index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
audio_driver_javascript.cpp
(
unfollow
)
Commit message (
Collapse
)
Author
Files
Lines
2015-04-28
label properly adjusted to size when inserting key, fixes #1607
Juan Linietsky
1
-1
/
+1
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
4
-24
/
+11
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28
fixes in handling of DirAccess for resource path on Android, fixes #1447
Juan Linietsky
4
-33
/
+57
2015-04-27
fixed ColorArray constructor when taking array as parameter
romulox_x
1
-1
/
+1
2015-04-27
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
6
-0
/
+26
2015-04-27
-added set_master_player binding, fixes #1477
Juan Linietsky
1
-0
/
+6
2015-04-27
-disabled thread model 2 for the time being, crashes on linux without ↵
Juan Linietsky
1
-0
/
+3
reason, fixes #1482
2015-04-26
made parser accept EOF after "pass", fixes #1488
Juan Linietsky
1
-1
/
+1
2015-04-26
fix quit bug on linux when using alt-f4, fixes #1677
Juan Linietsky
1
-1
/
+6
2015-04-26
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
Juan Linietsky
2
-7
/
+20
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
6
-2
/
+37
2015-04-26
fix crash on exit for popup, fixes #1676
Juan Linietsky
1
-2
/
+4
2015-04-26
fixes crash related to empty concavecollisionshape, fixes #1709
Juan Linietsky
1
-0
/
+13
2015-04-26
-Fixed shader commets, /* */ works well and crash is solved, fixes #1711
Juan Linietsky
1
-4
/
+8
2015-04-26
Fixed bug in array comparison, fixes #1712
Juan Linietsky
1
-1
/
+2