| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-08-30 | added icon updating to most ui elements | toger5 | 10 | -5/+162 | |
| 2017-08-30 | renamed light_color to contrast_color | toger5 | 1 | -24/+29 | |
| - added tab highlighting - other changes to the theme to make use of contrast color | |||||
| 2017-08-30 | White Theme | toger5 | 4 | -89/+125 | |
| - almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||||
| 2017-08-30 | removed misc/scripts/svgs_2_pngs.py | toger5 | 1 | -139/+0 | |
| - deprecated because icon conversion now happens in godot itself | |||||
| 2017-08-30 | removed svg's in icons/dark | toger5 | 588 | -4194/+0 | |
| 2017-08-30 | Implement color conversion for dark SVG icons | toger5 | 4 | -41/+123 | |
| 2017-08-30 | added to_ABGR32() to core/Color | toger5 | 2 | -2/+14 | |
| 2017-08-30 | moved 'scale import setting' into svg section | toger5 | 1 | -1/+1 | |
| 2017-08-30 | Fix pre-Lollipop (21) Android debug | Pedro J. Estébanez | 1 | -28/+46 | |
| Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why. | |||||
| 2017-08-30 | Fix parsing of Android API level | Pedro J. Estébanez | 1 | -7/+7 | |
| And renaming the `Device.release` field to `api_level` for correctness. | |||||
| 2017-08-30 | Add a new decomposition to Basis. | Ferenc Arn | 2 | -4/+38 | |
| This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations. | |||||
| 2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | 1 | -32/+32 | |
| This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||||
| 2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 5 | -4/+10 | |
| 2017-08-30 | Remove 10778 related methods from GDNative | Hein-Pieter van Braam | 2 | -24/+0 | |
| After #10778 master didn't build any longer with GDNative. This removes the methods removed in that PR from the GDNative bindings for Basis also. | |||||
| 2017-08-30 | AutoUse Pencil on Polygon creation | Scayze | 4 | -0/+18 | |
| 2017-08-30 | Disable -ffast-math for etc2comp | Hein-Pieter van Braam | 2 | -1/+7 | |
| Apparently -ffast-math generates incorrect code with recent versions of GCC and Clang. The manual page for GCC warns about this possibility. In my tests it doesn't actually appear to be measurably slower in this case, and this is used in a batch process so it seems safe to disable this. This fixes #10758 and fixes #10070 | |||||
| 2017-08-30 | Fix GDNative API generator after changes to MethodBind | Ruslan Mustakov | 3 | -20/+25 | |
| 2017-08-30 | Add enums in GDNative API generator | Ruslan Mustakov | 1 | -1/+40 | |
| 2017-08-29 | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | 5 | -67/+1 | |
| Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | |||||
| 2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | 2 | -3/+3 | |
| outside by default.. | |||||
| 2017-08-29 | Added nice icon to show when a file is broken on import. | Juan Linietsky | 4 | -10/+31 | |
| 2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | 6 | -18/+84 | |
| 2017-08-29 | Fixed problem with highlight boxes not updating on translation | Daniel J. Ramirez | 1 | -4/+11 | |
| 2017-08-29 | Improved and added some icons | Daniel J. Ramirez | 70 | -271/+157 | |
| 2017-08-29 | Improve build callbacks | Ignacio Etcheverry | 2 | -11/+15 | |
| - Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | |||||
| 2017-08-29 | Implements OS_OSX::get_system_dir() | poke1024 | 2 | -0/+42 | |
| 2017-08-29 | Fixes two glitches in polygon2d wip mode introduced with #10614 | poke1024 | 1 | -5/+8 | |
| 2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | 1 | -4/+4 | |
| 2017-08-29 | Makes built-in vararg methods actual vararg methods | Ignacio Etcheverry | 3 | -9/+22 | |
| - Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them. - Makes EditorHelp display built-in vararg methods correctly. | |||||
| 2017-08-29 | Fixes missing default arguments in MethodInfo | Ignacio Etcheverry | 1 | -1/+2 | |
| 2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry | 15 | -113/+184 | |
| - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | |||||
| 2017-08-29 | Made some methods to check method/signal availability in GDScript, closes #9800 | Juan Linietsky | 1 | -0/+6 | |
| 2017-08-29 | Generate project files for VS2017 | Matthias Hoelzl | 2 | -38/+54 | |
| 2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 3 | -6/+11 | |
| -Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places | |||||
| 2017-08-29 | Renamed 'script_changed' signal in the script editor plugin to ↵ | Wilson E. Alvarez | 4 | -17/+15 | |
| 'edited_script_changed' | |||||
| 2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | 8 | -147/+182 | |
| instruction, fixes #9677 | |||||
| 2017-08-29 | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 | Juan Linietsky | 4 | -205/+65 | |
| -Fix to gridmap cell size (wrong property type) | |||||
| 2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov | 1 | -3/+4 | |
| Using @akien-mga's patch | |||||
| 2017-08-29 | Removed ParamDef and ParamHint structs | Wilson E. Alvarez | 2 | -28/+0 | |
| 2017-08-29 | Cleaned up logic in Tween::_tween_process(), fixes #9187 | cryptonaut | 1 | -14/+10 | |
| 2017-08-28 | Better spatial gizmo. | Daniel J. Ramirez | 2 | -13/+131 | |
| Now it is posible to move spatial nodes along a plane. | |||||
| 2017-08-29 | Change editor update_mode to boolean | Poommetee Ketson | 1 | -4/+9 | |
| Fix potential issues when MenuOptions enum or the entry in project metadata file is altered. | |||||
| 2017-08-29 | Fix export of 32 Bits Framebuffer option | Henrik Andersson | 1 | -1/+1 | |
| 2017-08-29 | EditorNode: fix scene save over others | Poommetee Ketson | 1 | -5/+12 | |
| 2017-08-29 | EditorNode: enhance open scene error dialog | Poommetee Ketson | 2 | -12/+43 | |
| 2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde | 1 | -0/+1 | |
| Fixes #10461 and supersedes #10645 as suggested by @bruvzg. | |||||
| 2017-08-28 | Added missing gizmo icons and fixed ugly looking gizmo icons. | Daniel J. Ramirez | 16 | -8/+85 | |
| 2017-08-28 | Fix the channels gltf importer uses for metallic and AO textures. | Ferenc Arn | 1 | -1/+2 | |
| Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700. | |||||
| 2017-08-28 | Improved directional light arrow and gizmo highlighting | Daniel J. Ramirez | 1 | -24/+23 | |
| 2017-08-28 | Fix inability to change project settings | Rémi Verschelde | 2 | -1/+9 | |
| Regression from 565600e8445a3073e4188a1a2bde1f47dd299c5a, fixes #10712. | |||||
