aboutsummaryrefslogtreecommitdiff
path: root/platform/javascript/api/javascript_eval.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-11-21Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generationEmmanuel Leblond1-10/+18
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov23-241/+411
Performance is around the same as using pure set() through GDScript.
2017-11-21Set gravity on change body modeAndreaCatania1-0/+2
Fixes #13140
2017-11-21Proper GDNative export on AndroidRuslan Mustakov3-51/+97
2017-11-21Revert this change, we need to export symbols on the library sideBastiaan Olij1-1/+1
2017-11-21Fix invalid scrollChaosus1-1/+4
2017-11-21Return and repair file loggingRuslan Mustakov19-81/+60
And make it configurable, too.
2017-11-21Preserve duplicate signal flagsChaosus1-1/+1
2017-11-21Native pan and zoom for macOSBernhard Liebl21-132/+548
2017-11-21Add bsearch and bsearch_custom to Arraypoke10247-0/+110
2017-11-21Fix loop of scene tabs updatesRémi Verschelde1-1/+2
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
2017-11-21Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff2-2/+8
Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name.
2017-11-20Add extra link tags for editor helpGeorge Marques1-13/+32
Now [member], [enum], and [signal] tags give links to their respective definitions.
2017-11-20Fix extra separator in filesystem dock right click menuMillionOstrich1-3/+3
Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item.
2017-11-20Fixed not being able to use the "Open a Directory" dialog with the "Default ↵Michael Alexsander Silva Dias1-1/+1
Export Path" setting.
2017-11-21Added "Show in Explorer" besides "New Folder" to popup which appear when ↵Dmitry Koteroff1-5/+6
clicked anywhere on the files list (when no files under mouse cursor) Small fix
2017-11-20Bump version to 3.0-beta a.k.a. *feature freeze*Rémi Verschelde1-1/+1
*Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features
2017-11-20Fix size mismatch in _compress_etcMillionOstrich1-6/+8
Use j for inner loop
2017-11-20Add cartesian to polar conversion functionspablotato7-22/+132
2017-11-20Allow to extends constant variablesanikoyes2-9/+51
2017-11-20Fix file extensions persisting in file dialog after exportRobbie Cooper2-0/+8
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
2017-11-20Add simple spacebar panning setting for 2D editorRicardo Maes2-1/+12
2017-11-20Implement per-instance custom bounding boxMarc Gilleron5-4/+59
# Conflicts: # servers/visual/visual_server_scene.h
2017-11-20Visual fixesDaniel J. Ramirez13-38/+24
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs
2017-11-20Add "New Folder.." to right mouse button click on project fileslist panel ↵Dmitry Koteroff3-0/+18
_WHEN_ no any file/folder is under mouse cursor.
2017-11-21Allow configuring iOS exportRuslan Mustakov32-230/+935
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20bullet cast_motion: reordered null checkmuiroc1-3/+3
2017-11-20Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez2-8/+8
2017-11-20fix linux crash in _update_scene_tabsIan1-1/+3
2017-11-20[GDNative] add a way to register call typesKarroffel4-3/+16
2017-11-20[GDNative] removed static linking fieldsKarroffel2-41/+3
2017-11-20Revert "Added loop_begin and loop_end to OggVorbisStream"Juan Linietsky3-72/+22
2017-11-20Make old scenes readable againJuan Linietsky1-1/+1
2017-11-20Fixes a double class registering errorGilles Roudiere1-2/+0
2017-11-20[GDNative] removed godot_string_c_strKarroffel3-13/+0
2017-11-20[GDNative] loading error and version error procsKarroffel4-14/+49
2017-11-20Basis accepts Vector3 as constructor argument.Chip Collier1-0/+1
2017-11-20Update AUTHORS and DONORS listRémi Verschelde2-11/+41
New contributors added as AUTHORS: @AndreaCatania, @sheepandshepherd, @poke1024, @DmitriySalnikov, @ianb96, @hoelzl, @mhilbrunner, @n-pigeon. [ci skip]
2017-11-20Fix TextEdit::cursor_set_line bindingsRémi Verschelde1-1/+1
As spotted by @neikeq - fixes #13068.
2017-11-20Add close other tabs to Script Editorsersoong2-1/+39
2017-11-20Few fixes for asset store browserChaosus1-15/+28
2017-11-20EditorSettings: Dehardcode major in config file nameRémi Verschelde1-1/+1
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988, forgetting that Windows would still use the same path and thus conflict with 2.1 (contrarily to macOS and Linux).
2017-11-20Set android 'compileSdkVersion' to 24Konstantin Zaitsev1-1/+1
2017-11-20Change editor_settings.tres to editor_settings-3.tressersoong1-1/+1
2017-11-19Ability to change indirect light energy.Juan Linietsky5-4/+10
2017-11-20Fix the prevention for sliding on slopes in the 2d version of move_and_slideEric Wiltfang1-1/+4
Done by using the same method the 3d counterpart uses. Fixes #13063.
2017-11-20Rename the version's "revision" to "build"Rémi Verschelde5-12/+12
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable.
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde15-31/+28
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-20Export boot splash and add custom HTML file option in HTML5 exportLeon Krause1-12/+56
2017-11-19Fix Regression: running current scene (unsaved) will ask for main sceneMarcin Zawiejski1-1/+1