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2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky11-15/+46
something else..
2017-08-19Removed style box border for script panel. Fixes #10410toger51-7/+0
2017-08-19[GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond1-1/+1
2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov1-4/+7
Make sure that only the first node after VS resume gets resumed
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde16-275/+162
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio4-105/+104
Also improves the command-line help text readability.
2017-08-19Added smooth scrolling to TextEditPaulb236-8/+149
2017-08-19Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky2-5/+11
2017-08-19styleBoxFlat: clamp corner_detail + aa_sizetoger51-3/+3
2017-08-19Performance styleBoxFlat:toger51-4/+5
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner.
2017-08-19Fixed blinking text, issue 10432Paulb231-0/+2
2017-08-19Removes extra argument from StyleBoxFlat::get_border_color()Ignacio Etcheverry1-1/+1
2017-08-19Quit after command-line exportRuslan Mustakov1-1/+2
2017-08-18Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky1-77/+2
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky1-0/+3
2017-08-18Fix primitive mesh selection, closes #9210Juan Linietsky1-1/+1
2017-08-19Set the X11 class hint before mapping the windowRichard Adenling2-11/+14
Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429
2017-08-18ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky2-5/+69
closes #9138
2017-08-18minizip: Reapply Godot-specific changes for seek supportRémi Verschelde7-15/+454
I have not assessed whether they are still all relevant.
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky8-37/+88
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18minizip: Sync with pristine contrib/minizip from zlib 1.2.4Rémi Verschelde9-347/+213
Godot-specific changes are undone in this commit, they will be readded and properly documented in the following commit.
2017-08-18Rename localization method to `tr` againRémi Verschelde10-35/+35
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18Windows: Drop support for obsolete MinGWRémi Verschelde1-34/+19
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396.
2017-08-18Update script signals in real-time when script changes. Fixes #8980Juan Linietsky7-4/+31
2017-08-18Workaround missing WM_TOUCH on mingw-w64 < 4.0Rémi Verschelde1-4/+3
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18TextEdit: Moving between words now works across lines.Andreas Haas1-0/+14
Fixes #10403
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky5-13/+26
2017-08-18Windows: Drop support for Vista (0x0600)Rémi Verschelde1-2/+4
We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth.
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky10-123/+231
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky2-7/+17
fixes #9438
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez27-94/+143
2017-08-17Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2-2/+3
2017-08-17Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky3-5/+78
opened, but have to check in detail..
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde1-3/+3
Fixes #10399.
2017-08-17Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde10-50/+34
Also renames `set_message_translation` to `set_message_localization` for consistency.
2017-08-17Removed unused variableWilson E. Alvarez1-1/+0
2017-08-17Fix progress dialog's bars overflowing.Gilles Roudiere1-3/+4
2017-08-16Fixed OUYA Game Controller for 3.0Corruptinator1-1/+1
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0
2017-08-17Fix/improve property evaluatorPedro J. Estébanez1-7/+7
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-16Fix particles emitting when emitting is set to false in sceneBojidar Marinov1-0/+4
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16Tilemap Editor: Setting to hide tile info in the menu barRémi Verschelde2-5/+17
Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
2017-08-16EditorPlugin: Renames virtual method hiding inherited methodIgnacio Etcheverry1-3/+3
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg134-974/+974
Fixes #10244.
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde4-9/+9
Part of #8830.
2017-08-16Use precision for samples only when #version 300 esFabio Alessandrelli1-0/+4
Fix #10332
2017-08-16Fix double point in Navigation2DPedro J. Estébanez1-1/+2
Fixes #10324.
2017-08-16Remove needless check in motion testPedro J. Estébanez1-17/+13
Since now one-way collision is at shapes, the removed if was unneeded.
2017-08-16Checking vecs before normalization. Fixes #10183Niko Abeler1-7/+9
2017-08-16Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez1-6/+6
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-16Allow zero-padded serial namingPedro J. Estébanez1-1/+2
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758.