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2014-05-06Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate2-10/+10
one bug that when jump to help tab first time, the scroll position is wrong.
2014-05-06Update EditorHelp to response help request other than class; Make sure ↵marynate2-21/+22
EditorHelpSearch dialog popup with search results
2014-05-06EditorNode consume F1 key only when Shift or Command key not pressed at the ↵marynate1-1/+4
same time
2014-05-06Add get_word_under_cursor() method to TextEditmarynate2-0/+24
2014-05-06Start working on script editor helpmarynate3-2/+24
2014-05-06fix z-buffer issues on x11/mesaDeviance1-1/+1
2014-05-04Another small fixJuan Linietsky1-1/+0
2014-05-04mini-fixJuan Linietsky1-1/+1
2014-05-04Lots of 3D improvements:Juan Linietsky36-1407/+2269
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-05-02Fixes to constants in scopeJuan Linietsky2-32/+47
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky9-16/+55
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01-OpenSSL FixesJuan Linietsky132-21391/+188
2014-05-01Sort projects by last modified/accessed date in project managermarynate1-3/+36
2014-05-01setted font bug fixjonyrock1-5/+9
2014-04-30EDITOR_DEF in the right placejonyrock4-19/+21
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky1382-2789/+489991
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-04-28#331 settings menu option title fix oopsjonyrock2-7/+7
2014-04-28#331 settings menu option title fixjonyrock2-7/+7
2014-04-27pair symbols tool basic impjonyrock3-4/+168
2014-04-26#298 impjonyrock2-15/+51
2014-04-24added missing include for imagemapDana Olson1-0/+1
2014-04-23stops running process when quitting editorDana Olson1-1/+2
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.
2014-04-23added bindings for InputMapDana Olson3-0/+22
2014-04-23use Snap / Snap (Pixels) now save to scene fileDana Olson1-3/+12
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.
2014-04-22add display/resizable support to Linuxadolson1-0/+12
add display/resizable support to Linux
2014-04-19heckJuan Linietsky17-252/+371
2014-04-18-Revert change that broke pathsJuan Linietsky1-2/+1
2014-04-18-Fixed viewport stretch bugsJuan Linietsky15-40/+83
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-04-17text cursor in text editor & const in Rect2ijonyrock3-5/+14
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky33-260/+1592
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky184-0/+2953
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-10home button like & whitespacejonyrock1-2/+15
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky66-84/+2748
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-09editor window title improvementsadolson1-3/+6
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene.
2014-04-06Move onKeyDown/onKeyUp from Godot to GodotViewsanikoyes2-10/+16
Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06Fixed Android crash by adding safety to the hideKeyboard() -function.sikakraa1-2/+7
2014-04-05-HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky8-212/+309
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
2014-04-05-Support for changing fontsJuan Linietsky47-161/+1492
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate3-88/+94
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL