| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-10-15 | ogg/vorbis/opus: Make them modules and unbundle thirdparty libs | Rémi Verschelde | 408 | -1400/+4223 | |
| Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus. | |||||
| 2016-10-15 | webp: Make it a module and unbundle libwebp thirdparty files | Rémi Verschelde | 162 | -250/+287 | |
| Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md. | |||||
| 2016-10-15 | dds/etc1/pbm/pvr: Make those modules and split thirdparty files | Rémi Verschelde | 55 | -126/+433 | |
| They are not particularly packaged in Linux distros so we do not facilitate unbundling via SCons. There could be done if/when there is interest. Also s/pnm/pbm/, long-lived typo :) | |||||
| 2016-10-15 | enet: Split enet thirdparty files and allow unbundling | Rémi Verschelde | 26 | -11/+107 | |
| Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet. | |||||
| 2016-10-15 | jpg: Make it a module and split jpgd thirdparty files | Rémi Verschelde | 13 | -35/+112 | |
| Similar rationale as in previous commit. | |||||
| 2016-10-15 | png: Split library to thirdparty dir and allow unbundling | Rémi Verschelde | 35 | -61/+203 | |
| Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. | |||||
| 2016-10-14 | Drop nedmalloc which is apparently not used anymore | Rémi Verschelde | 14 | -8003/+2 | |
| 2016-10-13 | Remove speex support, it is obsoleted by opus | Rémi Verschelde | 110 | -28804/+1 | |
| As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/ | |||||
| 2016-10-13 | Fixed Particle2D docs - radians to degrees for some params | Karol Walasek | 1 | -2/+2 | |
| 2016-10-13 | Adapt overlooked instances of zero-based column numbers | Pedro J. Estébanez | 1 | -5/+5 | |
| 2016-10-13 | Only show AnimationEditor automatically when an Animplayer is selected. | Andreas Haas | 1 | -1/+1 | |
| Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 | |||||
| 2016-10-13 | Properly handle absolute paths in Globals::localize_path | Fabio Alessandrelli | 1 | -1/+1 | |
| This give a proper fix for #4280 - #3106 , allowing absolute paths that starts from the file system, not the resource folder | |||||
| 2016-10-13 | Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" | Fabio Alessandrelli | 2 | -12/+0 | |
| Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5. | |||||
| 2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | 4 | -1/+16 | |
| 2016-10-13 | Fix GraphEdit connection wire when zoom in/out | volzhs | 1 | -5/+6 | |
| 2016-10-13 | Add "button_selected" signal to ButtonGroup | volzhs | 1 | -0/+4 | |
| 2016-10-13 | Expose resizable property of GraphNode in inspector | volzhs | 1 | -0/+1 | |
| 2016-10-11 | Replace a node with saved branch scene instance | volzhs | 2 | -1/+30 | |
| 2016-10-11 | Sprite: Fix inspector not showing changes on "frame" property. | Andreas Haas | 1 | -0/+1 | |
| Fixes #6562 | |||||
| 2016-10-11 | Refresh TextureRegionEditor when region has been changed externally. | Andreas Haas | 2 | -0/+9 | |
| Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772 | |||||
| 2016-10-11 | New load icon, removed unused open icon | Pawel Kowal | 5 | -0/+85 | |
| 2016-10-11 | Remove unnecessary parentheses | volzhs | 1 | -2/+2 | |
| 2016-10-10 | Fix #5959, contrasting texture for toggled button | Pawel Kowal | 1 | -0/+0 | |
| 2016-10-10 | Fix Script Editor drawing over Dialogs. | Andreas Haas | 2 | -2/+14 | |
| Resets the z-index when focus is lost and the completion is shown. Fixes #6769 | |||||
| 2016-10-10 | Revise serial naming behavior | Pedro J. Estébanez | 1 | -9/+22 | |
| 2016-10-10 | Allow step for integer properties | Pedro J. Estébanez | 1 | -6/+6 | |
| Small readability improvement | |||||
| 2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | 3 | -3/+3 | |
| Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||||
| 2016-10-10 | Refactor duplicated code | Pedro J. Estébanez | 4 | -67/+23 | |
| 2016-10-10 | Add line length guideline to code editors | Pedro J. Estébanez | 5 | -0/+39 | |
| 2016-10-09 | Bindings: Fix missing default value | Ignacio Etcheverry | 1 | -1/+1 | |
| 2016-10-09 | Fix Android build detection on Windows | George Marques | 1 | -1/+1 | |
| 2016-10-09 | i18n: Sync template and translations with current code | Rémi Verschelde | 31 | -905/+6050 | |
| 2016-10-09 | i18n: Fix string that broke msgmerge | Rémi Verschelde | 2 | -1/+2 | |
| 2016-10-09 | i18n: Sync translations with Weblate | Rémi Verschelde | 13 | -653/+7219 | |
| Adds template for Icelandic translation. | |||||
| 2016-10-08 | editor_node: add an option to stop the update spinner from spinning, fixes #6653 | J08nY | 2 | -4/+13 | |
| 2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez | 4 | -128/+81 | |
| Make 'name_num_separator' a project setting Make all node operations separator-aware | |||||
| 2016-10-08 | Fix reparent undo not renaming back | Pedro J. Estébanez | 1 | -0/+3 | |
| 2016-10-08 | Added simple check to viewport, if matrix32 is invesile ↵ | Mateusz Adamczyk | 2 | -1/+4 | |
| (https://github.com/godotengine/godot/issues/6296). | |||||
| 2016-10-07 | Better checks for Multiplayer API, prevent packet source spoofing. | Fabio Alessandrelli | 1 | -1/+6 | |
| Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server. | |||||
| 2016-10-07 | Attempt to fix travis builds for android | Bojidar Marinov | 1 | -2/+2 | |
| Using travis_wait command | |||||
| 2016-10-06 | Throw an error when exporting a resource class | Fabio Alessandrelli | 1 | -0/+10 | |
| "export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729 | |||||
| 2016-10-06 | Project manager: grab focus on ok button after path selection. | Andreas Haas | 1 | -1/+2 | |
| Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | |||||
| 2016-10-05 | fixes #6695 - MultiNodeEdit edit path in exported NodePath | Răzvan Cosmin Rădulescu | 1 | -1/+8 | |
| 2016-10-05 | Fix code completion drawing under other gui elements. | Andreas Haas | 1 | -1/+5 | |
| Raises the z-index of the Script editor when the completion is shown. fixes #1257 fixes #6690 | |||||
| 2016-10-05 | Prevent crash on focus change when no valid next control has been found. | Andreas Haas | 1 | -5/+5 | |
| Fixes the crash discussed in #6714. | |||||
| 2016-10-05 | bind method canvas_item_set_sort_children_by_y | Ariel Manzur | 1 | -0/+1 | |
| 2016-10-05 | fix #6012 exposed setters and getters of Camera H/V offset to GDScript | Adham Zahran | 1 | -4/+8 | |
| 2016-10-04 | Add shortcut to reset cursor position in 3D Editor ( #166 ) | Fabio Alessandrelli | 2 | -0/+8 | |
| The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166 | |||||
| 2016-10-05 | Expose selected value of GraphNode | volzhs | 1 | -0/+3 | |
| 2016-10-05 | Fix GraphEdit grab random node when delete or deselect by clicking empty space | volzhs | 2 | -4/+7 | |
