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2014-05-25-draw_primitive binding fixJuan Linietsky1-1/+1
2014-05-24-Fixed bug in "extends"Juan Linietsky4-111/+17
2014-05-24Making Godot Easier to Use..Juan Linietsky54-101/+923
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24Update README.mdreduz1-1/+1
2014-05-22Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang2-3/+12
timer to updated when the setting has changed
2014-05-21Add 2d unifrom scalemarynate1-2/+20
2014-05-21Add pan mode in 2d editormarynate3-3/+15
2014-05-21Fix script editor scrollbar disappear issuemarynate1-1/+1
2014-05-20Fix potential null exception in screen button without texture assignedmarynate1-2/+2
2014-05-14A bit of everything:Juan Linietsky73-680/+3341
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-05-14Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵marynate2-12/+24
there're icon changes
2014-05-13Auto generate editor_icons.cpp to make it more easy to update editor iconsmarynate4-2254/+51
2014-05-13Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ↵marynate3-4/+42
child parent constraint
2014-05-13Add hotkey Shift+CMD+Q in editor for quit to project manager, resolvesmarynate1-1/+1
issue #406
2014-05-13User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵marynate1-2/+4
dialog
2014-05-13Make String::right count from pos instead of pos+1marynate3-4/+4
2014-05-11Fix LineEdit selected text drag and drop behavior: move instead of duplicate ↵marynate1-1/+4
selected text; maintain selection after drag and drop.
2014-05-10Change key move behavior of canvas item editor to ignore zoom level; Addmarynate2-16/+41
alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode
2014-05-10Shift+Del to delete nodes without confirmationmarynate2-15/+25
2014-05-09Make visibility icon always last to display in scene treemarynate1-10/+7
2014-05-08Fix crash in editor when open new scene in editingsanikoyes1-1/+1
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08Add lock and group icon to scene tree editormarynate4-7/+48
2014-05-07remove degud outputjonyrock2-3/+1
2014-05-07call during autocompletionjonyrock2-2/+9
2014-05-06Press F key in 2d editor to center view to selected nodemarynate2-2/+58
Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06Add auto code completion (without press Ctrl+Space manually)marynate3-2/+20
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
2014-05-06Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate2-10/+10
one bug that when jump to help tab first time, the scroll position is wrong.
2014-05-06Update EditorHelp to response help request other than class; Make sure ↵marynate2-21/+22
EditorHelpSearch dialog popup with search results
2014-05-06EditorNode consume F1 key only when Shift or Command key not pressed at the ↵marynate1-1/+4
same time
2014-05-06Add get_word_under_cursor() method to TextEditmarynate2-0/+24
2014-05-06Start working on script editor helpmarynate3-2/+24
2014-05-06fix z-buffer issues on x11/mesaDeviance1-1/+1
2014-05-04Another small fixJuan Linietsky1-1/+0
2014-05-04mini-fixJuan Linietsky1-1/+1
2014-05-04Lots of 3D improvements:Juan Linietsky36-1407/+2269
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-05-02Fixes to constants in scopeJuan Linietsky2-32/+47
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky9-16/+55
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01-OpenSSL FixesJuan Linietsky132-21391/+188
2014-05-01Sort projects by last modified/accessed date in project managermarynate1-3/+36
2014-05-01setted font bug fixjonyrock1-5/+9
2014-04-30EDITOR_DEF in the right placejonyrock4-19/+21
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky1382-2789/+489991
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-04-28#331 settings menu option title fix oopsjonyrock2-7/+7
2014-04-28#331 settings menu option title fixjonyrock2-7/+7
2014-04-27pair symbols tool basic impjonyrock3-4/+168
2014-04-26#298 impjonyrock2-15/+51
2014-04-24added missing include for imagemapDana Olson1-0/+1
2014-04-23stops running process when quitting editorDana Olson1-1/+2
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.
2014-04-23added bindings for InputMapDana Olson3-0/+22
2014-04-23use Snap / Snap (Pixels) now save to scene fileDana Olson1-3/+12
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.