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2018-04-14ItemList selection: Check against item countShyRed1-1/+1
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-13Add DNS resolution in NetworkedMultiplayerEnet::create_client()mhilbrunner2-8/+22
2018-04-13[Mono] Improve MathfChaosus3-33/+91
2018-04-13Small performance fix to wrapfChaosus1-2/+2
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez7-10/+110
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
2018-04-12Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez2-27/+26
2018-04-12Travis: Upgrade scons-local to 3.0.1 on OSXRémi Verschelde1-2/+2
Also change URL, prdownload alias seems broken right now on SF.
2018-04-12Travis: Enforce Coverity Scan on STATIC_CHECKS Linux/gcc build jobRémi Verschelde1-2/+12
Also ensure that we are not using cached build objects (need to build from scratch), and update encrypted Coverity Scan token.
2018-04-12Fix PulseAudio driver for audio devices that report unknown number of channelsMarcelo Fernandez1-2/+3
2018-04-12Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli11-5/+121
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
2018-04-12Travis: Remove unnecessary/obsolete before_install callRémi Verschelde1-3/+0
It comes from the Coverity documentation but it fails, and their example projects don't use it.
2018-04-12Fixed wrong function callAndrea Catania1-1/+1
2018-04-12Travis: Add setup for Coverity ScanRémi Verschelde1-1/+14
2018-04-12Rigidbody wake up when hitten by a kinematic bodyAndrea Catania1-1/+4
2018-04-11Update Hack font to v3.003Hugo Locurcio4-6/+6
2018-04-11Fix error detecting for PulseAudio pa_stream_new callMarcelo Fernandez1-1/+4
2018-04-11iPhone X support and iOS-related fixesRuslan Mustakov30-109/+239
Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331.
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde7-36/+36
2018-04-11Update classref and docs, fix missing parameters' namePoommetee Ketson11-24/+21
2018-04-10Fixed color region calculation for the first linePaulb231-0/+3
2018-04-10NetworkedMultiplayerEnet: Add disconnecting/kicking peersmhilbrunner2-46/+72
2018-04-10[DOCS] OSMax Hilbrunner1-10/+61
2018-04-10Implement Input.set_default_cursor_shape to change the default shapeGuilherme Felipe5-1/+16
Closes #18043
2018-04-10Travis: Use XCode 9.3 / macOS 10.13 for osx/iphone buildsRémi Verschelde1-0/+2
2018-04-10CoreAudio: Fix iphone build after audio device refactor (#17742)Rémi Verschelde1-0/+2
2018-04-10Travis: Reenable osx and iphone buildsRémi Verschelde1-6/+6
We disabled them due to Travis having big infrastructure issues for osx builds, but it seems to be back under control now.
2018-04-10doc: Sync classref with current sourceRémi Verschelde30-99/+475
2018-04-10Add Navigation docsDenis Washington1-11/+11
2018-04-10Add Navigation2D docsDenis Washington1-1/+8
2018-04-09WASAPI audio driver compile fix on mingwMarcelo Fernandez1-0/+11
2018-04-09LineEdit placeholder alignment, content margins, and overflow bugsrobfram2-4/+17
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs.
2018-04-09Add support for radio-looking items with iconPedro J. Estébanez4-1/+24
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063.
2018-04-09Allow set_custom_mouse_cursor use same cursor(image) with different shapes.Guilherme Felipe2-10/+0
2018-04-09Make BaseButton not emit press when container is scrolledRuslan Mustakov5-24/+60
This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled.
2018-04-09Fix custom cursor when it's hiddenGuilherme Felipe3-2/+15
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey3-5/+44
2018-04-09Add new transform tutorial to appropriate classesPoommetee Ketson3-0/+3
2018-04-09Fixed area overlap cleaningAndrea Catania3-16/+14
2018-04-09Resolves Inccorect Quaternion ConversionCrazy-P1-1/+1
Fixes https://github.com/godotengine/godot/issues/18025
2018-04-09Fix RigidBody's configuration warning for Z axisAlexander Alekseev1-1/+1
2018-04-08Drag to rearrange Tabs and TabContainerianb966-4/+347
2018-04-08[DOCS] SceneTreeMax Hilbrunner1-3/+47
2018-04-08expose Tileset TileMode to GDScriptAlexander Holland2-0/+7
2018-04-08Fix #18058 regressionChaosus1-1/+6
2018-04-08Fixed bug #17929. Inconsistent sort in file manager.Mintormo1-0/+1
This commit fix a bug #17929 (https://github.com/godotengine/godot/issues/17929) in file manager. I'm just added sorting of files list in method FileSystemDock::_update_files.
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and ↵Juan Linietsky4-27/+30
not sure why. Fixes #17524, fixes #17523.
2018-04-07Allows to map an action to all devices.Nibodhika4-19/+47
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky1-0/+6
2018-04-07Fixed color regions and added local color region cachePaulb233-54/+55
2018-04-07Improve popup menus usabilityPedro J. Estébanez8-33/+63
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.