| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | 11 | -15/+46 | |
| something else.. | |||||
| 2017-08-19 | Removed style box border for script panel. Fixes #10410 | toger5 | 1 | -7/+0 | |
| 2017-08-19 | [GDnative] Correct godot_string_chars_to_utf8_with_len function name | Emmanuel Leblond | 1 | -1/+1 | |
| 2017-08-19 | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov | 1 | -4/+7 | |
| Make sure that only the first node after VS resume gets resumed | |||||
| 2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde | 16 | -275/+162 | |
| - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | |||||
| 2017-08-19 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 4 | -105/+104 | |
| Also improves the command-line help text readability. | |||||
| 2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | 6 | -8/+149 | |
| 2017-08-19 | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | 2 | -5/+11 | |
| 2017-08-19 | styleBoxFlat: clamp corner_detail + aa_size | toger5 | 1 | -3/+3 | |
| 2017-08-19 | Performance styleBoxFlat: | toger5 | 1 | -4/+5 | |
| - style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner. | |||||
| 2017-08-19 | Fixed blinking text, issue 10432 | Paulb23 | 1 | -0/+2 | |
| 2017-08-19 | Removes extra argument from StyleBoxFlat::get_border_color() | Ignacio Etcheverry | 1 | -1/+1 | |
| 2017-08-19 | Quit after command-line export | Ruslan Mustakov | 1 | -1/+2 | |
| 2017-08-18 | Small fix that makes overal UI (including dragging spliiters) much, much faster. | Juan Linietsky | 1 | -77/+2 | |
| Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue. | |||||
| 2017-08-18 | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | 1 | -0/+3 | |
| 2017-08-18 | Fix primitive mesh selection, closes #9210 | Juan Linietsky | 1 | -1/+1 | |
| 2017-08-19 | Set the X11 class hint before mapping the window | Richard Adenling | 2 | -11/+14 | |
| Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429 | |||||
| 2017-08-18 | ProceduralSky now regenerates in a thread (the second time, first does not), ↵ | Juan Linietsky | 2 | -5/+69 | |
| closes #9138 | |||||
| 2017-08-18 | minizip: Reapply Godot-specific changes for seek support | Rémi Verschelde | 7 | -15/+454 | |
| I have not assessed whether they are still all relevant. | |||||
| 2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 8 | -37/+88 | |
| -Fixed tree reselect, makes reselecting an audio bux FX work | |||||
| 2017-08-18 | minizip: Sync with pristine contrib/minizip from zlib 1.2.4 | Rémi Verschelde | 9 | -347/+213 | |
| Godot-specific changes are undone in this commit, they will be readded and properly documented in the following commit. | |||||
| 2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde | 10 | -35/+35 | |
| Partial revert of #10380 based on contributor ~~bullying~~ feedback. | |||||
| 2017-08-18 | Windows: Drop support for obsolete MinGW | Rémi Verschelde | 1 | -34/+19 | |
| The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396. | |||||
| 2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | 7 | -4/+31 | |
| 2017-08-18 | Workaround missing WM_TOUCH on mingw-w64 < 4.0 | Rémi Verschelde | 1 | -4/+3 | |
| Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/ | |||||
| 2017-08-18 | TextEdit: Moving between words now works across lines. | Andreas Haas | 1 | -0/+14 | |
| Fixes #10403 | |||||
| 2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 5 | -13/+26 | |
| 2017-08-18 | Windows: Drop support for Vista (0x0600) | Rémi Verschelde | 1 | -2/+4 | |
| We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth. | |||||
| 2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 10 | -123/+231 | |
| -Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||||
| 2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | 2 | -7/+17 | |
| fixes #9438 | |||||
| 2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 27 | -94/+143 | |
| 2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2 | -2/+3 | |
| 2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | 3 | -5/+78 | |
| opened, but have to check in detail.. | |||||
| 2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde | 1 | -3/+3 | |
| Fixes #10399. | |||||
| 2017-08-17 | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 10 | -50/+34 | |
| Also renames `set_message_translation` to `set_message_localization` for consistency. | |||||
| 2017-08-17 | Removed unused variable | Wilson E. Alvarez | 1 | -1/+0 | |
| 2017-08-17 | Fix progress dialog's bars overflowing. | Gilles Roudiere | 1 | -3/+4 | |
| 2017-08-16 | Fixed OUYA Game Controller for 3.0 | Corruptinator | 1 | -1/+1 | |
| Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0 | |||||
| 2017-08-17 | Fix/improve property evaluator | Pedro J. Estébanez | 1 | -7/+7 | |
| Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it. | |||||
| 2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | 1 | -0/+4 | |
| Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||||
| 2017-08-16 | Tilemap Editor: Setting to hide tile info in the menu bar | Rémi Verschelde | 2 | -5/+17 | |
| Based on e513ecb7a14560d7238408a16a3b855863fd6df9. | |||||
| 2017-08-16 | EditorPlugin: Renames virtual method hiding inherited method | Ignacio Etcheverry | 1 | -3/+3 | |
| 2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | 134 | -974/+974 | |
| Fixes #10244. | |||||
| 2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde | 4 | -9/+9 | |
| Part of #8830. | |||||
| 2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli | 1 | -0/+4 | |
| Fix #10332 | |||||
| 2017-08-16 | Fix double point in Navigation2D | Pedro J. Estébanez | 1 | -1/+2 | |
| Fixes #10324. | |||||
| 2017-08-16 | Remove needless check in motion test | Pedro J. Estébanez | 1 | -17/+13 | |
| Since now one-way collision is at shapes, the removed if was unneeded. | |||||
| 2017-08-16 | Checking vecs before normalization. Fixes #10183 | Niko Abeler | 1 | -7/+9 | |
| 2017-08-16 | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | 1 | -6/+6 | |
| To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||||
| 2017-08-16 | Allow zero-padded serial naming | Pedro J. Estébanez | 1 | -1/+2 | |
| Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758. | |||||
