| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-03-22 | Fix several in-class initialization clang warning | Marcelo Fernandez | 7 | -9/+18 | |
| 2018-03-21 | Fix missing const in CapsuleShapeSW::get_area | Marcelo Fernandez | 1 | -1/+1 | |
| 2018-03-21 | [DOCS] minor ParticlesMaterial docs fix Linear -> Radial | Poommetee Ketson | 1 | -1/+1 | |
| 2018-03-21 | Prevent android to split-screen | Xavier Sellier | 1 | -1/+2 | |
| 2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 37 | -73/+73 | |
| 2018-03-21 | Add --print-fps option to output FPS to stdout | Rémi Verschelde | 2 | -4/+15 | |
| Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess. | |||||
| 2018-03-20 | Updated thekla_atlas to support arm64 | Brigham Henry Keys | 2 | -4/+9 | |
| 2018-03-20 | Fix getting Android device information | volzhs | 1 | -2/+8 | |
| Fix #17644 | |||||
| 2018-03-20 | Add RWLockDummy for NO_THREADS builds | Leon Krause | 7 | -25/+30 | |
| 2018-03-19 | Fix crash in `canvas_item_add_polyline` when passing more points than colors | robfram | 1 | -4/+8 | |
| When `p_points.size() > p_colors.size()`, it crashed with invalid array access to `p_colors`. Also, when `p_colors` was an empty `Vector` it crashed due a missing `else` checking the `size` condition, as the code handling that special case exists. This PR fixes the missing `else` for `p_colors.size == 0` and, following the `canvas_item_add_multiline` spirit, it only uses the first color for the whole polyline if points and colors differ in size. Fix #17621. | |||||
| 2018-03-19 | Fix mono build properly! | PJB3005 | 1 | -1/+1 | |
| Fixes the mistake I made in #17603 to make it require Python > 3.6. | |||||
| 2018-03-19 | Fix oversampled font artifacts after resize | Ruslan Mustakov | 1 | -3/+3 | |
| Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173. | |||||
| 2018-03-19 | Fix possible crash when audio channels change | Marcelo Fernandez | 2 | -11/+33 | |
| 2018-03-19 | Implement OS_OSX::execute | bruvzg | 2 | -0/+50 | |
| 2018-03-19 | Fix animation length from glTF not correctly set | Pedro J. Estébanez | 1 | -4/+3 | |
| 2018-03-19 | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | 1 | -3/+11 | |
| Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | |||||
| 2018-03-18 | Mono: Runtime main args and assembly search fixes | Ignacio Etcheverry | 2 | -15/+42 | |
| - Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment. - Continue to search the assembly in the rest of the search locations if loading it from one of them failed. | |||||
| 2018-03-18 | Fixes wrong calculation of gridcontainer's children size | Gilles Roudiere | 1 | -2/+2 | |
| 2018-03-18 | Disable Emscripten assertions in release_debug builds | Leon Krause | 1 | -1/+2 | |
| The messages generated by some assertions can be confusing to users. | |||||
| 2018-03-18 | Fix listing files inside directory in pack file | Pedro J. Estébanez | 1 | -1/+5 | |
| When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed. Fixes #15801. Helps with #16798. | |||||
| 2018-03-18 | Improve Input.is_action_just_* docs. | Pieter-Jan Briers | 1 | -2/+3 | |
| More clarification. | |||||
| 2018-03-18 | Fix saving unmodified scenes and resources | robfram | 1 | -1/+7 | |
| When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025. | |||||
| 2018-03-18 | Fix Mono builds with Python 3. | Pieter-Jan Briers | 1 | -1/+1 | |
| A subprocess call wasn't specifying an encoding, so this gave a TypeError in Python 3. | |||||
| 2018-03-17 | Fixed small typo in the "InstancePlaceholder" doc. | Michael Alexsander Silva Dias | 1 | -1/+1 | |
| 2018-03-17 | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | 2 | -67/+80 | |
| 2018-03-16 | Open textfile in textmode | ShyRed | 1 | -1/+1 | |
| Open mapping files in textmode as they are textfiles. | |||||
| 2018-03-16 | Fix typo in engine.js | Leon Krause | 1 | -2/+2 | |
| 2018-03-16 | [DOCS] Node: Remove duplicate information | Max Hilbrunner | 1 | -1/+1 | |
| 2018-03-16 | SCons: properly close files when reading controller mappings | Rémi Verschelde | 2 | -6/+6 | |
| Fixup to #17296. | |||||
| 2018-03-16 | InterpolatedCamera: use internal_process | Poommetee Ketson | 1 | -4/+4 | |
| 2018-03-15 | [DOCS] Node: Networking updates, fix outdated and missing docs | mhilbrunner | 1 | -30/+52 | |
| 2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | 4 | -2/+33 | |
| Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||||
| 2018-03-15 | Fix MinGW cross-build | bruvzg | 1 | -2/+3 | |
| 2018-03-15 | Hinted shader uniforms can have a default value | JFonS | 1 | -20/+21 | |
| 2018-03-15 | Fix script template on `_ready` behavior | Poommetee Ketson | 1 | -1/+1 | |
| 2018-03-15 | Added missing import BoolVariable | Bastiaan Olij | 2 | -2/+3 | |
| Didn't like the missing BoolVariable :) | |||||
| 2018-03-15 | Fix debugger_stdout_settings being ignored | Bernhard Liebl | 1 | -13/+13 | |
| 2018-03-15 | Check only for WebGL 1.0, move test to HTML file | Leon Krause | 3 | -23/+32 | |
| Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there. | |||||
| 2018-03-14 | Add brief description | Brylie Christopher Oxley | 1 | -0/+1 | |
| 2018-03-14 | Fix mismatch between Color.h and Color.from_hsv() | Bernhard Liebl | 1 | -0/+4 | |
| 2018-03-14 | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | 2 | -4/+17 | |
| now, allowing to yield for completion of a function with more than one yield inside. | |||||
| 2018-03-14 | SCons: Fix running 'scons' without platform argument | Rémi Verschelde | 1 | -106/+104 | |
| The cache and progress logic assumed the 'env' to be defined, but it is only when the selected platform is in the supported list. Fixes #17497. | |||||
| 2018-03-14 | Dist: Fix Linux desktop file launch argument | Rémi Verschelde | 1 | -1/+1 | |
| 2018-03-13 | [DOCS] Environment: Whitespace fixes | Max Hilbrunner | 1 | -3/+4 | |
| 2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | 1 | -1/+3 | |
| 2018-03-13 | [DOCS] Input | Max Hilbrunner | 1 | -3/+24 | |
| 2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | 2 | -11/+16 | |
| 2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | 1 | -0/+2 | |
| 2018-03-13 | Fix a potential bug hinted by clang | Bojidar Marinov | 1 | -4/+4 | |
| 2018-03-13 | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | 8 | -5/+70 | |
