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path: root/platform/javascript/audio_server_javascript.cpp (unfollow)
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2016-11-24fixed bug removing dependenciesJuan Linietsky2-4/+25
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky16-162/+726
2016-11-23implemented immediatesJuan Linietsky2-23/+177
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky9-26/+185
2016-11-22Changed to proper GLSL versionJuan Linietsky1-2/+2
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky17-2236/+13824
2016-11-22Instancing is working! (hooray)Juan Linietsky14-152/+720
2016-11-21Skeletons are working now.Juan Linietsky8-34/+304
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky12-105/+528
2016-11-19working reflection probes!!Juan Linietsky25-225/+2590
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky15-525/+750
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky38-411/+3234
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky6-12/+501
2016-10-29resolved reflection cubemap blendingJuan Linietsky1-1/+3
2016-10-29-Many many fixesJuan Linietsky27-344/+1135
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky45-578/+3012
2016-10-21More scene work, can display a skyboxJuan Linietsky15-83/+860
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky23-272/+5196
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky26-172/+1979
2016-10-07-the new shader language seems to workJuan Linietsky12-495/+1313
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky20-136/+340
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky6-1186/+270
2016-10-03Begining of GLES3 renderer:Juan Linietsky211-13900/+14893
2016-10-03Vector3: added angle_to(Vector3 other)J08nY2-5/+9
2016-10-03Vector3: format properly, fix indentsJ08nY2-97/+100
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2-3/+22
2016-10-03Fixes in Theora SCsubBłażej Szczygieł1-23/+21
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli1-1/+15
2016-10-02Fix "Save All" option in Script editor.Andreas Haas1-20/+1
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY6-8/+4
2016-10-01Filled blanks and normalized documentation on RayCast[2D]Karol Walasek1-4/+33
2016-10-01Classref: Sync template with current sourceRémi Verschelde1-12/+249
2016-09-30Respect texture .flags files on exportPedro J. Estébanez4-75/+100
2016-09-30Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli1-1/+1
2016-09-30Fix typo for word_wrapvolzhs4-5/+5
2016-09-30Fix error when using 2 or more slashes on resource pathvolzhs1-0/+5
2016-09-29Fix #6480, area duplicated paramPawel Kowal2-4/+4
2016-09-29Add inline ColorPicker to Script text editor.Andreas Haas4-6/+132
2016-09-29Windows: prevent huge prints from crashing the engineMarc Gilleron1-2/+5
2016-09-28LineEdit long indicator, fix #6624Pawel Kowal1-3/+4
2016-09-28Don't crash when video is stopped and played againBłażej Szczygieł1-1/+2
2016-09-26Code completion for is_action_just_{pressed, released}Andreas Haas1-1/+1
2016-09-26removed confusing "if(true)" statement with empty "else" blocksyskrank1-9/+4
2016-09-25Throw error when trying to emit a non-existing signal.Andreas Haas1-0/+9
2016-09-25Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł1-0/+4
2016-09-25Don't crach when OpenGL version is unsupportedBłażej Szczygieł1-2/+3
2016-09-25Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł1-1/+39
2016-09-25Add CC parameter to allow use of custom C compilerEmmanuel Leblond1-1/+2
2016-09-23AnimationEditor: zoom using ctrl+wheelAndreas Haas1-2/+10
2016-09-23Use pkgconfig to locate ALSA libs (#6119)romeojulietthotel1-1/+1