| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-03-22 | minor comments | Juan Linietsky | 2 | -10/+7 | |
| 2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | 4 | -0/+32 | |
| 2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | 4 | -24/+33 | |
| 2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | 2 | -7/+7 | |
| 2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | 8 | -43/+166 | |
| to perform operations such as translaiton, rotation, etc directly on nodes. | |||||
| 2015-03-22 | fixes/cleans up | Juan Linietsky | 9 | -6/+57 | |
| -input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||||
| 2015-03-22 | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | 1 | -2/+2 | |
| 2015-03-22 | input events on Area2D is now supported | Juan Linietsky | 23 | -6/+392 | |
| also added a demo showing how this works | |||||
| 2015-03-21 | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | 2 | -13/+58 | |
| 2015-03-21 | New option to show/hide hidden files | rollenrolm | 13 | -10/+63 | |
| 2015-03-21 | signed distance field fonts demo | Juan Linietsky | 4 | -0/+4 | |
| 2015-03-21 | signed distance field font support | Juan Linietsky | 11 | -9/+64 | |
| 2015-03-20 | wip distance field font import | Juan Linietsky | 1 | -50/+297 | |
| font import may not work if using distance field, this is WIP | |||||
| 2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky | 1 | -1/+1 | |
| 2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky | 2 | -0/+28 | |
| 2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | 13 | -25/+500 | |
| this should make everything simpler, specially for newcomers to Godot | |||||
| 2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | 22 | -50/+238 | |
| allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||||
| 2015-03-15 | Fix for InputEvent::set_as_action | Alex Bonfim | 1 | -5/+5 | |
| 2015-03-15 | Update file_access_windows.cpp for mingw cross-compile | Matthew Hughes | 1 | -2/+4 | |
| Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW | |||||
| 2015-03-14 | [Fix] make_dir_recursive on Windows | Roman Nekrassow | 1 | -1/+1 | |
| function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: . | |||||
| 2015-03-14 | Add missing particles_2d macro bind | sanikoyes | 1 | -0/+5 | |
| 2015-03-12 | Fix compile error in back_buffer_copy.h | marynate | 1 | -1/+1 | |
| 2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | 20 | -12/+272 | |
| back buffer copy node and respective demo | |||||
| 2015-03-11 | simple shader effects library for 2D | Juan Linietsky | 3 | -0/+4 | |
| ready to use in any project | |||||
| 2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | 19 | -1/+317 | |
| should work faster, and even faster if exported.. as textures have been optimized. | |||||
| 2015-03-10 | increase minimum range in property editor a bit | Juan Linietsky | 1 | -1/+1 | |
| 2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | 17 | -8/+76 | |
| -Fixes to screen space shaders. -Fixes to isometric light demo. | |||||
| 2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | 2 | -6/+7 | |
| 2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | 214 | -283/+1067 | |
| added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||||
| 2015-03-08 | removed up, down, left, right keys from the demo. | hurikhan | 2 | -12/+0 | |
| were used before for fast multiscreen setup testing. | |||||
| 2015-03-08 | Fix C++11 compilation | Mariano Javier Suligoy | 1 | -2/+2 | |
| 2015-03-08 | fix introduced bug | hurikhan | 1 | -1/+1 | |
| 2015-03-08 | fixing a typo in the demo | hurikhan | 1 | -0/+0 | |
| 2015-03-08 | added Label_MouseGrab_KeyInfo | hurikhan | 2 | -0/+3 | |
| 2015-03-05 | Changed *_scene() to *_tree() | theuserbl | 1 | -2/+2 | |
| Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work. | |||||
| 2015-03-03 | merges from okam repo | Juan Linietsky | 28 | -233/+458 | |
| 2015-03-02 | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | 4 | -2/+27 | |
| 2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky | 1 | -5/+7 | |
| 2015-03-02 | support for 2D shadow casters | Juan Linietsky | 43 | -268/+2583 | |
| Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
| 2015-03-01 | changed the blending function when using a transparent render target so that ↵ | romulox_x | 1 | -9/+54 | |
| it blends properly | |||||
| 2015-03-01 | Improve mechanism and fix radio icon rendering. | Mariano Javier Suligoy | 3 | -28/+32 | |
| 2015-03-01 | Add CheckBox control with theme edition and radio icon avaible. | Mariano Javier Suligoy | 7 | -1/+175 | |
| 2015-02-27 | Update global_constants.cpp | theuserbl | 1 | -0/+1 | |
| Making KEY_MASK_CMD usable in GDScript | |||||
| 2015-02-27 | Update register_scene_types.cpp | theuserbl | 1 | -0/+2 | |
| Makes ToolButton usable for GDScript | |||||
| 2015-02-26 | should fixes #1284 | UsernameIsAReservedWord | 1 | -1/+1 | |
| I could reproduce the crash described in #1284 only with 32bits versions of godot. The test scene contains a Plane collision shape, and a kinematicsbody with a Sphere collision shape. The crash occurs into `CollisionSolverSW::solve_distance_plane()` on line 299 when `p_shape_A` is a `PlaneShapeSW` object and when `p_shape_B` is a `MotionShapeSW` object, because `int support_count;` is not initialized by default, and because `MotionShapeSW::get_supports()` does not change `support_count` once passed as referenced parameter, and if the default value of `support_count` is greater than the length of `supports[16]`. I don't know if it is the good way to fix it because i'm not skilled ennough with the physics server inner working, but this fix prevents the crash and the test-scene seems to work correctly. | |||||
| 2015-02-25 | Fixed columns to have integer positions, so that they don't "jiggle" when ↵ | Bil Bas (Spooner) | 1 | -0/+0 | |
| moving the camera. | |||||
| 2015-02-25 | fix get joystick name from registry on some systems | Hinsbart | 1 | -3/+8 | |
| 2015-02-24 | COLLADA load normals from morph target | cheece | 1 | -1/+53 | |
| if the file has normals use them! | |||||
| 2015-02-24 | Update detect.py | UsernameIsAReservedWord | 1 | -1/+1 | |
| 2015-02-24 | Update detect.py | UsernameIsAReservedWord | 1 | -1/+1 | |
