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2017-01-25Fix resources for Android modules not being mergedPedro J. Estébanez1-2/+1
Fixes #7421
2017-01-24delete bus effects is now possibleJuan Linietsky2-1/+47
2017-01-24Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa7-34/+41
2017-01-24Ability to drag and drop around audio effects!Juan Linietsky3-3/+116
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky9-26/+397
2017-01-23Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky3-0/+230
2017-01-23Add ClassDB binding for File.get_modified_timeAndreas Haas2-0/+8
Closes #7613
2017-01-23Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky3-0/+388
2017-01-22Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky6-3/+239
2017-01-22Simple to use compressor effectJuan Linietsky3-0/+254
2017-01-22Delay sound effectJuan Linietsky4-28/+467
2017-01-22Added new Audio Bus Chorus effect.Juan Linietsky5-14/+589
Added new Audio Bus Panner effect.
2017-01-22CollisionShape2D: Fix warning icon not updating.Andreas Haas2-0/+2
`CollisionPolygon2D` also had this problem.
2017-01-21Added BUS effect, Stereo EnhancerJuan Linietsky3-0/+200
2017-01-21distortion effectJuan Linietsky3-0/+241
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky55-246/+9483
2017-01-21Respect style boxes for Button states other than "normal"Ray Koopa1-5/+10
2017-01-21Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde5-28/+30
The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
2017-01-20made _ a special token in GDScriptkarroffel3-7/+9
2017-01-192D Editor: Don't show lock icons for hidden nodes.Andreas Haas2-2/+5
Now we only draw those icons for visible Nodes. Fixes #7518
2017-01-19Use Markdown comments in the issue templateRémi Verschelde1-9/+9
2017-01-18Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn1-1/+1
Fixes #7476.
2017-01-18Fix editor method calls to is_visible for Spatial and CanvasItem and ↵Ray Koopa2-20/+19
is_visible itself for Spatial
2017-01-18Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij2-7/+2
2017-01-17Fix typo in issue templateRémi Verschelde1-1/+1
2017-01-17Fix issue template as people started ignoring itRémi Verschelde1-9/+7
2017-01-17updated method_ptrcall.h to use 3.0 namingkarroffel1-8/+8
2017-01-16Added some missing icons and modified othersDaniel J. Ramirez11-47/+217
2017-01-16icon fixesDaniel J. Ramirez80-1087/+381
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn50-607/+535
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Make image-groups map in export.cfg orderedPedro J. Estébanez1-4/+12
This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
2017-01-17Fix crash when creating new projectvolzhs1-3/+2
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde34-316/+123
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
2017-01-16Fix gibberish output for windows/mingw.Fabio Alessandrelli1-10/+2
%ls should be used instead of %s or %S to speficy narrow/wide charstring in wprintf fwprintf Fixes #6252
2017-01-17Change camera default rotationvolzhs2-4/+4
2017-01-16zlib: Update to upstream version 1.2.11Rémi Verschelde9-24/+30
2017-01-16#7215 try to fix adb bad targeting user on deviceJerome670001-1/+1
2017-01-16Fix bug in windows TCP poll functionFabio Alessandrelli1-4/+1
Bug introduced when implementing TCP disconnection detection. (too much yank-paste). Fixes #7545
2017-01-16Working on compile issues for iOSBastiaanOlij21-136/+100
2017-01-16Fix compile errors related to audio on OSXBastiaanOlij5-43/+14
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde24-189/+222
2017-01-16Style: Prevent clang-format on JS codeRémi Verschelde4-89/+122
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde111-227/+227
2017-01-16Style: Keep long lines for nowRémi Verschelde1-22/+11
clang-format does not play well with tab-aligned multiline statements... Some more research will be needed if we want to set a column limit.
2017-01-16Style: No break before list braceRémi Verschelde6-14/+7
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde168-118/+782
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant ↵Ferenc Arn7-25/+54
with 32-bit output, 64-bit state). PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky160-24589/+557
2017-01-15Add a API to add/remove items to the "Tools" menuFranklin Sobrinho4-6/+158
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde7-112/+141