aboutsummaryrefslogtreecommitdiff
path: root/platform/javascript/audio_driver_javascript.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2015-04-18Updated copyright year in all headersJuan Linietsky1-1/+1
2015-04-18-fix vector rotation, fixes #1705Juan Linietsky1-17/+2
2015-04-18-renamed function to get object from instance idJuan Linietsky5-19/+38
-added function to get list of tiles used
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky5-2/+59
2015-04-14Fix clipping when used in viewport or inside another viewport, fixes #1661Juan Linietsky2-12/+53
2015-04-13-Changed the cubic interpolator, improves situation with PathFollow in #1659Juan Linietsky1-1/+18
2015-04-13-Fix issue of scene import script path being broken on reimport, fixes #1668Juan Linietsky1-1/+2
2015-04-12-Made sure that "free" function appears in documentation and code ↵Juan Linietsky3-3/+6
completion, fixes #1664
2015-04-12scene switcher demo changed to reflect tutorial, fixes #1673Juan Linietsky1-9/+27
2015-04-12fixed broken lighting, closes #1671Juan Linietsky1-9/+10
2015-04-12fixed UV2 source in shader graph, closes #1633Juan Linietsky1-2/+2
2015-04-12-Fixed screen capture for viewports, added a screen capture demo, fixes #1529Juan Linietsky5-8/+47
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky9-10/+51
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky6-8/+60
2015-04-12Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵Juan Linietsky1-1/+14
or user dislikes lennart potering , fixes #1511
2015-04-12renamed scrts to scripts, fixes #1525Juan Linietsky3-0/+1
2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky1-9/+11
2015-04-09-function remove_and_delete_child removed. Just use child.free() or ↵Juan Linietsky2-3/+4
child.queue_free() instead. Fixes #1603
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky4-4/+10
#1634 and #1610
2015-04-08Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho19-90/+90
2015-04-08-Better Collada now keeps mesh names properly from blender, makes the ↵Juan Linietsky2-11/+29
"overwrite existing, keep materials" import mode work properly.
2015-04-08fixed re-import of scene when new nodes are added, fixes #1620Juan Linietsky2-5/+14
2015-04-07-fix resolver erase query to avoid running out of slots, fixes #1621Juan Linietsky1-1/+1
2015-04-07fix crash when deleting shader from material, fixes #1631Juan Linietsky1-1/+1
2015-04-07fixed shader graph length node, fixes #1632Juan Linietsky1-1/+1
2015-04-07added assert to disassembly, fixes #1641Juan Linietsky1-0/+8
2015-04-07-Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky4-3/+6
shared. Fixes #1646
2015-04-06Added a PVRTC encoder for iOSJuan Linietsky25-16/+1648
2015-04-06fix printraw to make it actually print rawyg2f1-1/+1
2015-04-04Fixes the accelerometerMartho421-3/+18
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-03set screen parameter names for gdscripthurikhan1-5/+5
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky2-1/+5
2015-04-03Better fixFranklin Sobrinho1-0/+5
2015-04-03Bullet shower demo crashed because of dynamic casting in the code for object ↵TheoXD1-1/+1
picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03Changes to LightJuan Linietsky20-61/+181
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-04-02fix_issue_#1594Franklin Sobrinho1-2/+0
2015-04-02wrong function, changing..Juan Linietsky2-2/+2
2015-04-02javascript build fixJuan Linietsky2-0/+7
2015-04-02Beta1 Attempt #1Juan Linietsky8-8/+66
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-02merging okam changesJuan Linietsky9-31/+84
2015-04-02fullscreen thingAriel m2-20/+168
2015-04-01solved color depth issues on osxJuan Linietsky1-1/+1
2015-04-01fix shadow attenuationJuan Linietsky1-2/+1
2015-04-01add scons extra suffix optionyg2f1-0/+4
makes it possible to add a custom extra suffix to the base filename of all generated binary files. example : scons p=windows extra_suffix=yourBranchName or scons p=windows bits=32 extra_suffix=v20150401_1642 or scons p=windows extra_suffix=msvc2010_git20150401
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky4-268/+32
2015-03-31read depth fixesJuan Linietsky4-7/+73
2015-03-31Fixed crash when trying to add keypoints and deleting them while holding ↵mostafahassan1-1/+1
mouse button down.
2015-03-31(Fix) script will not be able to extend itselfmostafahassan1-1/+1
2015-03-31New node will be added to root node if nothing is selectedmostafahassan1-4/+5
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky4-22/+37
read depth