| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-09-13 | fixed border on the right of viewport | toger5 | 1 | -1/+1 | |
| 2017-09-13 | Renamed play to playing property, but now playing and is_playing is the ↵ | Juan Linietsky | 3 | -4/+4 | |
| same, to avoid confusing. Closes #11211 | |||||
| 2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 7 | -39/+36 | |
| [ci skip] | |||||
| 2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | 266 | -1451/+1451 | |
| [ci skip] | |||||
| 2017-09-12 | When method or property has no description, a link asks you to create it | Juan Linietsky | 1 | -4/+26 | |
| 2017-09-12 | fixed margin beeing squared | toger5 | 1 | -6/+7 | |
| 2017-09-12 | DocData: Drop unused brief description for properties | Rémi Verschelde | 3 | -36/+17 | |
| 2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | 471 | -61313/+63728 | |
| possible to save module files in module directories and the build system will recognize them. | |||||
| 2017-09-12 | Documentation for AtlasTexture. | Julian Murgia | 1 | -20/+27 | |
| 2017-09-12 | Fixed file system dialog icons | Daniel J. Ramirez | 2 | -23/+7 | |
| 2017-09-12 | Fixed some inconsistent styles, plus some cleanup | Daniel J. Ramirez | 5 | -31/+20 | |
| 2017-09-12 | Improved VS node coloring | Daniel J. Ramirez | 3 | -11/+30 | |
| 2017-09-12 | Improved alternative size thumbnail generation | Daniel J. Ramirez | 15 | -55/+138 | |
| 2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | 7 | -166/+219 | |
| 2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez | 11 | -262/+363 | |
| 2017-09-12 | Merged docs and small correction to lowdpi feature (it supports windows now) | Juan Linietsky | 2 | -124/+180 | |
| 2017-09-12 | HiDPI support on Windows.. yes this is all it took. | Juan Linietsky | 1 | -0/+22 | |
| 2017-09-12 | Fixed conflict in len() function | Juan Linietsky | 1 | -4/+0 | |
| 2017-09-12 | Document AStar (#11056) | Franco Falleti | 1 | -13/+58 | |
| Add code examples | |||||
| 2017-09-12 | Added descriptions to AudioEffect, AudioEffectAmplify, and AudioEffecChorus | aarroz | 1 | -0/+54 | |
| 2017-09-12 | Changed/Added descriptions in @GDScript. Added examples. Fixed return types ↵ | William Taylor | 2 | -36/+245 | |
| of two … (#11146) Doc: Improved descriptions in GDScript docs Added examples and fixed return types of two methods. | |||||
| 2017-09-12 | rewrite the methods and member variables for the Node2D class | Nathan | 1 | -34/+46 | |
| 2017-09-12 | Added documentation for the ARVR server classes | Bastiaan Olij | 1 | -0/+119 | |
| 2017-09-12 | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | 7 | -134/+130 | |
| 2017-09-12 | Added Mesh docs | Oliver Dressler | 1 | -3/+12 | |
| 2017-09-12 | Donors: Change name as requested | Rémi Verschelde | 1 | -1/+1 | |
| [ci skip] | |||||
| 2017-09-11 | Update TileMap class ref. | Chris Bradfield | 1 | -4/+18 | |
| 2017-09-12 | Rewrite the methods section of the IP class | Roger Smith | 1 | -8/+12 | |
| Document methods for the BoneAttachment class Fix indentation issues present in IP and BoneAttachment class doc commits Further indentation corrections to the IP and BoneAttachment classes | |||||
| 2017-09-11 | Updated Area2D docs and added enum constants to scripting | Will Nations | 2 | -22/+50 | |
| 2017-09-12 | Rewrite the methods section of the Thread class | Roger Smith | 1 | -3/+3 | |
| 2017-09-11 | Implemented DirAccess get_drive and get_drive_count for OS X | Marcelo | 2 | -1/+20 | |
| 2017-09-12 | Fixed clearing of an export preset's name when deleting the one above it. | Mihaly Csonka | 1 | -1/+2 | |
| Deleting an export preset cleared the name of the item below it. This was caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's data to empty values. This on its turn called ProjectExportDialog::_name_changed() which operates on the new current preset (the one under the deleted item). Fixes issue #10842 | |||||
| 2017-09-11 | Update RayCast class ref | Chris Bradfield | 1 | -14/+35 | |
| 2017-09-11 | Update RayCast2D class ref. | Chris Bradfield | 1 | -14/+32 | |
| 2017-09-11 | Documented 'resource_changed' for CollisionShape | Nathan Warden | 1 | -0/+1 | |
| 2017-09-11 | Documented Transform and Transform2D. | Przemysław Gołąb (n-pigeon) | 1 | -14/+33 | |
| 2017-09-11 | fix always updating +removed print +use EDITOR_DEF | toger5 | 1 | -12/+10 | |
| 2017-09-11 | HTML5 start-up overhaul | Leon Krause | 9 | -543/+778 | |
| - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global) | |||||
| 2017-09-11 | Material: fix priority not int | Poommetee Ketson | 1 | -4/+4 | |
| 2017-09-11 | Fix duplication of nodes resulting in shared metadata | Bojidar Marinov | 2 | -3/+27 | |
| Fixes #9547 | |||||
| 2017-09-11 | Allow animations to be saved to external files during scene import. | SaracenOne | 2 | -8/+46 | |
| 2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 6 | -2/+49 | |
| 2017-09-11 | Not found projects are grayed instead of removed at the Project Manager | Marcelo Fernandez | 2 | -14/+31 | |
| 2017-09-11 | Implement String len() | Poommetee Ketson | 1 | -3/+11 | |
| 2017-09-10 | Don't set editor_hint true for project manager | Hein-Pieter van Braam | 1 | -1/+1 | |
| Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes #11043 and fixes #10992 | |||||
| 2017-09-10 | Fixed attempt to delete NULL pointer error | bncastle | 1 | -1/+1 | |
| Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL. | |||||
| 2017-09-10 | Added documentation for some clases | Daniel J. Ramirez | 1 | -16/+39 | |
| Variant, ToolButton, Button, GradientTexture, BitMap Added documentation for CollisionShape(2D) | |||||
| 2017-09-10 | Document the Script and GDScript classes | Ryan Phillips | 1 | -7/+23 | |
| 2017-09-10 | Added to kinematicbody2d the copy and paste of the API friendler of ↵ | Aron de Castro | 4 | -107/+172 | |
| KinematicBody | |||||
| 2017-09-10 | Added docs for PrimitiveMesh | Oliver Dressler | 1 | -0/+43 | |
