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2014-10-14Fix ios build errormarynate1-1/+5
2014-10-14ColladaJuan Linietsky25-184/+349
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
2014-10-12offset particle drawing order so that recently emitted particles are always ↵romulox_x1-1/+7
drawn on top of the older ones
2014-10-12Little BitsJuan Linietsky30-83/+1060
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
2014-10-10Remove camera check for 2D audio listener.Hilton Medeiros1-1/+1
2014-10-10missingJuan Linietsky1-1/+1
2014-10-10-less agressive install.txt, existence of this package is proof enough of ↵Juan Linietsky1-13/+1
disconformity.
2014-10-09Modified sprite's draw notification call to use floats instead of integers ↵romulox_x1-7/+7
so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
2014-10-09-compatibility fixes, Better Collada is ready for PRIME TIME!Juan Linietsky2-87/+98
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky10-100/+406
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09Misc BitsJuan Linietsky14-960/+79
-=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
2014-10-08Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove ↵marynate2-2/+3
redundant .exe surfix on windows
2014-10-07-One liner fix for crash, line was removed accidentally.Juan Linietsky1-0/+2
2014-10-07Build System ChangesJuan Linietsky72-10490/+888
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-10-03Icons for many new types of nodesJuan Linietsky14-0/+2035
2014-10-03missing fils from yesterday comit.Juan Linietsky32-113/+331
must have made some mistake with git, not sure why they were not sent..
2014-10-03missing demo filesJuan Linietsky53-6/+200
2014-10-03Huge Amount of BugFixJuan Linietsky84-341/+1657
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-09-25warp_mouse_pos for osxmikica1986vee1-1/+14
Just copied windows behavior.
2014-09-25Restore current frame and assigned actions to the state before exportRalf Hölzemer1-0/+15
2014-09-23Only export Actions with a user count > 0Ralf Hölzemer1-1/+1
2014-09-22-added collision exception to 3D Physics API tooJuan Linietsky2-0/+28
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky18-68/+235
properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
2014-09-21Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer2-0/+7
reselect it - added missing _node_renamed function to SceneTreeDock
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky24-44/+306