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2017-06-15Fix MouseWheel position on WindowsGeorge Marques1-2/+2
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky3-10/+15
solution, might think about how to improve later.
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky2-6/+1
2017-06-15Color Picker Fixed Appearanceremorse1071-8/+11
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez3-0/+9
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-14Fix _draw_polygon colors and uvsJuan Linietsky1-3/+3
2017-06-14get rid of button arrayJuan Linietsky5-681/+1
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky10-169/+48
sensible.
2017-06-14glad: Sync with upstream 0.1.14a0Rémi Verschelde3-95/+96
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez2-57/+47
- Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs1-0/+5
2017-06-14Rewrite Image::blit_rect to use the following algorithm:Benjamin Dahse1-10/+10
1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2.
2017-06-14Add Signals descriptions when they exist.Julian Murgia2-0/+12
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson30-220/+220
2017-06-14Fixed broken Line2D due to math changes in ↵Marc Gilleron1-3/+3
f271591ac22bd07e1b2316448dd6e9af879c218f
2017-06-14renamed occurances of ColorRamp with GradientKarroffel8-85/+85
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-13Don't append standard ports to the request header.Martin Capitanio1-2/+12
Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146
2017-06-13Add ability to use custom script templates.Andreas Haas10-4/+111
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-13Fixed thread check, solves: #3698kubeczek2-0/+8
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky12-11/+49
-Ability to smooth out 2D shadow filters
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky4-15/+16
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵Juan Linietsky1-1/+1
closes #8813
2017-06-13Used in the macOS HiDPI options window is too smallageazrael1-3/+3
2017-06-13Fixed middle mouse button can't bounce in macOSageazrael1-2/+2
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky1-1/+1
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky3-2/+8
2017-06-12Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2-96/+60
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky3-0/+4
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas1-1/+1
Fixes #8890
2017-06-12UWP: InputEvent: Renamed "pos" property to "position"George Marques1-9/+9
To comply with the changes from #9031.
2017-06-11Expose zstd and zlib compression levels as global config.Ferenc Arn2-5/+13
2017-06-12Fixed compilation on Windows + removed debug printMarc Gilleron2-4/+2
2017-06-11Restored everything related to information polling, and added information ↵Juan Linietsky10-34/+228
box for viewport.
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky16-202/+437
2017-06-11Multiple 3D viewports are not operational.Juan Linietsky3-77/+345
2017-06-11Added EditorPlugin.remove_import_plugin()Zher Huei Lee3-0/+8
Allows addons with import extensions to clean up properly on removal.
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli4-8/+11
2017-06-10Editor now shows error when debug port is in useFabio Alessandrelli1-2/+5
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky4-19/+15
2017-06-09Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez1-0/+1
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly42-298/+298
2017-06-08Add zstd compression support.Ferenc Arn38-10/+15735
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky33-586/+1552
-Restored resource previews!
2017-06-08Add settings to pan canvas editor with scrollingSean Bohan2-20/+50
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
2017-06-08Fix build error, commit bee81d5Poommetee Ketson1-2/+2
2017-06-08[GDnative] API consistency + missing propertiesEmmanuel Leblond20-632/+849
2017-06-08Fix unsaved scene not running after savePoommetee Ketson1-1/+1
2017-06-07TGA support based on SaracenOne's work.Juan Linietsky7-2/+491
2017-06-07Run project after selecting main scene. Fixes #9077Nuno Donato1-0/+1
2017-06-07Automatically open new project after creating it in project manager.Nuno Donato1-1/+2
Fixes #9075