| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-06-15 | Fix MouseWheel position on Windows | George Marques | 1 | -2/+2 | |
| 2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest ↵ | Juan Linietsky | 3 | -10/+15 | |
| solution, might think about how to improve later. | |||||
| 2017-06-15 | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2 | -6/+1 | |
| 2017-06-15 | Color Picker Fixed Appearance | remorse107 | 1 | -8/+11 | |
| Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format | |||||
| 2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 3 | -0/+9 | |
| This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain. | |||||
| 2017-06-14 | Fix _draw_polygon colors and uvs | Juan Linietsky | 1 | -3/+3 | |
| 2017-06-14 | get rid of button array | Juan Linietsky | 5 | -681/+1 | |
| 2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | 10 | -169/+48 | |
| sensible. | |||||
| 2017-06-14 | glad: Sync with upstream 0.1.14a0 | Rémi Verschelde | 3 | -95/+96 | |
| 2017-06-14 | Fix/improve TouchScreenButton | Pedro J. Estébanez | 2 | -57/+47 | |
| - Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain. | |||||
| 2017-06-14 | Make toggle between thumbnail and list for file dialog on editor | volzhs | 1 | -0/+5 | |
| 2017-06-14 | Rewrite Image::blit_rect to use the following algorithm: | Benjamin Dahse | 1 | -10/+10 | |
| 1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2. | |||||
| 2017-06-14 | Add Signals descriptions when they exist. | Julian Murgia | 2 | -0/+12 | |
| 2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | 30 | -220/+220 | |
| 2017-06-14 | Fixed broken Line2D due to math changes in ↵ | Marc Gilleron | 1 | -3/+3 | |
| f271591ac22bd07e1b2316448dd6e9af879c218f | |||||
| 2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel | 8 | -85/+85 | |
| ColorRamp got renamed to Gradient recently, reduz missed some occurances though. | |||||
| 2017-06-13 | Don't append standard ports to the request header. | Martin Capitanio | 1 | -2/+12 | |
| Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146 | |||||
| 2017-06-13 | Add ability to use custom script templates. | Andreas Haas | 10 | -4/+111 | |
| Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||||
| 2017-06-13 | Fixed thread check, solves: #3698 | kubeczek | 2 | -0/+8 | |
| 2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 12 | -11/+49 | |
| -Ability to smooth out 2D shadow filters | |||||
| 2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | 4 | -15/+16 | |
| 2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵ | Juan Linietsky | 1 | -1/+1 | |
| closes #8813 | |||||
| 2017-06-13 | Used in the macOS HiDPI options window is too small | ageazrael | 1 | -3/+3 | |
| 2017-06-13 | Fixed middle mouse button can't bounce in macOS | ageazrael | 1 | -2/+2 | |
| 2017-06-12 | Fix bug breaking shader when skeleton+tangents were used, closes #8673 | Juan Linietsky | 1 | -1/+1 | |
| 2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky | 3 | -2/+8 | |
| 2017-06-12 | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky | 2 | -96/+60 | |
| 2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | 3 | -0/+4 | |
| 2017-06-12 | EditorSettings: Default game window placement to Centered. | Andreas Haas | 1 | -1/+1 | |
| Fixes #8890 | |||||
| 2017-06-12 | UWP: InputEvent: Renamed "pos" property to "position" | George Marques | 1 | -9/+9 | |
| To comply with the changes from #9031. | |||||
| 2017-06-11 | Expose zstd and zlib compression levels as global config. | Ferenc Arn | 2 | -5/+13 | |
| 2017-06-12 | Fixed compilation on Windows + removed debug print | Marc Gilleron | 2 | -4/+2 | |
| 2017-06-11 | Restored everything related to information polling, and added information ↵ | Juan Linietsky | 10 | -34/+228 | |
| box for viewport. | |||||
| 2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 16 | -202/+437 | |
| 2017-06-11 | Multiple 3D viewports are not operational. | Juan Linietsky | 3 | -77/+345 | |
| 2017-06-11 | Added EditorPlugin.remove_import_plugin() | Zher Huei Lee | 3 | -0/+8 | |
| Allows addons with import extensions to clean up properly on removal. | |||||
| 2017-06-10 | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli | 4 | -8/+11 | |
| 2017-06-10 | Editor now shows error when debug port is in use | Fabio Alessandrelli | 1 | -2/+5 | |
| 2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky | 4 | -19/+15 | |
| 2017-06-09 | Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size | Pedro J. Estébanez | 1 | -0/+1 | |
| 2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | 42 | -298/+298 | |
| 2017-06-08 | Add zstd compression support. | Ferenc Arn | 38 | -10/+15735 | |
| zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions. | |||||
| 2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky | 33 | -586/+1552 | |
| -Restored resource previews! | |||||
| 2017-06-08 | Add settings to pan canvas editor with scrolling | Sean Bohan | 2 | -20/+50 | |
| This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed | |||||
| 2017-06-08 | Fix build error, commit bee81d5 | Poommetee Ketson | 1 | -2/+2 | |
| 2017-06-08 | [GDnative] API consistency + missing properties | Emmanuel Leblond | 20 | -632/+849 | |
| 2017-06-08 | Fix unsaved scene not running after save | Poommetee Ketson | 1 | -1/+1 | |
| 2017-06-07 | TGA support based on SaracenOne's work. | Juan Linietsky | 7 | -2/+491 | |
| 2017-06-07 | Run project after selecting main scene. Fixes #9077 | Nuno Donato | 1 | -0/+1 | |
| 2017-06-07 | Automatically open new project after creating it in project manager. | Nuno Donato | 1 | -1/+2 | |
| Fixes #9075 | |||||
