| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-05-16 | Add missing copyright headers | Guilherme Felipe | 27 | -0/+810 | |
| 2018-05-16 | Properly show the property name on tooltip | Juan Linietsky | 1 | -1/+5 | |
| 2018-05-17 | [docs] fix links in class docs | Kelly Thomas | 9 | -14/+14 | |
| 2018-05-16 | AssetLib pagination modifications | Karolis K | 2 | -36/+36 | |
| 2018-05-16 | Store flags so it isn't lost when viewport isn't setup yet | Bastiaan Olij | 2 | -6/+9 | |
| 2018-05-16 | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | 18 | -48/+113 | |
| 2018-05-16 | Add note about color picker deferred initialization | Juan Linietsky | 1 | -0/+3 | |
| 2018-05-16 | Fix segfault at quiting editor | volzhs | 1 | -1/+1 | |
| 2018-05-16 | Add margin bottom with find/replace bar on script editor | volzhs | 2 | -6/+5 | |
| 2018-05-16 | Fix Camera2D drag margin property is affected by zoom property #18912 | Anthony Rey | 1 | -4/+4 | |
| 2018-05-15 | Fix compile error with clang | Marcelo Fernandez | 1 | -1/+1 | |
| 2018-05-15 | -New inspector. | Juan Linietsky | 39 | -337/+5975 | |
| -Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||||
| 2018-05-15 | Fix missing registration for new param of TextEdit::cursor_set_line. | Pieter-Jan Briers | 2 | -1/+3 | |
| This caused Mono glue gen to fail and other bugs to appear (such as in Visual Script) | |||||
| 2018-05-15 | fix get_char_width for non-latin characters | ianb96 | 2 | -3/+3 | |
| 2018-05-16 | Update minizip to 1.2.11 | volzhs | 8 | -45/+68 | |
| 2018-05-16 | Update libwebp to 1.0.0 | volzhs | 49 | -367/+1589 | |
| 2018-05-15 | Respect visibility change by Scene dock when using Sync Scene Changes | volzhs | 2 | -29/+15 | |
| Fix #18757 with keeping a feature introduced at 8343c9fbd | |||||
| 2018-05-15 | Bring back 2D bone selection | Gilles Roudiere | 2 | -38/+92 | |
| 2018-05-15 | Fixes hovered Nodes2D display in the editor (remove duplicates) | Gilles Roudiere | 1 | -1/+10 | |
| 2018-05-14 | added documentation for procedural sky | clayjohn | 1 | -0/+19 | |
| Added documentation for procedural sky added documentation for procedural sky added documentation for procedural sky | |||||
| 2018-05-14 | TextEdit word wrap | Ian | 4 | -576/+986 | |
| 2018-05-14 | [docs] fix links in class docs | Kelly Thomas | 3 | -7/+7 | |
| 2018-05-14 | Build HTML5 release_debug with -Os, like release. | Leon Krause | 1 | -10/+6 | |
| The increased build time is negligible in comparison to the decreased file size. | |||||
| 2018-05-14 | Small refactoring in HTML5 build scripts | Leon Krause | 2 | -6/+3 | |
| Drop logic for non-existent 'profile' target | |||||
| 2018-05-14 | Fixed some warnings found with Cppcheck. | Michael Alexsander Silva Dias | 8 | -25/+8 | |
| 2018-05-13 | Updates frame timeout when changing speed scale | groud | 2 | -11/+19 | |
| 2018-05-13 | filled in docs for panorama sky | clayjohn | 1 | -0/+3 | |
| filled in docs for panorama sky | |||||
| 2018-05-13 | Revert "Use fake audio playing property in editor" | Hein-Pieter van Braam | 6 | -44/+3 | |
| 2018-05-13 | [macOS] Fix numeric keys scan-codes remapping. | bruvzg | 1 | -10/+10 | |
| 2018-05-13 | Fix duplicate definitions with FreeType | Leon Krause | 1 | -3/+0 | |
| 2018-05-13 | Editor: make custom bold font config working | Martin Capitanio | 1 | -1/+1 | |
| Fixes #18737 | |||||
| 2018-05-12 | [DOCS] Vector2/Vector3/TileMap wording fixes | Chris Bradfield | 3 | -64/+69 | |
| 2018-05-12 | Expose channels in NetworkedMultiplayerENet | Fabio Alessandrelli | 3 | -6/+115 | |
| 2018-05-12 | Fix and improve docs, adds send_bytes | Fabio Alessandrelli | 3 | -10/+31 | |
| 2018-05-12 | Allow sending raw bytes through MultiplayerAPI | Fabio Alessandrelli | 2 | -1/+41 | |
| 2018-05-12 | Makes doc methods display enums. | Pieter-Jan Briers | 1 | -9/+28 | |
| 2018-05-12 | Change reused variable name in command line parsing | Leon Krause | 1 | -6/+6 | |
| 2018-05-12 | Remove dead branch in command line logic | Leon Krause | 1 | -16/+1 | |
| 2018-05-12 | Revert "Fix custom resource path look-up per command line" | Leon Krause | 1 | -4/+1 | |
| This reverts commit 942f6dfbd66c1d15a45ef6447fd883103d9678a8. | |||||
| 2018-05-12 | Fix Error in the ScrollContainer Tooltips | Daniel "Orangestar" O | 1 | -1/+1 | |
| 2018-05-12 | Sync classref with current source | Rémi Verschelde | 48 | -55/+774 | |
| 2018-05-11 | Fix scene import when platform=server | Josh Faust | 1 | -23/+131 | |
| Adds code in RasterizerStorageDummy to store off mesh surface information, rather than just throwing it away. Without this, all surface arrays were just defaulting to empty when the packed scene was written. | |||||
| 2018-05-11 | Thumbnail overlay for videos in AssetLib | Karolis K | 2 | -1/+21 | |
| 2018-05-11 | fix for removing files | Marcin Zawiejski | 1 | -13/+13 | |
| 2018-05-11 | Fix crash on editor startup when running with platform=server | Josh Faust | 1 | -0/+3 | |
| 2018-05-11 | Fix black script previews | Chaosus | 1 | -9/+0 | |
| 2018-05-11 | Fix Linux/X11 build on ARMs. | bruvzg | 2 | -4/+3 | |
| 2018-05-11 | Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1] | Noshyaar | 1 | -2/+2 | |
| Per changes in #17407 | |||||
| 2018-05-11 | Add button hbox with alphabetic sort toggle above methods outline. | Julian Murgia | 3 | -2/+41 | |
| 2018-05-11 | Proper focus in/out handling on iOS | Ruslan Mustakov | 1 | -12/+9 | |
| PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code. | |||||
