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2018-04-27CSG Support for Godot!Juan Linietsky18-42/+4715
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-27Fix use64 used without being initializedMarcelo Fernandez2-1/+1
2018-04-27Fixed stylebox crashsersoong1-1/+5
2018-04-26Numerous changes to the Animation Editor.Michael Alexsander Silva Dias2-8/+20
2018-04-26Adds shortcuts for zooming in the 2D editorGilles Roudiere1-2/+5
2018-04-25Add option to link mono statically on WindowsIgnacio Etcheverry1-14/+28
2018-04-25Fixed (minor) typo in CapsuleShape2D doc pageHoratioZEDU1-1/+1
2018-04-24Mono: Fix '!t' error messages when generating bindingsIgnacio Etcheverry1-1/+1
This error wasn't affecting the bindings generation process.
2018-04-24Mono: Do not spam script class not found errorIgnacio Etcheverry1-10/+9
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24Mono: Fix crash on script load if the scripts domain isn't loadedIgnacio Etcheverry1-6/+14
2018-04-24Fix Node2D::global_position to have Vector2 typeRuslan Mustakov1-1/+1
2018-04-23Fix AnimationPlayer edited scene bugPeter Folkins1-1/+0
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio39-200/+200
2018-04-22Add detail to doc for add_surface_from_arrays (#17911)GaryO1-3/+7
Includes review comments from #17911 from @cbscribe and @Noshyaar
2018-04-22[DOCS] Add note that Pool*Arrays are passed by value (#18340)krogank97-7/+7
2018-04-22[DOCS] Popup.popup_exclusive descriptionhomer6661-0/+1
2018-04-21Fixes a typo in the VisualServer.canvas_item_add_set_transform docs.Pieter-Jan Briers1-1/+1
2018-04-20[DOCS] add HTTPRequest.request return valuesPoommetee Ketson2-1/+3
2018-04-19Docs update for several classesCraigory V Coppola8-0/+10
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar, ScrollContainer and SplitContainer
2018-04-19Provide error details when in-app purchase failsRuslan Mustakov3-13/+14
2018-04-19Fixed context menu TTR bugssersoong2-13/+13
2018-04-19Enable DynamicFont oversampling by defaultHugo Locurcio1-2/+2
This results in a better DynamicFont appearance when scaled, which is especially noticeable when using the `2d` scaling mode.
2018-04-18Fix some Coverity warnings in String APIRémi Verschelde3-29/+13
- StringName::StringName(const StringName &p_name) Non-static class member _data is not initialized in this constructor nor in any functions that it calls. - StringName::_Data() Non-static class member idx is not initialized in this constructor nor in any functions that it calls. - String::num_uint64(...) This less-than-zero comparison of an unsigned value is never true. n % base < 0UL. - String::hex_to_int(...) and String::hex_to_int64(...) Execution cannot reach this statement (deadcode)
2018-04-18Fixes left/up axis not mappable as actionsGilles Roudiere2-3/+4
2018-04-18Set default file name for exported projectsPeter Folkins1-0/+4
2018-04-18Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus2-0/+10
2018-04-18Fix case mismatch check on WindowsRémi Verschelde1-9/+12
@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style.
2018-04-18Add a macro to deprecate methodsJuan Linietsky1-0/+10
2018-04-18Test and warn of case mismatch on WindowsJuan Linietsky1-0/+18
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-17Fix crash resulting from bad month check in core_bind.cppBojidar Marinov1-7/+7
Also, make it clear that day is 0-based. This might cause very slight differcies in existing games. Fixes #18221
2018-04-17Fix typos in shader_language.cppPoommetee Ketson1-3/+3
2018-04-17add string trim_prefix trim_suffix lstrip and rstrip methodsbosak4-0/+100
2018-04-17Ability to change path color with self modulatevolzhs1-1/+2
Fix #18164
2018-04-17#18051: Fix indentation issues introduced during clean upXavier Cho6-16/+16
2018-04-17#18051: Do not use `var` in a for-loop, or where type is not obviousXavier Cho7-22/+22
2018-04-17#18051: Use common name for Color type argumentXavier Cho1-5/+5
2018-04-17#18051: Remove redundant verbatim prefixesXavier Cho2-3/+3
2018-04-17#18051: Use default parameter valueXavier Cho1-1/+1
2018-04-17#18051: Use array initializer when applicableXavier Cho1-4/+2
2018-04-17#18051: Remove redundant parenthesisXavier Cho13-91/+94
2018-04-17#18051: Remove unnecessary variable assignmentsXavier Cho5-11/+7
2018-04-17#18051: Use 'var' when applicableXavier Cho14-109/+109
2018-04-17#18051: Remove redundant casts and 'using', 'else', 'this' statementsXavier Cho19-281/+211
2018-04-17Remove duplicated declaration of RoundToInt() from MathfXavier Cho1-5/+0
2018-04-16Allow actions to provide an analog valueGilles Roudiere12-126/+274
2018-04-16Fix names of Variant operatorsGeorge Marques1-1/+2
2018-04-16Add descriptions for GroupCall flagsbncastle1-0/+4
Add descriptions for GroupCall flags
2018-04-16Fix error spam with Sprite has compressed texturevolzhs1-0/+3
Fix #18177
2018-04-16Fix index out of size error on Imagevolzhs1-0/+21
Fix #18229
2018-04-16Fix Android input source checksRuslan Mustakov1-2/+2
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device.