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2016-07-15i18n: Merge translations with synced templateRémi Verschelde19-2572/+4128
2016-07-15i18n: Sync template with current sourceRémi Verschelde2-121/+176
Also fix a space after : in a translated string.
2016-07-15i18n: Pull translations from WeblateRémi Verschelde11-478/+12846
Adds Bengali and Urdu (Pakistan) WIP translations.
2016-07-15Perform connect when double click a node on connecting signal windowvolzhs1-0/+1
2016-07-14Written AnimatedSprite, AnimatedSprite3D (unfinished)Julian Murgia1-1/+21
2016-07-14Added code editor zoom shortcutsPaulb232-21/+39
2016-07-14Fix binding of File::get_sha256()George Marques1-1/+1
Fix #5698
2016-07-14Fix classes.xml structureGeorge Marques1-16/+11
Fix the addition in #4854 which added elements in the wrong place.
2016-07-14Fix Orphan StringName on EditorAutoloadSettings classFranklin Sobrinho2-3/+1
2016-07-14added KDevelop project files to gitignoreJakub Grzesik1-0/+3
2016-07-14WinRT: Add missing license file for ANGLERémi Verschelde2-213/+32
Also drop the unused "All rights reserved" FunctionDiscoveryKeys_devpkey.h Fixes #4859.
2016-07-14Drop obsolete "webpold" backup of previous webp versionRémi Verschelde82-30043/+0
Fixes #5252
2016-07-13Fixed a crash in scenario where SSL is not available.vamsi1-4/+1
2016-07-13Removes AnimationPlayer renaming on import.Saracen1-1/+0
2016-07-12Bump version to 2.1-beta \o/Rémi Verschelde1-1/+1
2016-07-11Downloaded templates from project manager can now be installed.Juan Linietsky4-32/+214
2016-07-11Fix "Play custom scene" keyboard shortcutFranklin Sobrinho1-1/+2
2016-07-11Removed duplicate colorPaulb231-1/+0
2016-07-11Update textedit docs with colors, show line number and highlight all occurencesPaulb231-0/+40
2016-07-11Expose highlight all occurrencesPaulb232-0/+9
2016-07-11Expose show line numbersPaulb232-1/+11
2016-07-11Expose colors to themePaulb231-0/+7
2016-07-11Added completion font colorsPaulb235-1/+7
2016-07-11Added completion scroll colorPaulb233-0/+4
2016-07-11Fix crash in FileAccessJAndroid::file_exists (does not free local ref)sanikoyes1-1/+3
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce3-0/+28
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho1-1/+1
2016-07-10Fix crash on asset lib installGeorge Marques3-3/+8
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
2016-07-10As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENESJuan Linietsky1-1/+1
2016-07-10Remove Better Collada Exporter, now in its own repoRémi Verschelde4-2702/+0
See https://github.com/godotengine/collada-exporter for the new upstream location.
2016-07-10Add function to get the list of samples, closes #5561Juan Linietsky2-3/+20
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques1-0/+4
2016-07-10Fixed highlight all occurrences highlighing highlighted sectionPaulb231-0/+6
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho3-9/+11
* The custom types are visible when the dialog is shown
2016-07-09Fix builtin OpenSSL configurationGeorge Marques1-2/+7
Fixes a bug that happens on Windows 64-bits.
2016-07-10LineEdit placeholder now accepts translated strings.Ovnuniarchos1-1/+2
2016-07-09Removed shortcut saving printPaulb231-1/+0
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky3-2/+8
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-07-09Fix CollisionPolygon gizmo showing error icons instead of the 3d handlesFranklin Sobrinho1-1/+1
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky2-5/+5
2016-07-09Fix EditorSpatialGizmo virtual functions not being calledFranklin Sobrinho2-4/+12
* Bind EditorSpatialGizmo::clear method
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky1-2/+10
Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky1-0/+9
Closes #4444.
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky1-1/+1
2016-07-09do not show help on multi node selection, array editing, etc, closes #5550Juan Linietsky1-5/+10
2016-07-09Cleaned up preview generation thread, fixes #5499Juan Linietsky1-62/+70
2016-07-09Fix help search dialog titleseska1-1/+2
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde1-4/+1386
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
2016-07-09RichTextLabel: Fix adding raw text when bbcode is disabledRémi Verschelde1-5/+6
Fixes #5605.
2016-07-09Flake8 compliance (except for unused variables)Nobody Really3-693/+1086