| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-04-07 | i18n: Sync translations from Weblate | Rémi Verschelde | 30 | -1063/+2544 | |
| 2017-04-07 | i18n: Add new translations for Greek, Dutch and Thai | Rémi Verschelde | 3 | -0/+20913 | |
| 2017-04-07 | i18n: Update translation template | Rémi Verschelde | 1 | -6/+40 | |
| 2017-04-07 | classref: Sync with current source | Rémi Verschelde | 1 | -705/+1651 | |
| 2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | 2 | -4/+2 | |
| Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||||
| 2017-04-07 | Add compatibility class for FixedSpatialMaterial | Rémi Verschelde | 1 | -0/+1 | |
| Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e. | |||||
| 2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | 3 | -5/+36 | |
| Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly). | |||||
| 2017-04-07 | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez | 1 | -2/+6 | |
| This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first. | |||||
| 2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | 76 | -1774/+5372 | |
| 2017-04-06 | Fix typo in FixedSpatialMaterial | Andreas Haas | 1 | -1/+1 | |
| NormapMap | |||||
| 2017-04-06 | Revert "8145 - Mouse Position is unknown until first mouse event on X11" | Juan Linietsky | 2 | -11/+1 | |
| 2017-04-06 | Fix highlight typo | supaiku | 5 | -20/+20 | |
| 2017-04-06 | Editor: Use GDScript as the default language in ScriptCreateDialog. | Andreas Haas | 1 | -5/+13 | |
| 2017-04-06 | [DLScript] fixed android builds now | Karroffel | 2 | -2/+2 | |
| ... really. | |||||
| 2017-04-06 | Core: fix possible memory leaks. | Andreas Haas | 2 | -2/+2 | |
| 2017-04-05 | Fix typo in Parser Error message | curtisxk38 | 1 | -1/+1 | |
| 2017-04-06 | [DLScript] inheritance fixes | Karroffel | 1 | -12/+84 | |
| This properly implements script inheritance for DLScripts. | |||||
| 2017-04-06 | [DLScript] more API fixes | Karroffel | 3 | -2/+12 | |
| 2017-04-06 | [DLScript] removed STL imports | Karroffel | 5 | -11/+1 | |
| 2017-04-05 | Fix crash on Android-x86 | Pedro J. Estébanez | 1 | -0/+2 | |
| 2017-04-05 | [DLScript] fixed virtual method export | Karroffel | 1 | -2/+2 | |
| 2017-04-05 | [DLScript] removed unused import | Karroffel | 1 | -1/+0 | |
| This hopefully fixes android builds | |||||
| 2017-04-05 | Fixer looping timer accumulation in _process | Rémi Verschelde | 1 | -3/+2 | |
| Follow-up to #8251. | |||||
| 2017-04-05 | Fix URLs to moved docs pages | Rémi Verschelde | 2 | -3/+3 | |
| Closes #8266. | |||||
| 2017-04-05 | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | 1 | -1/+1 | |
| 2017-04-04 | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | 6 | -10/+43 | |
| The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | |||||
| 2017-04-04 | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | 3 | -5/+8 | |
| Fixes #7313 | |||||
| 2017-04-04 | previous value of time_left is added to wait_time before assigning to time_left | Nikhil Shagrithaya | 1 | -2/+1 | |
| 2017-04-03 | Reenable Windows Desktop export | eska | 1 | -16/+13 | |
| 2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas | 6 | -17/+18 | |
| 2017-04-03 | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | 1 | -1/+1 | |
| Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. | |||||
| 2017-04-03 | added dlscript module | Karroffel | 55 | -623/+6543 | |
| This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||||
| 2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | 6 | -23/+72 | |
| This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201. | |||||
| 2017-04-03 | increased maximum number of scripting languages | Karroffel | 2 | -9/+10 | |
| 2017-04-03 | Improve TouchScreenButton | Pedro J. Estébanez | 2 | -8/+27 | |
| Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks | |||||
| 2017-04-03 | Fix crash when change project settings | volzhs | 1 | -1/+1 | |
| 2017-04-03 | Make buttons closer in Scene tree | volzhs | 1 | -0/+1 | |
| 2017-04-03 | Fix warped mouse panning on Linux | Pedro J. Estébanez | 1 | -1/+16 | |
| Fix/improve it also on certain edge cases for any platform | |||||
| 2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs | 1 | -9/+9 | |
| 2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas | 1 | -2/+2 | |
| When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled. | |||||
| 2017-04-02 | Input: Update Gamepad mappings. | Andreas Haas | 1 | -12/+34 | |
| 2017-04-01 | Fixed Node2D/Control not updating properties | Robert Hernandez | 2 | -15/+19 | |
| 2017-04-01 | Added ability to change A-star cost function | Fabian Mathews | 4 | -3/+31 | |
| 2017-04-01 | Add '$' to token names | Saggi Mizrahi | 1 | -0/+1 | |
| It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||||
| 2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi | 2 | -0/+6 | |
| When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||||
| 2017-03-31 | Initialize hat values for mapping and revert X360 mappings. | Jordan Patterson | 1 | -2/+7 | |
| 2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | 4 | -6/+17 | |
| 2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | 3 | -39/+27 | |
| Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||||
| 2017-03-30 | Honor the Tween's final values | Shin-NiL | 1 | -0/+1 | |
| 2017-03-30 | Add missing binding for DUPLICATE_USE_INSTANCING | Pedro J. Estébanez | 1 | -0/+1 | |
