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2016-10-15ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde408-1400/+4223
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
2016-10-15webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde162-250/+287
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
2016-10-15dds/etc1/pbm/pvr: Make those modules and split thirdparty filesRémi Verschelde55-126/+433
They are not particularly packaged in Linux distros so we do not facilitate unbundling via SCons. There could be done if/when there is interest. Also s/pnm/pbm/, long-lived typo :)
2016-10-15enet: Split enet thirdparty files and allow unbundlingRémi Verschelde26-11/+107
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
2016-10-15jpg: Make it a module and split jpgd thirdparty filesRémi Verschelde13-35/+112
Similar rationale as in previous commit.
2016-10-15png: Split library to thirdparty dir and allow unbundlingRémi Verschelde35-61/+203
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
2016-10-14Drop nedmalloc which is apparently not used anymoreRémi Verschelde14-8003/+2
2016-10-13Remove speex support, it is obsoleted by opusRémi Verschelde110-28804/+1
As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/
2016-10-13Fixed Particle2D docs - radians to degrees for some paramsKarol Walasek1-2/+2
2016-10-13Adapt overlooked instances of zero-based column numbersPedro J. Estébanez1-5/+5
2016-10-13Only show AnimationEditor automatically when an Animplayer is selected.Andreas Haas1-1/+1
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213
2016-10-13Properly handle absolute paths in Globals::localize_pathFabio Alessandrelli1-1/+1
This give a proper fix for #4280 - #3106 , allowing absolute paths that starts from the file system, not the resource folder
2016-10-13Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"Fabio Alessandrelli2-12/+0
Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5.
2016-10-13Allow turing off zero-padding for line numbersPedro J. Estébanez4-1/+16
2016-10-13Fix GraphEdit connection wire when zoom in/outvolzhs1-5/+6
2016-10-13Add "button_selected" signal to ButtonGroupvolzhs1-0/+4
2016-10-13Expose resizable property of GraphNode in inspectorvolzhs1-0/+1
2016-10-11Replace a node with saved branch scene instancevolzhs2-1/+30
2016-10-11Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas1-0/+1
Fixes #6562
2016-10-11Refresh TextureRegionEditor when region has been changed externally.Andreas Haas2-0/+9
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
2016-10-11New load icon, removed unused open iconPawel Kowal5-0/+85
2016-10-11Remove unnecessary parenthesesvolzhs1-2/+2
2016-10-10Fix #5959, contrasting texture for toggled buttonPawel Kowal1-0/+0
2016-10-10Fix Script Editor drawing over Dialogs.Andreas Haas2-2/+14
Resets the z-index when focus is lost and the completion is shown. Fixes #6769
2016-10-10Revise serial naming behaviorPedro J. Estébanez1-9/+22
2016-10-10Allow step for integer propertiesPedro J. Estébanez1-6/+6
Small readability improvement
2016-10-10Make text column numbers one-basedPedro J. Estébanez3-3/+3
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
2016-10-10Refactor duplicated codePedro J. Estébanez4-67/+23
2016-10-10Add line length guideline to code editorsPedro J. Estébanez5-0/+39
2016-10-09Bindings: Fix missing default valueIgnacio Etcheverry1-1/+1
2016-10-09Fix Android build detection on WindowsGeorge Marques1-1/+1
2016-10-09i18n: Sync template and translations with current codeRémi Verschelde31-905/+6050
2016-10-09i18n: Fix string that broke msgmergeRémi Verschelde2-1/+2
2016-10-09i18n: Sync translations with WeblateRémi Verschelde13-653/+7219
Adds template for Icelandic translation.
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY2-4/+13
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez4-128/+81
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-08Fix reparent undo not renaming backPedro J. Estébanez1-0/+3
2016-10-08Added simple check to viewport, if matrix32 is invesile ↵Mateusz Adamczyk2-1/+4
(https://github.com/godotengine/godot/issues/6296).
2016-10-07Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli1-1/+6
Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server.
2016-10-07Attempt to fix travis builds for androidBojidar Marinov1-2/+2
Using travis_wait command
2016-10-06Throw an error when exporting a resource classFabio Alessandrelli1-0/+10
"export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas1-1/+2
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^
2016-10-05fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu1-1/+8
2016-10-05Fix code completion drawing under other gui elements.Andreas Haas1-1/+5
Raises the z-index of the Script editor when the completion is shown. fixes #1257 fixes #6690
2016-10-05Prevent crash on focus change when no valid next control has been found.Andreas Haas1-5/+5
Fixes the crash discussed in #6714.
2016-10-05bind method canvas_item_set_sort_children_by_yAriel Manzur1-0/+1
2016-10-05fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran1-4/+8
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli2-0/+8
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166
2016-10-05Expose selected value of GraphNodevolzhs1-0/+3
2016-10-05Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs2-4/+7