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path: root/platform/javascript/audio_driver_javascript.cpp (unfollow)
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2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky1-2/+10
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2-3/+6
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky1-5/+2
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky3-1/+57
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky5-129/+52
-It is now finally possible to parse back a variant from text!
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky9-1023/+708
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-30added missing null checkZher Huei Lee1-1/+1
for p_func inside _parse_function
2015-12-30added missing onready allocation for subclassesZher Huei Lee1-0/+2
Fixes #3158
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz2-13/+32
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz2-0/+11
2015-12-29removed wron return types, fixes #2483reduz4-504/+1
removed console, which was obsolete and unused sine long long ago
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz1-1/+1
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz4-16/+31
2015-12-29remove an extra linereduz1-1/+1
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz3-1/+14
2015-12-29removed some printsreduz2-6/+6
2015-12-29-forgot a check for tools enabled, closes #3166reduz1-0/+2
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz7-1/+34
2015-12-29-fixed bug with some indent blocks not properly checked, fixes #2570reduz1-4/+16
-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz2-0/+6
2015-12-29make it easy to edit popupmenus, fixes #2595reduz1-0/+8
2015-12-29-Allow negative texture scale in TextureButton, fixes #2956reduz1-4/+4
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, ↵reduz1-2/+4
fixes #2599
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz1-1/+2
2015-12-28-renamed function get_relative_transform() to ↵reduz5-16/+13
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member ↵reduz7-8/+78
variables until _ready() is run.
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz3-6/+9
change order of autoloads
2015-12-28PhysicsBody2D and descendants documented.Ovnuniarchos1-22/+68
2015-12-28-Added proper code completion for singletonsreduz2-1/+65
2015-12-28Ability to set autoloads as singleton global variablesreduz7-12/+137
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz3-34/+70
Closes #2670
2015-12-28-fixed rich text label fill alignment, always works nowreduz1-13/+22
-made also sure it doesn't crash, fixes #2688
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde42-236/+234
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde1-6/+6
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde4-5/+3
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde6-7/+5
Copy-paste mistake from the setter most likely.
2015-12-28Style fix for rounded_values methods in RangeRémi Verschelde2-15/+18
2015-12-27Sync doc with current sourceRémi Verschelde1-21/+462
2015-12-26fixes crash/deadlock when video is paused and unpaused, might affect audio ↵Ariel Manzur1-0/+1
sync tho
2015-12-26small optimization improvement to rich text label tablesreduz1-4/+14
2015-12-26Added reload icon to FileDialog's default themeIgnacio Etcheverry4-2/+11
2015-12-26-Added table support to RichTextLabelreduz4-159/+467
-Made help more readable, closes #2851
2015-12-26Fix joystick hotplugging on windows, using right indices nowHondres1-8/+16
2015-12-24Colorize Rect2 and NodePath in script editorhondres1-0/+2
2015-12-23upgrade .travis.ymlMarqin1-11/+45
Now it test 6 builds: * Ubuntu 14.04 - x11 (g++) * Ubuntu 14.04 - x11 (clang++) * Ubuntu 14.04 - windows (via MinGW) * OS X - osx (g++) * OS X - osx (clang++) * OS X - android * OS X - iphone Instead of just g++ on Ubuntu 12.04...
2015-12-23removed -ffast-math on ios, compiler bug?Ariel Manzur1-7/+7
2015-12-23redundant TAB removedmrezai1-1/+1
2015-12-23Fix ios libpng link errormrezai1-4/+5
2015-12-22New area space override modes documented. Also, PhysicsBody2D, Area2D, and ↵Ovnuniarchos1-15/+114
CollisionObject2D.
2015-12-22threadsAriel Manzur2-1/+8