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2016-01-01Added default value param to ConfigFile.get_value()Ignacio Etcheverry2-5/+5
2016-01-01properly removing unprocessed objects from physics islands fixes one way ↵Juan Linietsky3-5/+55
platforms for rigidbodies, closes #2345
2016-01-01Update copyright to 2016 in headersGeorge Marques1184-1185/+1185
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky4-1/+24
2016-01-01Make CanvasModulate deactivate when hidden, fixes #2437Juan Linietsky1-2/+11
2016-01-01introspection of signals and signal connections from GDScript was not ↵Juan Linietsky1-16/+53
working, fixes #2325
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky1-0/+9
2016-01-01Updated copyright to 2016AQNOUCH Mohammed1-1/+1
2015-12-31-Improved convex decomposer for CollisionPolygon2D, fixes #2336Juan Linietsky2-3/+50
2015-12-31small fixes to color8Juan Linietsky2-2/+2
2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky3-0/+68
Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky2-2/+3
2015-12-31When inserting new values in array property editor, keep type of last item, ↵Juan Linietsky1-0/+9
closes #2391
2015-12-31force thread model to single-safe when running editor, fixes #2387Juan Linietsky2-1/+6
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky1-1/+1
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky2-4/+3
2015-12-31suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky2-0/+29
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky1-2/+10
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2-3/+6
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky1-5/+2
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky3-1/+57
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky5-129/+52
-It is now finally possible to parse back a variant from text!
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky9-1023/+708
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-30added missing null checkZher Huei Lee1-1/+1
for p_func inside _parse_function
2015-12-30added missing onready allocation for subclassesZher Huei Lee1-0/+2
Fixes #3158
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz2-13/+32
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz2-0/+11
2015-12-29removed wron return types, fixes #2483reduz4-504/+1
removed console, which was obsolete and unused sine long long ago
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz1-1/+1
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz4-16/+31
2015-12-29remove an extra linereduz1-1/+1
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz3-1/+14
2015-12-29removed some printsreduz2-6/+6
2015-12-29-forgot a check for tools enabled, closes #3166reduz1-0/+2
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz7-1/+34
2015-12-29-fixed bug with some indent blocks not properly checked, fixes #2570reduz1-4/+16
-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz2-0/+6
2015-12-29make it easy to edit popupmenus, fixes #2595reduz1-0/+8
2015-12-29-Allow negative texture scale in TextureButton, fixes #2956reduz1-4/+4
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, ↵reduz1-2/+4
fixes #2599
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz1-1/+2
2015-12-28-renamed function get_relative_transform() to ↵reduz5-16/+13
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member ↵reduz7-8/+78
variables until _ready() is run.
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz3-6/+9
change order of autoloads
2015-12-28PhysicsBody2D and descendants documented.Ovnuniarchos1-22/+68
2015-12-28-Added proper code completion for singletonsreduz2-1/+65
2015-12-28Ability to set autoloads as singleton global variablesreduz7-12/+137
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz3-34/+70
Closes #2670
2015-12-28-fixed rich text label fill alignment, always works nowreduz1-13/+22
-made also sure it doesn't crash, fixes #2688
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde42-236/+234
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).