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2015-03-22minor commentsJuan Linietsky2-10/+7
2015-03-22drag & drop demo (GUI)Juan Linietsky4-0/+32
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky4-24/+33
2015-03-22avoid function naming conflict on light scaleJuan Linietsky2-7/+7
2015-03-22added spatial and node2d helper methodsJuan Linietsky8-43/+166
to perform operations such as translaiton, rotation, etc directly on nodes.
2015-03-22fixes/cleans upJuan Linietsky9-6/+57
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
2015-03-22Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm1-2/+2
2015-03-22input events on Area2D is now supportedJuan Linietsky23-6/+392
also added a demo showing how this works
2015-03-21Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm2-13/+58
2015-03-21New option to show/hide hidden filesrollenrolm13-10/+63
2015-03-21signed distance field fonts demoJuan Linietsky4-0/+4
2015-03-21signed distance field font supportJuan Linietsky11-9/+64
2015-03-20wip distance field font importJuan Linietsky1-50/+297
font import may not work if using distance field, this is WIP
2015-03-18add overlap test function, remove a semicolonJuan Linietsky1-1/+1
2015-03-17add functions to test overlap with another body or areaJuan Linietsky2-0/+28
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky13-25/+500
this should make everything simpler, specially for newcomers to Godot
2015-03-16New option to send canvas to render bufferJuan Linietsky22-50/+238
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-15Fix for InputEvent::set_as_actionAlex Bonfim1-5/+5
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes1-2/+4
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-14[Fix] make_dir_recursive on WindowsRoman Nekrassow1-1/+1
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14Add missing particles_2d macro bindsanikoyes1-0/+5
2015-03-12Fix compile error in back_buffer_copy.hmarynate1-1/+1
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky20-12/+272
back buffer copy node and respective demo
2015-03-11simple shader effects library for 2DJuan Linietsky3-0/+4
ready to use in any project
2015-03-10small optimizations to isometric light demoJuan Linietsky19-1/+317
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-10increase minimum range in property editor a bitJuan Linietsky1-1/+1
2015-03-10New Demo, Screen Space ShadersJuan Linietsky17-8/+76
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate2-6/+7
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky214-283/+1067
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-08removed up, down, left, right keys from the demo.hurikhan2-12/+0
were used before for fast multiscreen setup testing.
2015-03-08Fix C++11 compilationMariano Javier Suligoy1-2/+2
2015-03-08fix introduced bughurikhan1-1/+1
2015-03-08fixing a typo in the demohurikhan1-0/+0
2015-03-08added Label_MouseGrab_KeyInfohurikhan2-0/+3
2015-03-05Changed *_scene() to *_tree()theuserbl1-2/+2
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
2015-03-03merges from okam repoJuan Linietsky28-233/+458
2015-03-02Register CheckBox class to create it using editor.Mariano Javier Suligoy4-2/+27
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky1-5/+7
2015-03-02support for 2D shadow castersJuan Linietsky43-268/+2583
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-03-01changed the blending function when using a transparent render target so that ↵romulox_x1-9/+54
it blends properly
2015-03-01Improve mechanism and fix radio icon rendering.Mariano Javier Suligoy3-28/+32
2015-03-01Add CheckBox control with theme edition and radio icon avaible.Mariano Javier Suligoy7-1/+175
2015-02-27Update global_constants.cpptheuserbl1-0/+1
Making KEY_MASK_CMD usable in GDScript
2015-02-27Update register_scene_types.cpptheuserbl1-0/+2
Makes ToolButton usable for GDScript
2015-02-26should fixes #1284UsernameIsAReservedWord1-1/+1
I could reproduce the crash described in #1284 only with 32bits versions of godot. The test scene contains a Plane collision shape, and a kinematicsbody with a Sphere collision shape. The crash occurs into `CollisionSolverSW::solve_distance_plane()` on line 299 when `p_shape_A` is a `PlaneShapeSW` object and when `p_shape_B` is a `MotionShapeSW` object, because `int support_count;` is not initialized by default, and because `MotionShapeSW::get_supports()` does not change `support_count` once passed as referenced parameter, and if the default value of `support_count` is greater than the length of `supports[16]`. I don't know if it is the good way to fix it because i'm not skilled ennough with the physics server inner working, but this fix prevents the crash and the test-scene seems to work correctly.
2015-02-25Fixed columns to have integer positions, so that they don't "jiggle" when ↵Bil Bas (Spooner)1-0/+0
moving the camera.
2015-02-25fix get joystick name from registry on some systemsHinsbart1-3/+8
2015-02-24COLLADA load normals from morph targetcheece1-1/+53
if the file has normals use them!
2015-02-24Update detect.pyUsernameIsAReservedWord1-1/+1
2015-02-24Update detect.pyUsernameIsAReservedWord1-1/+1