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2015-09-23Flip < and > in String::xml_escape. Close #2511Bojidar Marinov1-2/+2
Before > referred to &lt; and < to &gt;, which is incorrect...
2015-09-23Update descriptions for Vector2 and Vector2ArrayBojidar Marinov1-2/+23
2015-09-23Regenerate docsBojidar Marinov1-462/+5366
2015-09-23Fix a bug with doctool (" >")Bojidar Marinov1-2/+2
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-22Move the shape test to a little soonerGeorge Marques1-3/+4
2015-09-22Check if shape is valid before referencing itGeorge Marques1-0/+3
See the comment from @MartiniMoe at #2366.
2015-09-22Add missing `return` so Visual Studio compileseska1-1/+1
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky4-1/+20
2015-09-21remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky2-2/+2
0, closes #2492
2015-09-20fixed stupid bug caused by accidentally removed line before commitJuan Linietsky1-0/+1
2015-09-18begin work on debugging collisions....Juan Linietsky4-0/+28
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz25-101/+434
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-13Set AnimationEditor UndoRedo reference on creationGeorge Marques1-0/+1
Fix #2418
2015-09-12fixed server breaking error in previous splash screen commitromulox_x2-0/+4
2015-09-12HTML5 exporter seems to be fully functionalJuan Linietsky6-12/+112
-user:// filesystem implemented -default template page could look prettier, help appreciated
2015-09-10fix to builtin freetype defines on linuxJuan Linietsky1-0/+6
2015-09-10fix to freetype detectionJuan Linietsky1-2/+5
2015-09-10more c++ include references removedJuan Linietsky1-2/+2
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky3-6/+10
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve5-0/+13
of a black screen
2015-09-10disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2-0/+2
2015-09-10Removing locatime so this function compiles again.Juan Linietsky1-2/+2
I don't think it has any practical use anyway.
2015-09-10HTML5 exporter ImprovementsJuan Linietsky14-23/+2367
-Better template handling -Voice support -Stream support
2015-09-09Rewrite of the AudioStream APIJuan Linietsky21-467/+1394
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09fixed localtime thing for ios, not tested anywhere elseAriel Manzur1-1/+2
2015-09-09ios build with osxcrosspunto-2-5/+8
2015-09-05fix game window runs only 800x600volzhs1-1/+0
2015-09-03merged some stuff for okamJuan Linietsky38-216/+470
2015-09-02Fixes editor freezecrr00041-1/+5
2015-09-01-removed resources dock, good bye old friendJuan Linietsky9-27/+402
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky7-10/+140
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky11-42/+200
2015-08-30make moving up&down items from the autoload list workJuan Linietsky1-9/+40
2015-08-30detect node and variable assignments in _ready, _init, etc for further code ↵Juan Linietsky3-11/+127
completion
2015-08-30-fix compile issue (pow)Juan Linietsky4-6/+40
-ask user for track to call nodes when adding call track
2015-08-29-multi-selection (shift-click) working in scene treeJuan Linietsky1-2/+4
2015-08-29-Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky4-1/+67
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky11-6/+77
-icons to show node menus
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky4-6/+8
-removed an error being printed often unnecesarly about missing child
2015-08-29-fixes to capture modeJuan Linietsky6-29/+204
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-25make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky4-7/+14
2015-08-25Show documentation for properties on hover.Juan Linietsky7-1/+117
This works if the property has been documented (about half are at this point)
2015-08-25Ability to edit all kinds of arrays from the property editor.Juan Linietsky4-12/+366
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky9-10/+199
..but will you be brave enough to try it? :)