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2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky1-5/+1
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky3-19/+22
the editor, closes #3017
2015-12-07Fix LineEdit cursorneikeq1-1/+1
2015-12-07-Webp include paths are broken, hacked them to work, fixes #2995Juan Linietsky39-57/+57
2015-12-06some fixesJuan Linietsky4-6/+5
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-12-06Better hidden folders display preferences for editor file dialogsFranklin Sobrinho4-8/+13
2015-12-06Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho1-1/+3
2015-12-06Add constructor for Image built-in typeFranklin Sobrinho2-0/+22
2015-12-05optional streaming from thread for TheoraJuan Linietsky3-11/+138
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky19-20/+381
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-12-04Add refresh button to file dialogsneikeq4-0/+18
2015-12-04Set default destination filename of imported font to be input font filenameJulian Murgia - StraToN1-0/+4
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04Fix 'Save Scene' doing nothing on new scenesneikeq1-1/+1
2015-12-04missing pngsJuan Linietsky3-0/+0
2015-12-04-Missing files in new webp versionJuan Linietsky68-0/+22829
2015-12-04-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky167-10945/+44584
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-03Fix editor crash after closing scene with certain types of nodesFranklin Sobrinho1-0/+4
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky11-8/+59
FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02Fix help view not scrolling to the topneikeq1-6/+2
2015-12-02Fix RichTextLabel copy never calledneikeq1-1/+1
2015-12-01Fix script editor not clonning down last lineneikeq1-2/+2
2015-12-01ScriptTextEditor: fix auto bracket completion not enabledneikeq1-0/+1
2015-12-01Enable opus ARM optimisations only on ARMRémi Verschelde1-1/+2
i.e. do not enable it for x86. Fixes #2962.
2015-11-29GDScript: fixed highlighting of the next line when colon is missingkoalefant1-2/+4
2015-11-29Enabled debug symbols for x11 when using platform=release_debug and ↵koalefant1-0/+2
debug_release=yes together
2015-11-29Fixed leak when saving PNG-skoalefant1-0/+1
2015-11-29Script Editor: automatic indentation after a colonkoalefant3-1/+15
2015-11-29Break into GDScript debugger when new() failsadmix2-8/+8
2015-11-29Edit documentation for AABB and Rect2.Bojidar Marinov1-5/+18
Docs for AABB were already present, but had a few mistakes.
2015-11-29Run -doctool on existing documentationBojidar Marinov1-5/+11
Also, s/vecor/vector/
2015-11-29-orphan resource explorer dialog + tools menuJuan Linietsky4-1/+226
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky7-294/+756
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho1-1/+0
when closing the editor
2015-11-28fixed crash when creating new object with wrong number of argumentsadmix1-1/+4
2015-11-28Add container automatic update when moving a child nodeFranklin Sobrinho2-0/+9
2015-11-27Fix editor help scroll to resultFranklin Sobrinho2-2/+3
2015-11-27Remove redundant Opus directive definitionGeorge Marques179-180/+178
Clean up the build command line another extra bit.
2015-11-27Remove Opus extra includesGeorge Marques236-820/+817
Remove the extra directories to include that were needed by the Opus library. Now the lib includes more specific paths to avoid those.
2015-11-27Update copyright header in ios xcode templatesRémi Verschelde2-14/+56
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde7-7/+7
Since the engine development is now independent. Fixes #2836.
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua1-1/+1
ensures that it finds the correct function to validate.
2015-11-26Print error if no export destination has been passedest311-0/+11
2015-11-26Add script auto-completion for function parametersFranklin Sobrinho1-0/+9
2015-11-25Better import mesh warningsFranklin Sobrinho1-25/+14
2015-11-25Print errors to console when exportingest312-1/+14
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
2015-11-250theora compilation fixesJuan Linietsky12-26/+59
2015-11-25Put 2D, 3D and Script editor index in enumneikeq3-11/+17
To avoid invalid index out of bounds mistakes.
2015-11-25Fix Class Reference request from Inspectorneikeq2-1/+2
2015-11-25Fix switching between 2D/3D/Scriptneikeq2-6/+15
2015-11-24Fix Class Search dialog not showing upneikeq1-6/+5