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2018-05-18fixed capital A osxtoger51-2/+2
2018-05-18Fix UWP build after #14622.bruvzg2-4/+4
2018-05-18-Hid texture flags by default so they dont take so much spaceJuan Linietsky2-2/+4
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij1-0/+3
2018-05-17Small visual changes for some filter bars.Michael Alexsander Silva Dias2-9/+5
2018-05-18Revert "Fix color-picker sliders"Rémi Verschelde1-4/+5
2018-05-17Working Drag & Drop again in inspectorJuan Linietsky3-1/+123
2018-05-17Moved inspector functionality from EditorNode to InspectorDock.Daniel J. Ramirez6-634/+748
2018-05-17Fix color-picker slidersMartin Capitanio1-5/+4
2018-05-17-Ability to open resources in the same windowJuan Linietsky26-302/+579
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
2018-05-17Fix bug in CubeMeshChaosus1-1/+1
2018-05-17mono: Plane, expose Normal, and DKelly Thomas1-38/+44
2018-05-17Restore support for minimal 3x3 autotile setsisaacremnant4-17/+34
2018-05-17mono: New Color methods: Darkened, Lightened and ToRgba32Kelly Thomas1-4/+22
2018-05-17Mono: Basis constructor for euler parameterKelly Thomas1-0/+20
2018-05-17Fix missing return on Navigation2D::get_closest_point_ownerMarcelo Fernandez1-1/+1
2018-05-17fixes build error on Linux after its introduction in #18949Michele Valente1-2/+2
The function expects now a return value. Returning NULL seems to work in this case.
2018-05-17Mono: Project building fixesIgnacio Etcheverry5-66/+146
- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild. - Set Mono's MSBuild as the default build tool on Windows. - Generate projects with portable DebugType instead of full.
2018-05-17Fix PoolAllocator::resize for too large p_new_sizenemerle1-1/+1
The code had a subtle signed/unsigned bug - ```cpp if( signed - unsigned < 0) // signed - unsigned is unsigned in c++, so if( unsigned < 0) // and thus the if block will never be executed ``` Thus all the following code would be ran, including unnecessary retries of compacting the pool.
2018-05-16Added Rename Context Menu Option for SceneTreeDockEoin O'Neill2-1/+14
2018-05-16Fix scons installation on AppVeyorRémi Verschelde1-1/+2
Seems like AppVeyor just upgraded pip and finally removed the deprecated --egg switch.
2018-05-16Fix bad operator check in `ShaderLanguage::_validate_assign`nemerle1-1/+1
2018-05-16Add missing copyright headersGuilherme Felipe27-0/+810
2018-05-16Properly show the property name on tooltipJuan Linietsky1-1/+5
2018-05-17[docs] fix links in class docsKelly Thomas9-14/+14
2018-05-16Exposed set/get_project_metadata in EditorSettings.Michael Alexsander Silva Dias4-4/+29
2018-05-16AssetLib pagination modificationsKarolis K2-36/+36
2018-05-16Changed the name displayed in the Script tab for built-in script with a more ↵Samuele Zolfanelli1-1/+2
descriptive one
2018-05-16Store flags so it isn't lost when viewport isn't setup yetBastiaan Olij2-6/+9
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky18-48/+113
2018-05-16Add note about color picker deferred initializationJuan Linietsky1-0/+3
2018-05-16Fix segfault at quiting editorvolzhs1-1/+1
2018-05-16Add margin bottom with find/replace bar on script editorvolzhs2-6/+5
2018-05-15Fixing a bug where tilemap navigation would not be accurate after a tilemap ↵James1-1/+2
exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame.
2018-05-16Fix Camera2D drag margin property is affected by zoom property #18912Anthony Rey1-4/+4
2018-05-15Fix compile error with clangMarcelo Fernandez1-1/+1
2018-05-15-New inspector.Juan Linietsky39-337/+5975
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-15Fix missing registration for new param of TextEdit::cursor_set_line.Pieter-Jan Briers2-1/+3
This caused Mono glue gen to fail and other bugs to appear (such as in Visual Script)
2018-05-15fix get_char_width for non-latin charactersianb962-3/+3
2018-05-16Update zstd to 1.3.4volzhs32-3196/+5587
2018-05-16Update minizip to 1.2.11volzhs8-45/+68
2018-05-16Update libwebp to 1.0.0volzhs49-367/+1589
2018-05-15Respect visibility change by Scene dock when using Sync Scene Changesvolzhs2-29/+15
Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-15Bring back 2D bone selectionGilles Roudiere2-38/+92
2018-05-15Set current SynchronizationContext before the game loop startsAdam Cigánek1-1/+1
This fixes the problem that `SynchronizationContext.Current` would be null during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes. With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected. Fixes #18849
2018-05-15Fixes hovered Nodes2D display in the editor (remove duplicates)Gilles Roudiere1-1/+10
2018-05-14added documentation for procedural skyclayjohn1-0/+19
Added documentation for procedural sky added documentation for procedural sky added documentation for procedural sky
2018-05-14TextEdit word wrapIan4-576/+986
2018-05-14ImageTexture.load returns an error code.Pieter-Jan Briers4-6/+11
2018-05-14Workaround for clang 6 bug.bruvzg1-9/+9