| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-10-07 | Fix python 3 build in osx-specific platform | N0hbdy | 1 | -1/+1 | |
| 2017-10-07 | Quote MSBuild arguments. Fixes #11892 | Ignacio Etcheverry | 2 | -1/+5 | |
| 2017-10-07 | Mono: Make sure editor thread is attached on script reload | Ignacio Etcheverry | 1 | -0/+25 | |
| 2017-10-06 | EditorSettings: remove duplicate set_favorite_dirs | Poommetee Ketson | 1 | -2/+0 | |
| 2017-10-06 | Fix LINK/UNLINK console spam with navmeshes | Bartłomiej T. Listwon | 1 | -4/+0 | |
| Removed unnecessary debug messages. Fixes #10804 | |||||
| 2017-10-06 | Made a few tweaks to the interface | BastiaanOlij | 17 | -113/+538 | |
| 2017-10-05 | get parent class fields when updating a CSharpScript's exports | Carter Anderson | 1 | -22/+31 | |
| This makes the fields viewable / editable in the inspector | |||||
| 2017-10-05 | Fix mono enabled builds (broken by 3d87b70). | Ferenc Arn | 2 | -4/+4 | |
| 2017-10-05 | Make sure to obey hidpi to off by default, as present in project settings. ↵ | Juan Linietsky | 2 | -1/+4 | |
| Set it to on by default for editor. Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually. | |||||
| 2017-10-05 | Fix crash when a custom theme can't be loaded | Marcelo Fernandez | 1 | -1/+6 | |
| 2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | 19 | -48/+81 | |
| to has_setting. Fixes #11844 | |||||
| 2017-10-05 | Add GridMap::get_used_cells. Fixes #11857.feature/gridmap-used-cells | J08nY | 2 | -0/+17 | |
| 2017-10-05 | Add NIL_IS_VARIANT usage to few definitions | Ruslan Mustakov | 3 | -3/+3 | |
| The missing usage flag led to GDNative API descriptions containting arguments with "void" type. | |||||
| 2017-10-05 | Fix logging of long strings via RotatedFileLogger | Ruslan Mustakov | 1 | -1/+4 | |
| 2017-10-05 | Uninitialized local and domain finalize fixes | Ignacio Etcheverry | 1 | -1/+6 | |
| - Make sure to run the GC before and after finalizing the scripts domain. | |||||
| 2017-10-05 | Add C# script to csproj when attaching it to an object | Ignacio Etcheverry | 3 | -18/+50 | |
| 2017-10-05 | Add alternative search locations for msbuild | Ignacio Etcheverry | 2 | -8/+54 | |
| 2017-10-04 | Fix Python 3 build | Matthias Hoelzl | 3 | -12/+35 | |
| - Take care of the differences in handling unicode characters in `escape_string` (formerly in `editor/SCsub`, now in `compat.py)`. - Conditionally include `_winreg` or `winreg` in the Mono editor module. | |||||
| 2017-10-04 | Match file dialog drive with the current folder. | Daniel J. Ramirez | 1 | -0/+1 | |
| 2017-10-04 | [DOCS] Adds RegExMatch doc and RegEx fix typo | Jerome67000 | 2 | -8/+12 | |
| 2017-10-04 | Restored normal bias as default bias in GIProbe | Juan Linietsky | 1 | -2/+2 | |
| 2017-10-04 | Allow to obtain virtual keyboard height | Ruslan Mustakov | 14 | -3/+114 | |
| On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move. | |||||
| 2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa | 2 | -3/+8 | |
| - Fix https://github.com/godotengine/godot/issues/10535 | |||||
| 2017-10-04 | Add function set_stream_position to VideoPlayer | Terah | 3 | -0/+17 | |
| Also add docucmentation for set_stream_position in VideoPlayer | |||||
| 2017-10-04 | [GDnative] add future-proof next field to godot_gdnative_api_struct (a la ↵ | Emmanuel Leblond | 1 | -0/+2 | |
| Vulkan) | |||||
| 2017-10-03 | [GDNative] added API struct wrapper generator | Karroffel | 4 | -54/+71 | |
| Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code. | |||||
| 2017-10-03 | Fixes the pre drag rect not drawn correctly | Gilles Roudiere | 2 | -5/+10 | |
| 2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | 1 | -5/+5 | |
| 2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | 9 | -4/+38 | |
| 2017-10-03 | doc_status.py: Add -e (--empty) option to hide items with nothing left to do | mhilbrunner | 1 | -0/+15 | |
| 2017-10-03 | Fixed a bug where ssl would force validation even though you told it not to. | Nathan Warden | 1 | -1/+1 | |
| 2017-10-03 | [GDnative] add api version field to godot_gdnative_api_struct | Emmanuel Leblond | 1 | -2/+5 | |
| 2017-10-03 | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | 1 | -73/+74 | |
| Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms. | |||||
| 2017-10-03 | Updated some documentation for the OS class. | Nathan Warden | 1 | -0/+7 | |
| 2017-10-03 | Document some of the VisualScript classes. | Bojidar Marinov | 16 | -3/+210 | |
| 2017-10-03 | [GDnative] replace gdnative_api_struct.h by a json-based autogenerated system | Emmanuel Leblond | 5 | -734/+4586 | |
| 2017-10-02 | Added logs to .gitignore | Daniel J. Ramirez | 1 | -0/+1 | |
| [ciskip] | |||||
| 2017-10-02 | VS now supports white themes. | Daniel J. Ramirez | 6 | -70/+141 | |
| 2017-10-02 | Added correct initialization for script editor theme. | Daniel J. Ramirez | 4 | -23/+48 | |
| Some style fixes for VS interface. | |||||
| 2017-10-03 | added spacing to tabs | toger5 | 1 | -3/+9 | |
| 2017-10-03 | Fix SConstruct check for config.is_enabled() | Ignacio Etcheverry | 1 | -7/+6 | |
| 2017-10-03 | Added mono module | Ignacio Etcheverry | 92 | -0/+19622 | |
| 2017-10-03 | CurveEditor: fix can't edit right tangent | Poommetee Ketson | 2 | -14/+14 | |
| 2017-10-02 | Add OS::is_userfs_persistent to check user:// persistence | Leon Krause | 7 | -14/+45 | |
| Allows starting HTML5 export when IndexedDB is not available. | |||||
| 2017-10-02 | [DOCS] Update Polygon2D and CollisionPolygon2D | Chris Bradfield | 2 | -8/+22 | |
| 2017-10-02 | Fixed MSVC build issue introduced by commit ↵ | Indah Sylvia | 1 | -10/+10 | |
| c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26 | |||||
| 2017-10-02 | missing PI division on vertex shader | Juan Linietsky | 1 | -1/+2 | |
| 2017-10-02 | [GDnative] Add active_library_path to init options struct | Emmanuel Leblond | 2 | -0/+2 | |
| 2017-10-02 | [GDnative] Add binding to GDNativeLibrary::get_active_library_path | Emmanuel Leblond | 1 | -0/+1 | |
| 2017-10-02 | Use primary WebAssembly.instantiate overload | Leon Krause | 1 | -3/+3 | |
| Previously WebAssembly.compile was used along with the secondary WebAssembly.instantiate overload. Using only the primary overload is recommended to get best performance. | |||||
