| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-01-15 | More Theme fixes | Ralf Hölzemer | 27 | -215/+366 | |
| - some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp | |||||
| 2015-01-15 | Fix visual glitch in Progressbar | Ralf Hölzemer | 2 | -1/+1 | |
| 2015-01-15 | New iteration of the theme | Ralf Hölzemer | 56 | -115/+116 | |
| - try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||||
| 2015-01-15 | New neutral default theme | Ralf Hölzemer | 164 | -72/+72 | |
| - desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||||
| 2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | 2 | -5/+5 | |
| -fix z order issue in new 2D engine | |||||
| 2015-01-14 | Fixed typo in message | Luke Picciau | 1 | -1/+1 | |
| 2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 14 | -29/+813 | |
| -Solve drawing order bug introduced in previous commit: solves #1214 | |||||
| 2015-01-14 | Add missing shader function: refract | sanikoyes | 2 | -0/+2 | |
| 2015-01-13 | fixes | Juan Linietsky | 7 | -11/+26 | |
| 2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | 19 | -37/+191 | |
| -fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||||
| 2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | 1 | -1/+1 | |
| 2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 11 | -35/+81 | |
| -ability for shader to use parent shader and params, closes #1198 | |||||
| 2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | 11 | -7/+115 | |
| there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||||
| 2015-01-11 | 2D shader progress | reduz | 10 | -59/+95 | |
| 2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | 20 | -196/+583 | |
| fixed later. -fixed issue of opacity not working | |||||
| 2015-01-11 | Fixes #1160 | BenH | 1 | -2/+2 | |
| Fixed curve handles not taking current zoom level into consideration when being dragged | |||||
| 2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | 35 | -7694/+653 | |
| -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||||
| 2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson | 2 | -2/+3 | |
| 2015-01-09 | mergable version of ndee's pull request | Dana Olson | 2 | -22/+488 | |
| 2015-01-09 | Fix compile error when tools=no | marynate | 1 | -4/+2 | |
| 2015-01-08 | Fix process being debugged has exited pop up #1128 | Maximillian | 1 | -2/+0 | |
| 2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | 1 | -3/+1 | |
| 2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | 4 | -2/+100 | |
| 2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | 11 | -46/+292 | |
| -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||||
| 2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | 2 | -15/+36 | |
| 2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | 2 | -2/+5 | |
| 2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 40 | -152/+397 | |
| 2015-01-06 | fix little mistake that made the project run each save | Maximillian | 1 | -1/+0 | |
| 2015-01-06 | Prompt save dialog if running a unsaved scene. Solution for #966 | Maximillian | 2 | -5/+26 | |
| 2015-01-06 | Fix invaild path error text in project manager when no path is entered | Maximillian | 1 | -2/+2 | |
| 2015-01-06 | fixes CurveXD::interpolatef() | UsernameIsAReservedWord | 1 | -3/+3 | |
| fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods | |||||
| 2015-01-06 | -Resolved bug that made yield() not work in some situations, fixes #884 | Juan Linietsky | 3 | -2/+22 | |
| 2015-01-05 | -CCD in 3D physics was not working (code was not even there!) re-added, ↵ | Juan Linietsky | 3 | -2/+63 | |
| fixes 1067 | |||||
| 2015-01-05 | Changes to 2D physics engine | Juan Linietsky | 13 | -42/+188 | |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||||
| 2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | 7 | -102/+202 | |
| 2015-01-04 | -WIP to add proper key swapping according to keyboard layout | Juan Linietsky | 5 | -1/+25 | |
| -fix with non working removal of collision exception in 3D physics | |||||
| 2015-01-04 | Remove compiler flag LIBYUV_NEON from iOS release build | Rhody Lugo | 1 | -1/+1 | |
| 2015-01-04 | Fix issue #1113 | Rhody Lugo | 1 | -2/+2 | |
| 2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | 4 | -16/+68 | |
| -Fixed how translation fallbacks works, fixes #1011 | |||||
| 2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky | 1 | -1/+14 | |
| 2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | 13 | -35/+35 | |
| 2015-01-03 | -removed empty control | Juan Linietsky | 2 | -107/+0 | |
| 2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 51 | -1835/+4250 | |
| 2015-01-03 | removed print | Juan Linietsky | 1 | -2/+0 | |
| 2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | 5 | -2/+84 | |
| -when playing animations, property editor is now refreshed properly, fixes #1046 | |||||
| 2015-01-03 | -add *.flags as a filter automatically when exporting, solves #1029 | Juan Linietsky | 1 | -2/+10 | |
| 2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | 9 | -37/+141 | |
| -moved commandline fix to mingw-only, should fix #1064 | |||||
| 2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | 7 | -8/+60 | |
| -added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||||
| 2015-01-02 | Changed texturebutton scale from float to Size2 | romulox_x | 2 | -8/+11 | |
| 2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky | 3 | -4/+58 | |
| -fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||||
