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2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member ↵reduz7-8/+78
variables until _ready() is run.
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz3-6/+9
change order of autoloads
2015-12-28PhysicsBody2D and descendants documented.Ovnuniarchos1-22/+68
2015-12-28-Added proper code completion for singletonsreduz2-1/+65
2015-12-28Ability to set autoloads as singleton global variablesreduz7-12/+137
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz3-34/+70
Closes #2670
2015-12-28-fixed rich text label fill alignment, always works nowreduz1-13/+22
-made also sure it doesn't crash, fixes #2688
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde42-236/+234
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde1-6/+6
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde4-5/+3
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde6-7/+5
Copy-paste mistake from the setter most likely.
2015-12-28Style fix for rounded_values methods in RangeRémi Verschelde2-15/+18
2015-12-27Sync doc with current sourceRémi Verschelde1-21/+462
2015-12-26fixes crash/deadlock when video is paused and unpaused, might affect audio ↵Ariel Manzur1-0/+1
sync tho
2015-12-26small optimization improvement to rich text label tablesreduz1-4/+14
2015-12-26Added reload icon to FileDialog's default themeIgnacio Etcheverry4-2/+11
2015-12-26-Added table support to RichTextLabelreduz4-159/+467
-Made help more readable, closes #2851
2015-12-26Fix joystick hotplugging on windows, using right indices nowHondres1-8/+16
2015-12-24Colorize Rect2 and NodePath in script editorhondres1-0/+2
2015-12-23upgrade .travis.ymlMarqin1-11/+45
Now it test 6 builds: * Ubuntu 14.04 - x11 (g++) * Ubuntu 14.04 - x11 (clang++) * Ubuntu 14.04 - windows (via MinGW) * OS X - osx (g++) * OS X - osx (clang++) * OS X - android * OS X - iphone Instead of just g++ on Ubuntu 12.04...
2015-12-23removed -ffast-math on ios, compiler bug?Ariel Manzur1-7/+7
2015-12-23redundant TAB removedmrezai1-1/+1
2015-12-23Fix ios libpng link errormrezai1-4/+5
2015-12-22New area space override modes documented. Also, PhysicsBody2D, Area2D, and ↵Ovnuniarchos1-15/+114
CollisionObject2D.
2015-12-22threadsAriel Manzur2-1/+8
2015-12-22missing?Ariel Manzur1-0/+7
2015-12-22testing patch for aligned reads by webp in javascriptAriel Manzur3-0/+17
2015-12-21Check pkg-config for libudev and enable gamepad code only if found. Linux ↵hondres5-12/+18
only for now
2015-12-21threadAriel Manzur1-2/+1
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky3-27/+20
2015-12-21-fixed build system to use pkg-config for evdevJuan Linietsky2-3/+8
2015-12-21-different attempt to avod deadlock problemJuan Linietsky3-11/+23
2015-12-21too early to rename threadAriel Manzur1-1/+2
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky8-22/+56
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-21audio threadsAriel Manzur1-3/+7
2015-12-21Fix libpng link errors on androidmrezai3-2/+236
2015-12-20windows resource version thingAriel Manzur1-2/+2
2015-12-20this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur1-3/+3
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
2015-12-20this failed in msvc, didn't in linux and mingwAriel Manzur2-5/+2
2015-12-20fix debouncing in axis buttonsAriel Manzur1-1/+6
2015-12-19Update to libpng 1.5.26Rémi Verschelde24-2594/+1776
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so. Fixes #2787
2015-12-18Use tabs instead of spaces for new gamepad codehondres6-1000/+1000
2015-12-18thread can't rename itself on initialization :(Ariel Manzur1-2/+3
2015-12-18naming the audio thread from within itselfAriel Manzur1-2/+2
2015-12-18thread renaming by core_bindAriel Manzur1-3/+7
2015-12-18thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur3-1/+20
2015-12-18Better gamepad supporthondres15-531/+1715
2015-12-17thread set nameAriel Manzur7-1/+35
2015-12-16-fix function calls in animationtree, closes #2789Juan Linietsky1-1/+1
2015-12-16compile thingAriel Manzur1-1/+1