| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-11-21 | Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation | Emmanuel Leblond | 1 | -10/+18 | |
| 2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | 23 | -241/+411 | |
| Performance is around the same as using pure set() through GDScript. | |||||
| 2017-11-21 | Set gravity on change body mode | AndreaCatania | 1 | -0/+2 | |
| Fixes #13140 | |||||
| 2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | 3 | -51/+97 | |
| 2017-11-21 | Revert this change, we need to export symbols on the library side | Bastiaan Olij | 1 | -1/+1 | |
| 2017-11-21 | Fix invalid scroll | Chaosus | 1 | -1/+4 | |
| 2017-11-21 | Return and repair file logging | Ruslan Mustakov | 19 | -81/+60 | |
| And make it configurable, too. | |||||
| 2017-11-21 | Preserve duplicate signal flags | Chaosus | 1 | -1/+1 | |
| 2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | 21 | -132/+548 | |
| 2017-11-21 | Add bsearch and bsearch_custom to Array | poke1024 | 7 | -0/+110 | |
| 2017-11-21 | Fix loop of scene tabs updates | Rémi Verschelde | 1 | -1/+2 | |
| It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it. | |||||
| 2017-11-21 | Remove the "." from file manage dialog (open scene, open file, ...) | Dmitry Koteroff | 2 | -2/+8 | |
| Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name. | |||||
| 2017-11-20 | Add extra link tags for editor help | George Marques | 1 | -13/+32 | |
| Now [member], [enum], and [signal] tags give links to their respective definitions. | |||||
| 2017-11-20 | Fix extra separator in filesystem dock right click menu | MillionOstrich | 1 | -3/+3 | |
| Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item. | |||||
| 2017-11-20 | Fixed not being able to use the "Open a Directory" dialog with the "Default ↵ | Michael Alexsander Silva Dias | 1 | -1/+1 | |
| Export Path" setting. | |||||
| 2017-11-21 | Added "Show in Explorer" besides "New Folder" to popup which appear when ↵ | Dmitry Koteroff | 1 | -5/+6 | |
| clicked anywhere on the files list (when no files under mouse cursor) Small fix | |||||
| 2017-11-20 | Bump version to 3.0-beta a.k.a. *feature freeze* | Rémi Verschelde | 1 | -1/+1 | |
| *Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features | |||||
| 2017-11-20 | Fix size mismatch in _compress_etc | MillionOstrich | 1 | -6/+8 | |
| Use j for inner loop | |||||
| 2017-11-20 | Add cartesian to polar conversion functions | pablotato | 7 | -22/+132 | |
| 2017-11-20 | Allow to extends constant variable | sanikoyes | 2 | -9/+51 | |
| 2017-11-20 | Fix file extensions persisting in file dialog after export | Robbie Cooper | 2 | -0/+8 | |
| This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291 | |||||
| 2017-11-20 | Add simple spacebar panning setting for 2D editor | Ricardo Maes | 2 | -1/+12 | |
| 2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron | 5 | -4/+59 | |
| # Conflicts: # servers/visual/visual_server_scene.h | |||||
| 2017-11-20 | Visual fixes | Daniel J. Ramirez | 13 | -38/+24 | |
| Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs | |||||
| 2017-11-20 | Add "New Folder.." to right mouse button click on project fileslist panel ↵ | Dmitry Koteroff | 3 | -0/+18 | |
| _WHEN_ no any file/folder is under mouse cursor. | |||||
| 2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | 32 | -230/+935 | |
| - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||||
| 2017-11-20 | bullet cast_motion: reordered null check | muiroc | 1 | -3/+3 | |
| 2017-11-20 | Fixed runtime EDITOR_DEFs being dropped. | Daniel J. Ramirez | 2 | -8/+8 | |
| 2017-11-20 | fix linux crash in _update_scene_tabs | Ian | 1 | -1/+3 | |
| 2017-11-20 | [GDNative] add a way to register call types | Karroffel | 4 | -3/+16 | |
| 2017-11-20 | [GDNative] removed static linking fields | Karroffel | 2 | -41/+3 | |
| 2017-11-20 | Revert "Added loop_begin and loop_end to OggVorbisStream" | Juan Linietsky | 3 | -72/+22 | |
| 2017-11-20 | Make old scenes readable again | Juan Linietsky | 1 | -1/+1 | |
| 2017-11-20 | Fixes a double class registering error | Gilles Roudiere | 1 | -2/+0 | |
| 2017-11-20 | [GDNative] removed godot_string_c_str | Karroffel | 3 | -13/+0 | |
| 2017-11-20 | [GDNative] loading error and version error procs | Karroffel | 4 | -14/+49 | |
| 2017-11-20 | Basis accepts Vector3 as constructor argument. | Chip Collier | 1 | -0/+1 | |
| 2017-11-20 | Update AUTHORS and DONORS list | Rémi Verschelde | 2 | -11/+41 | |
| New contributors added as AUTHORS: @AndreaCatania, @sheepandshepherd, @poke1024, @DmitriySalnikov, @ianb96, @hoelzl, @mhilbrunner, @n-pigeon. [ci skip] | |||||
| 2017-11-20 | Fix TextEdit::cursor_set_line bindings | Rémi Verschelde | 1 | -1/+1 | |
| As spotted by @neikeq - fixes #13068. | |||||
| 2017-11-20 | Add close other tabs to Script Editor | sersoong | 2 | -1/+39 | |
| 2017-11-20 | Few fixes for asset store browser | Chaosus | 1 | -15/+28 | |
| 2017-11-20 | EditorSettings: Dehardcode major in config file name | Rémi Verschelde | 1 | -1/+1 | |
| It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988, forgetting that Windows would still use the same path and thus conflict with 2.1 (contrarily to macOS and Linux). | |||||
| 2017-11-20 | Set android 'compileSdkVersion' to 24 | Konstantin Zaitsev | 1 | -1/+1 | |
| 2017-11-20 | Change editor_settings.tres to editor_settings-3.tres | sersoong | 1 | -1/+1 | |
| 2017-11-19 | Ability to change indirect light energy. | Juan Linietsky | 5 | -4/+10 | |
| 2017-11-20 | Fix the prevention for sliding on slopes in the 2d version of move_and_slide | Eric Wiltfang | 1 | -1/+4 | |
| Done by using the same method the 3d counterpart uses. Fixes #13063. | |||||
| 2017-11-20 | Rename the version's "revision" to "build" | Rémi Verschelde | 5 | -12/+12 | |
| That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable. | |||||
| 2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | 15 | -31/+28 | |
| Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||||
| 2017-11-20 | Export boot splash and add custom HTML file option in HTML5 export | Leon Krause | 1 | -12/+56 | |
| 2017-11-19 | Fix Regression: running current scene (unsaved) will ask for main scene | Marcin Zawiejski | 1 | -1/+1 | |
