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2017-11-12Properly fix node path selection in input ports, closes #12152Juan Linietsky1-0/+17
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky1-1/+0
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky1-1/+2
2017-11-12Remove preview when closing "change default type" dialog.Andreas Haas2-4/+12
2017-11-11Added "is_readonly()" to TextEdit and made it a property.Michael Alexsander Silva Dias3-0/+19
2017-11-11Fixed theme update and some widgets.Daniel J. Ramirez4-14/+29
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ↵Nathan Warden1-1/+1
pixels.
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian6-1/+63
TextEdit
2017-11-10fix #12769 project settings crashIan1-0/+1
2017-11-10Some fixes and improvements.Daniel J. Ramirez8-24/+47
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton.
2017-11-11Align sensors and implement gravity sensor for AndroidBastiaan Olij8-14/+39
2017-11-10Fix particles' tangential acceleration randomnessMrCdK1-2/+2
2017-11-10Dropping a mesh file into the scene no longer creates an instanced scene.Webster Sheets1-1/+3
2017-11-10Replace Del icon by Remove iconWilliam McKIE2-4/+4
It would seem there are editors that still used the old del icon inherited from 2.X instead of the fresh remove icon from 3.X resulting to be replaced to an "Error" textual icon.
2017-11-10Allow changing importers in the import dock.Webster Sheets2-0/+12
Still needs a major refactor to allow editing the properties of the new importer without having to reimport and re-select the items again.
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky6-7/+30
others too
2017-11-10[GDNative] renamed nativearvr to arvr in api.jsonKarroffel1-2/+2
2017-11-10Unify degree members and propertiesletheed17-70/+70
2017-11-10[GDNative] rename nativearvr extension to arvrKarroffel9-10/+10
2017-11-10Remove node from list before calling queries, fixes #10886Juan Linietsky2-3/+3
2017-11-10[GDNative] better API struct versioningKarroffel4-19/+50
2017-11-10Fix for disappearing import panel contents (#11451)Peter Todorov1-0/+5
2017-11-10Remove preprocessor directives from macro argumentsMatthias Hoelzl1-5/+5
Preprocessor directives within macro arguments lead to undefined behavior, and VC++ actually rejects them as compiler errors.
2017-11-10Remove deprecated rotation methodsletheed8-84/+2
2017-11-10Cleanups in Spatial Transform GizmoPrzemysław Gołąb (n-pigeon)1-50/+56
Fixed translation i local space - changed a bit how it was implemented. Fixed bug with rotations when object is scaled. Added safety check preventing scaling to 0 in local space. All Gizmoz display numerical output message on the bottom of the viewport. Unified code a bit, so it will be easier to maintain.
2017-11-10Fix misaligned zoom icon in Texture Region Editor pluginWilliam McKIE1-0/+1
The zoom icon was aligned on top compared to the others zoom buttons from the HBox container. Closes #12668.
2017-11-09Expose some editor singletons as virtualDaniel J. Ramirez1-3/+3
2017-11-09Fixed editor settings disappearing.Daniel J. Ramirez4-16/+28
Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09Fix theme with custom font.Daniel J. Ramirez2-6/+1
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky27-99/+196
2017-11-09Removed show type icons optionDaniel J. Ramirez1-1/+1
2017-11-09Fixed project manager and dialog fonts.Daniel J. Ramirez3-5/+9
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde10-42/+23
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
2017-11-09adjust min stop to horizontal velocityJuan Linietsky1-1/+1
2017-11-09Add slope min stop velocity on 3D physics body, closes #10981Juan Linietsky1-3/+6
2017-11-09UWP: Update to build with Windows SDK 10.16229.0George Marques2-1/+3
- Update the OpenSSL shim to work with the new SDK - Change the ARM platform detection to work with VS2017
2017-11-09Fix crash when converting empty scene to TileSetCaleb Richardson1-0/+9
Closes #12708. Cherry-picked from #12732.
2017-11-09[GDNative] refactored API struct into core and extensionsKarroffel2-5756/+5823
2017-11-09Make sure we don't leak when an opcode is followed by itselfHein-Pieter van Braam1-50/+80
When compiling with GCC it is now possible for an opcode followed by itself to never leave the scope it is currently in. This leads to a situation where the dtor of a scope local variable isn't called which in turn can lead to a memory leak. By moving the goto outside of the scope of each opcode we guarantee that all dtors have been called before the next opcode gets dispatched. this fixes #12401
2017-11-09fixes to initialization orderJuan Linietsky1-7/+13
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky17-76/+24
2017-11-09add missing distutils.version.LooseVersion importRhody Lugo1-0/+1
2017-11-09Enable asset store for godot 3.0Chaosus1-4/+6
2017-11-09fix dictionary constant access crashKarroffel1-1/+1
2017-11-09unified headers fixRhody Lugo1-14/+8
2017-11-08[DOCS] ObjectNathan Warden1-22/+33
2017-11-08Fixing bad index used in Space2DSWMateusMP1-13/+13
Fix wrong col_obj access using wrong index variable. Related with issue #11695
2017-11-08Fix tilemap undo/redoMarc Gilleron1-2/+2
2017-11-08Fix crash when guessing type of variable declared to itselfBojidar Marinov1-1/+3
Fixes #10972
2017-11-08Fix "Invalid outputs" error when calling a void method from visual scriptBojidar Marinov1-0/+2
Fixes #11851