde | 110 | -28804/+1 | |
| As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/ | |||||
| 2016-10-13 | Fixed Particle2D docs - radians to degrees for some params | Karol Walasek | 1 | -2/+2 | |
| 2016-10-13 | Adapt overlooked instances of zero-based column numbers | Pedro J. Estébanez | 1 | -5/+5 | |
| 2016-10-13 | Only show AnimationEditor automatically when an Animplayer is selected. | Andreas Haas | 1 | -1/+1 | |
| Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 | |||||
| 2016-10-13 | Properly handle absolute paths in Globals::localize_path | Fabio Alessandrelli | 1 | -1/+1 | |
| This give a proper fix for #4280 - #3106 , allowing absolute paths that starts from the file system, not the resource folder | |||||
| 2016-10-13 | Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" | Fabio Alessandrelli | 2 | -12/+0 | |
| Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5. | |||||
| 2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | 4 | -1/+16 | |
| 2016-10-13 | Fix GraphEdit connection wire when zoom in/out | volzhs | 1 | -5/+6 | |
| 2016-10-13 | Add "button_selected" signal to ButtonGroup | volzhs | 1 | -0/+4 | |
| 2016-10-13 | Expose resizable property of GraphNode in inspector | volzhs | 1 | -0/+1 | |
| 2016-10-11 | Replace a node with saved branch scene instance | volzhs | 2 | -1/+30 | |
| 2016-10-11 | Sprite: Fix inspector not showing changes on "frame" property. | Andreas Haas | 1 | -0/+1 | |
| Fixes #6562 | |||||
| 2016-10-11 | Refresh TextureRegionEditor when region has been changed externally. | Andreas Haas | 2 | -0/+9 | |
| Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772 | |||||
| 2016-10-11 | New load icon, removed unused open icon | Pawel Kowal | 5 | -0/+85 | |
| 2016-10-11 | Remove unnecessary parentheses | volzhs | 1 | -2/+2 | |
| 2016-10-10 | Fix #5959, contrasting texture for toggled button | Pawel Kowal | 1 | -0/+0 | |
| 2016-10-10 | Fix Script Editor drawing over Dialogs. | Andreas Haas | 2 | -2/+14 | |
| Resets the z-index when focus is lost and the completion is shown. Fixes #6769 | |||||
| 2016-10-10 | Revise serial naming behavior | Pedro J. Estébanez | 1 | -9/+22 | |
| 2016-10-10 | Allow step for integer properties | Pedro J. Estébanez | 1 | -6/+6 | |
| Small readability improvement | |||||
| 2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | 3 | -3/+3 | |
| Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||||
| 2016-10-10 | Refactor duplicated code | Pedro J. Estébanez | 4 | -67/+23 | |
| 2016-10-10 | Add line length guideline to code editors | Pedro J. Estébanez | 5 | -0/+39 | |
| 2016-10-09 | Bindings: Fix missing default value | Ignacio Etcheverry | 1 | -1/+1 | |
| 2016-10-09 | Fix Android build detection on Windows | George Marques | 1 | -1/+1 | |
| 2016-10-09 | i18n: Sync template and translations with current code | Rémi Verschelde | 31 | -905/+6050 | |
| 2016-10-09 | i18n: Fix string that broke msgmerge | Rémi Verschelde | 2 | -1/+2 | |
| 2016-10-09 | i18n: Sync translations with Weblate | Rémi Verschelde | 13 | -653/+7219 | |
| Adds template for Icelandic translation. | |||||
| 2016-10-08 | editor_node: add an option to stop the update spinner from spinning, fixes #6653 | J08nY | 2 | -4/+13 | |
| 2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez | 4 | -128/+81 | |
| Make 'name_num_separator' a project setting Make all node operations separator-aware | |||||
| 2016-10-08 | Fix reparent undo not renaming back | Pedro J. Estébanez | 1 | -0/+3 | |
| 2016-10-08 | Added simple check to viewport, if matrix32 is invesile ↵ | Mateusz Adamczyk | 2 | -1/+4 | |
| (https://github.com/godotengine/godot/issues/6296). | |||||
| 2016-10-07 | Better checks for Multiplayer API, prevent packet source spoofing. | Fabio Alessandrelli | 1 | -1/+6 | |
| Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server. | |||||
| 2016-10-07 | Attempt to fix travis builds for android | Bojidar Marinov | 1 | -2/+2 | |
| Using travis_wait command | |||||
| 2016-10-06 | Throw an error when exporting a resource class | Fabio Alessandrelli | 1 | -0/+10 | |
| "export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729 | |||||
| 2016-10-06 | Project manager: grab focus on ok button after path selection. | Andreas Haas | 1 | -1/+2 | |
| Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | |||||
| 2016-10-05 | fixes #6695 - MultiNodeEdit edit path in exported NodePath | Răzvan Cosmin Rădulescu | 1 | -1/+8 | |
| 2016-10-05 | Fix code completion drawing under other gui elements. | Andreas Haas | 1 | -1/+5 | |
| Raises the z-index of the Script editor when the completion is shown. fixes #1257 fixes #6690 | |||||
| 2016-10-05 | Prevent crash on focus change when no valid next control has been found. | Andreas Haas | 1 | -5/+5 | |
| Fixes the crash discussed in #6714. | |||||
| 2016-10-05 | bind method canvas_item_set_sort_children_by_y | Ariel Manzur | 1 | -0/+1 | |
| 2016-10-05 | fix #6012 exposed setters and getters of Camera H/V offset to GDScript | Adham Zahran | 1 | -4/+8 | |
| 2016-10-04 | Add shortcut to reset cursor position in 3D Editor ( #166 ) | Fabio Alessandrelli | 2 | -0/+8 | |
| The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166 | |||||
| 2016-10-05 | Expose selected value of GraphNode | volzhs | 1 | -0/+3 | |
| 2016-10-05 | Fix GraphEdit grab random node when delete or deselect by clicking empty space | volzhs | 2 | -4/+7 | |
| 2016-10-04 | Fix compile flags not getting to the Android build | Pedro J. Estébanez | 1 | -3/+3 | |
| 2016-10-04 | Add editor_only param to Light2D | Pedro J. Estébanez | 2 | -1/+37 | |
| 2016-10-04 | Add warning when (pre)loading paths with leading / (#4280 - #3106) | Fabio Alessandrelli | 2 | -1/+14 | |
| 2016-10-04 | ConnectionDialog: Don't allow connecting to a Node without a script if ↵ | Andreas Haas | 1 | -0/+8 | |
| target method is invalid. Shows a warning now. Fixes #6656 | |||||
| 2016-10-04 | fixes #6331, Variant::can_convert | Răzvan Cosmin Rădulescu | 1 | -11/+3 | |
