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path: root/platform/javascript/audio_driver_javascript.cpp (unfollow)
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2015-12-04missing pngsJuan Linietsky3-0/+0
2015-12-04-Missing files in new webp versionJuan Linietsky68-0/+22829
2015-12-04-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky167-10945/+44584
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-03Fix editor crash after closing scene with certain types of nodesFranklin Sobrinho1-0/+4
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky11-8/+59
FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02Fix help view not scrolling to the topneikeq1-6/+2
2015-12-02Fix RichTextLabel copy never calledneikeq1-1/+1
2015-12-01Fix script editor not clonning down last lineneikeq1-2/+2
2015-12-01ScriptTextEditor: fix auto bracket completion not enabledneikeq1-0/+1
2015-12-01Enable opus ARM optimisations only on ARMRémi Verschelde1-1/+2
i.e. do not enable it for x86. Fixes #2962.
2015-11-29GDScript: fixed highlighting of the next line when colon is missingkoalefant1-2/+4
2015-11-29Enabled debug symbols for x11 when using platform=release_debug and ↵koalefant1-0/+2
debug_release=yes together
2015-11-29Fixed leak when saving PNG-skoalefant1-0/+1
2015-11-29Script Editor: automatic indentation after a colonkoalefant3-1/+15
2015-11-29Break into GDScript debugger when new() failsadmix2-8/+8
2015-11-29Edit documentation for AABB and Rect2.Bojidar Marinov1-5/+18
Docs for AABB were already present, but had a few mistakes.
2015-11-29Run -doctool on existing documentationBojidar Marinov1-5/+11
Also, s/vecor/vector/
2015-11-29-orphan resource explorer dialog + tools menuJuan Linietsky4-1/+226
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky7-294/+756
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho1-1/+0
when closing the editor
2015-11-28fixed crash when creating new object with wrong number of argumentsadmix1-1/+4
2015-11-28Add container automatic update when moving a child nodeFranklin Sobrinho2-0/+9
2015-11-27Fix editor help scroll to resultFranklin Sobrinho2-2/+3
2015-11-27Remove redundant Opus directive definitionGeorge Marques179-180/+178
Clean up the build command line another extra bit.
2015-11-27Remove Opus extra includesGeorge Marques236-820/+817
Remove the extra directories to include that were needed by the Opus library. Now the lib includes more specific paths to avoid those.
2015-11-27Update copyright header in ios xcode templatesRémi Verschelde2-14/+56
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde7-7/+7
Since the engine development is now independent. Fixes #2836.
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua1-1/+1
ensures that it finds the correct function to validate.
2015-11-26Print error if no export destination has been passedest311-0/+11
2015-11-26Add script auto-completion for function parametersFranklin Sobrinho1-0/+9
2015-11-25Better import mesh warningsFranklin Sobrinho1-25/+14
2015-11-25Print errors to console when exportingest312-1/+14
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
2015-11-250theora compilation fixesJuan Linietsky12-26/+59
2015-11-25Put 2D, 3D and Script editor index in enumneikeq3-11/+17
To avoid invalid index out of bounds mistakes.
2015-11-25Fix Class Reference request from Inspectorneikeq2-1/+2
2015-11-25Fix switching between 2D/3D/Scriptneikeq2-6/+15
2015-11-24Fix Class Search dialog not showing upneikeq1-6/+5
2015-11-24Remember last help searchneikeq3-2/+11
2015-11-24Fix indentRémi Verschelde2-2/+2
2015-11-24Fix build of ogg and vorbis driversRémi Verschelde2-2/+2
Regression from ccd40f76e8975b679619eb3591eb56376e82a6b3
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky12-40/+2375
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24Fix typo, missing quoteRémi Verschelde1-1/+1
2015-11-24Document byte conversion methods for Stringsest311-7/+11
2015-11-24Correct retvals of String::to_ascii() and String::to_utf8()est311-2/+2
Both return RawArray, not String. My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488.
2015-11-23Add ability to set oneshot connection from EditorFranklin Sobrinho2-4/+17
2015-11-23Import Sub-Scene as root's child if no node is selectedneikeq1-1/+4
2015-11-23Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho1-1/+8
2015-11-23Allow selecting CanvasLayer children in canvas editorneikeq1-9/+3
2015-11-23Fix return type of Matrix32 member varsRémi Verschelde2-6/+6
Thanks to @bojidar-bg for localising the issue.
2015-11-23Added windows specific fileBrickcaster1-0/+1
godot_res.res is showing up as a changed file when compiling for windows. Need to ignore it.