| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-01-03 | Travis: Disable OSX and iOS temporarily | Rémi Verschelde | 1 | -2/+2 | |
| They haven't been updated yet for GLES3 support, so they will fail all the time. | |||||
| 2017-01-03 | Improvement to y_sort: make clear which item has to be drawn first | lonesurvivor | 1 | -1/+4 | |
| when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code. | |||||
| 2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 16 | -598/+128 | |
| 2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 751 | -7810/+8046 | |
| Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
| 2017-01-02 | Bump version to 3.0-alpha | Rémi Verschelde | 1 | -2/+2 | |
| WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch. | |||||
| 2017-01-02 | Revert "Bindings: Fix missing default value" | Rémi Verschelde | 1 | -1/+1 | |
| This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts. | |||||
| 2017-01-02 | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde | 1 | -1/+0 | |
| This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert. | |||||
| 2017-01-02 | Revert "small improvement to y_sort: make clear which item has to be drawn ↵ | Rémi Verschelde | 1 | -4/+1 | |
| first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert. | |||||
| 2017-01-02 | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 5 | -9/+0 | |
| This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards. | |||||
| 2017-01-02 | Revert expression reduction from #7390 | Rémi Verschelde | 1 | -1/+1 | |
| Fixes #7412. | |||||
| 2017-01-02 | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 1 | -3/+6 | |
| 2017-01-02 | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | 1 | -16/+6 | |
| item_selected is now properly emitted | |||||
| 2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | 3 | -0/+14 | |
| 2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | 2 | -0/+9 | |
| 2017-01-02 | Add a metallic mode | Juan Linietsky | 2 | -5/+82 | |
| 2017-01-01 | WIP particle system | Juan Linietsky | 22 | -151/+664 | |
| Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||||
| 2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 1383 | -1389/+1389 | |
| That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| 2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | 1 | -3/+3 | |
| 2016-12-31 | Added option to toggle bucket fill preview | Marc Gilleron | 1 | -2/+3 | |
| 2016-12-31 | Added bucket fill preview | Marc Gilleron | 2 | -8/+87 | |
| 2016-12-31 | Some fixes and clean ups | Juan Linietsky | 11 | -25/+141 | |
| 2016-12-30 | begin work on new particle system | reduz | 13 | -59/+832 | |
| 2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit | 1 | -0/+5 | |
| Fixes #7371 | |||||
| 2016-12-29 | Disallow assignment to constants and expressions | Bojidar Marinov | 1 | -1/+10 | |
| Fixes #6221, fixes #6824 | |||||
| 2016-12-28 | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov | 1 | -0/+3 | |
| 2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs | 4 | -3/+28 | |
| 2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs | 2 | -20/+2 | |
| 2016-12-27 | Scroll horizontally with mouse wheel when horizontal enabled only | volzhs | 1 | -6/+14 | |
| 2016-12-26 | fix ColorPicker not correctly updating after pasting hex html color | chanon | 1 | -1/+1 | |
| 2016-12-25 | now it really works on window for real | reduz | 3 | -4/+45 | |
| 2016-12-24 | Add new option to always open output on play | Guilherme Felipe | 1 | -0/+3 | |
| 2016-12-24 | Fix visibility of bottom panel when start playing | Guilherme Felipe | 2 | -14/+2 | |
| 2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 8 | -16/+40 | |
| are no longer valid :( | |||||
| 2016-12-24 | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri | 2 | -0/+7 | |
| 2016-12-24 | Update libwebp to 0.5.2 | volzhs | 28 | -230/+311 | |
| 2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | 4 | -4/+50 | |
| * Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||||
| 2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky | 5 | -1/+10 | |
| 2016-12-23 | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 1 | -0/+2 | |
| 2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 3 | -4/+4 | |
| 2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 11 | -194/+194 | |
| 2016-12-22 | Fix issue #7331 | REBELLIOUSX\Rebel_X | 1 | -1/+1 | |
| A Drive with "Z" letter assigned to it on Windows will be shown. | |||||
| 2016-12-22 | can bake for omni and spotlight | Juan Linietsky | 14 | -91/+439 | |
| store normal when baking | |||||
| 2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | 1 | -1/+2 | |
| Fix #6212, #3773 | |||||
| 2016-12-21 | Allows to start the scene with custom arguments within the editor | bebae | 2 | -12/+9 | |
| fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args | |||||
| 2016-12-21 | Some BRDF fixes | Juan Linietsky | 11 | -20/+95 | |
| 2016-12-21 | Godot works on Windows again.. | reduz | 11 | -31/+36 | |
| 2016-12-20 | Remove extraneous line in .po reader, which caused it to disregard first line | Bojidar Marinov | 1 | -2/+0 | |
| Fixes #7337 | |||||
| 2016-12-20 | work in progress global illumination | Juan Linietsky | 29 | -959/+5217 | |
| 2016-12-18 | Register SpatialGizmo as a scene type | Ignacio Etcheverry | 1 | -0/+1 | |
| 2016-12-18 | Fix search to find "whole" words at end of line | Johnson Earls | 1 | -1/+1 | |
| Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 . | |||||
