| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-12-04 | missing pngs | Juan Linietsky | 3 | -0/+0 | |
| 2015-12-04 | -Missing files in new webp version | Juan Linietsky | 68 | -0/+22829 | |
| 2015-12-04 | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | 167 | -10945/+44584 | |
| process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||||
| 2015-12-03 | Fix editor crash after closing scene with certain types of nodes | Franklin Sobrinho | 1 | -0/+4 | |
| 2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 11 | -8/+59 | |
| FBOs so all 2D shader effects should now work in every single Android device. | |||||
| 2015-12-02 | Fix help view not scrolling to the top | neikeq | 1 | -6/+2 | |
| 2015-12-02 | Fix RichTextLabel copy never called | neikeq | 1 | -1/+1 | |
| 2015-12-01 | Fix script editor not clonning down last line | neikeq | 1 | -2/+2 | |
| 2015-12-01 | ScriptTextEditor: fix auto bracket completion not enabled | neikeq | 1 | -0/+1 | |
| 2015-12-01 | Enable opus ARM optimisations only on ARM | Rémi Verschelde | 1 | -1/+2 | |
| i.e. do not enable it for x86. Fixes #2962. | |||||
| 2015-11-29 | GDScript: fixed highlighting of the next line when colon is missing | koalefant | 1 | -2/+4 | |
| 2015-11-29 | Enabled debug symbols for x11 when using platform=release_debug and ↵ | koalefant | 1 | -0/+2 | |
| debug_release=yes together | |||||
| 2015-11-29 | Fixed leak when saving PNG-s | koalefant | 1 | -0/+1 | |
| 2015-11-29 | Script Editor: automatic indentation after a colon | koalefant | 3 | -1/+15 | |
| 2015-11-29 | Break into GDScript debugger when new() fails | admix | 2 | -8/+8 | |
| 2015-11-29 | Edit documentation for AABB and Rect2. | Bojidar Marinov | 1 | -5/+18 | |
| Docs for AABB were already present, but had a few mistakes. | |||||
| 2015-11-29 | Run -doctool on existing documentation | Bojidar Marinov | 1 | -5/+11 | |
| Also, s/vecor/vector/ | |||||
| 2015-11-29 | -orphan resource explorer dialog + tools menu | Juan Linietsky | 4 | -1/+226 | |
| 2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | 7 | -294/+756 | |
| -Proper .tscn and .tres parsing, should work, please test well! | |||||
| 2015-11-28 | Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵ | Franklin Sobrinho | 1 | -1/+0 | |
| when closing the editor | |||||
| 2015-11-28 | fixed crash when creating new object with wrong number of arguments | admix | 1 | -1/+4 | |
| 2015-11-28 | Add container automatic update when moving a child node | Franklin Sobrinho | 2 | -0/+9 | |
| 2015-11-27 | Fix editor help scroll to result | Franklin Sobrinho | 2 | -2/+3 | |
| 2015-11-27 | Remove redundant Opus directive definition | George Marques | 179 | -180/+178 | |
| Clean up the build command line another extra bit. | |||||
| 2015-11-27 | Remove Opus extra includes | George Marques | 236 | -820/+817 | |
| Remove the extra directories to include that were needed by the Opus library. Now the lib includes more specific paths to avoid those. | |||||
| 2015-11-27 | Update copyright header in ios xcode templates | Rémi Verschelde | 2 | -14/+56 | |
| 2015-11-27 | Replace hardcoded references to Okam Studio by Godot Engine | Rémi Verschelde | 7 | -7/+7 | |
| Since the engine development is now independent. Fixes #2836. | |||||
| 2015-11-27 | Bug Fix #2541: Shader language function validation logic | Andrea Chua | 1 | -1/+1 | |
| ensures that it finds the correct function to validate. | |||||
| 2015-11-26 | Print error if no export destination has been passed | est31 | 1 | -0/+11 | |
| 2015-11-26 | Add script auto-completion for function parameters | Franklin Sobrinho | 1 | -0/+9 | |
| 2015-11-25 | Better import mesh warnings | Franklin Sobrinho | 1 | -25/+14 | |
| 2015-11-25 | Print errors to console when exporting | est31 | 2 | -1/+14 | |
| Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found. | |||||
| 2015-11-25 | 0theora compilation fixes | Juan Linietsky | 12 | -26/+59 | |
| 2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | 3 | -11/+17 | |
| To avoid invalid index out of bounds mistakes. | |||||
| 2015-11-25 | Fix Class Reference request from Inspector | neikeq | 2 | -1/+2 | |
| 2015-11-25 | Fix switching between 2D/3D/Script | neikeq | 2 | -6/+15 | |
| 2015-11-24 | Fix Class Search dialog not showing up | neikeq | 1 | -6/+5 | |
| 2015-11-24 | Remember last help search | neikeq | 3 | -2/+11 | |
| 2015-11-24 | Fix indent | Rémi Verschelde | 2 | -2/+2 | |
| 2015-11-24 | Fix build of ogg and vorbis drivers | Rémi Verschelde | 2 | -2/+2 | |
| Regression from ccd40f76e8975b679619eb3591eb56376e82a6b3 | |||||
| 2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | 12 | -40/+2375 | |
| -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||||
| 2015-11-24 | Fix typo, missing quote | Rémi Verschelde | 1 | -1/+1 | |
| 2015-11-24 | Document byte conversion methods for Strings | est31 | 1 | -7/+11 | |
| 2015-11-24 | Correct retvals of String::to_ascii() and String::to_utf8() | est31 | 1 | -2/+2 | |
| Both return RawArray, not String. My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488. | |||||
| 2015-11-23 | Add ability to set oneshot connection from Editor | Franklin Sobrinho | 2 | -4/+17 | |
| 2015-11-23 | Import Sub-Scene as root's child if no node is selected | neikeq | 1 | -1/+4 | |
| 2015-11-23 | Fix property editor Matrix3 and Matrix32 editing | Franklin Sobrinho | 1 | -1/+8 | |
| 2015-11-23 | Allow selecting CanvasLayer children in canvas editor | neikeq | 1 | -9/+3 | |
| 2015-11-23 | Fix return type of Matrix32 member vars | Rémi Verschelde | 2 | -6/+6 | |
| Thanks to @bojidar-bg for localising the issue. | |||||
| 2015-11-23 | Added windows specific file | Brickcaster | 1 | -0/+1 | |
| godot_res.res is showing up as a changed file when compiling for windows. Need to ignore it. | |||||
