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2017-08-20simplify the way window is allowed to steal focus, no longer relying on ↵Juan Linietsky3-7/+10
project.godot. Closes #9459
2017-08-20Fixed segfault when hovering over scene tree elements and showing tooltips.Wilson E. Alvarez1-0/+4
2017-08-20Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky1-0/+10
2017-08-20Fix mismatched hints for filesystem/import/pvrtc_texture_toolRémi Verschelde1-3/+2
2017-08-20property validate assignment condition in new variables, fixes #9411Juan Linietsky1-1/+7
2017-08-20Inspector is no longer cleared when game runs, fixes #9408Juan Linietsky1-3/+0
2017-08-20Reduced default orbit sensitivity for smoother rotationMarc Gilleron1-1/+1
2017-08-20Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky1-1/+7
2017-08-20Fixed not being able to scroll to eofPaulb231-3/+3
2017-08-20Delete current line, issue 9643Paulb232-0/+18
2017-08-20Fixes Ref's GetTypeInfo missing with ptrcall disabledIgnacio Etcheverry1-1/+6
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde2-2/+2
It is no longer the default value ;)
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky13-39/+76
2017-08-20SceneTreeEditor: Fix node_selected signal emission.Andreas Haas1-2/+4
Fixes #10131
2017-08-20Exposed Transform.interpolate_with()Przemysław Gołąb (n-pigeon)1-1/+3
Additionaly changed values names for 2D version to more descriptive ones.
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky17-214/+328
main.cpp and help cleanup"
2017-08-19Added option for mouse orbit sensitivityMarc Gilleron2-4/+14
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2-8/+9
2017-08-19Some control fixes and removed useless linesGilles Roudiere8-15/+10
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky11-15/+46
something else..
2017-08-19Removed style box border for script panel. Fixes #10410toger51-7/+0
2017-08-19[GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond1-1/+1
2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov1-4/+7
Make sure that only the first node after VS resume gets resumed
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde16-275/+162
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio4-105/+104
Also improves the command-line help text readability.
2017-08-19Added smooth scrolling to TextEditPaulb236-8/+149
2017-08-19Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky2-5/+11
2017-08-19styleBoxFlat: clamp corner_detail + aa_sizetoger51-3/+3
2017-08-19Performance styleBoxFlat:toger51-4/+5
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner.
2017-08-19Fixed blinking text, issue 10432Paulb231-0/+2
2017-08-19Removes extra argument from StyleBoxFlat::get_border_color()Ignacio Etcheverry1-1/+1
2017-08-19Quit after command-line exportRuslan Mustakov1-1/+2
2017-08-18Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky1-77/+2
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry47-114/+135
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry7-1/+32
2017-08-18Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky1-0/+3
2017-08-18Fix primitive mesh selection, closes #9210Juan Linietsky1-1/+1
2017-08-19Set the X11 class hint before mapping the windowRichard Adenling2-11/+14
Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429
2017-08-18ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky2-5/+69
closes #9138
2017-08-18minizip: Reapply Godot-specific changes for seek supportRémi Verschelde7-15/+454
I have not assessed whether they are still all relevant.
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky8-37/+88
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18minizip: Sync with pristine contrib/minizip from zlib 1.2.4Rémi Verschelde9-347/+213
Godot-specific changes are undone in this commit, they will be readded and properly documented in the following commit.
2017-08-18Rename localization method to `tr` againRémi Verschelde10-35/+35
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18Windows: Drop support for obsolete MinGWRémi Verschelde1-34/+19
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396.
2017-08-18Update script signals in real-time when script changes. Fixes #8980Juan Linietsky7-4/+31
2017-08-18Workaround missing WM_TOUCH on mingw-w64 < 4.0Rémi Verschelde1-4/+3
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18TextEdit: Moving between words now works across lines.Andreas Haas1-0/+14
Fixes #10403
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky5-13/+26
2017-08-18Windows: Drop support for Vista (0x0600)Rémi Verschelde1-2/+4
We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth.
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky10-123/+231
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now