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2018-01-02Some fixes to improve precision and speed on Android. Fixes precision issues ↵Juan Linietsky2-2/+12
on Mali and PowerVR.
2018-01-02Improve : ease of use TileSet Editordamarindra2-13/+57
2018-01-01Make GDNative DLLs work on UWPGeorge Marques5-2/+65
2018-01-01Update copyright statements to 2018Rémi Verschelde1647-3310/+3309
Happy new year to the wonderful Godot community!
2018-01-01Mono: Change BindingsGenerator singleton to avoid StringName leaksIgnacio Etcheverry4-18/+30
2018-01-01Mono: Script lifetime fixesIgnacio Etcheverry7-40/+89
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2017-12-31Move Project Manager favorite icon back to center.Ryan Stein1-1/+1
2017-12-31Updated timer docsAndrew Silver1-4/+6
2018-01-01Copy resource with specific extensionvolzhs1-1/+2
Fix #15169
2017-12-31Improve LTO build with MSVCGeorge Marques1-1/+5
2017-12-30change float to bool as correct typefirefly24421-1/+1
2017-12-30fix typo in switch statementfirefly24421-1/+1
2017-12-30prevent strings from being evaluated to just "true"firefly24421-1/+1
2017-12-30Various fixes for 2d polygon editorBernhard Liebl1-48/+62
Fixes issues 15096, 15097 Fixes various other Line2D edit issues Fixes previous outline Fixes retina support
2017-12-30Bind SceneTree::set_quit_on_go_back() to gdscriptvolzhs1-0/+1
Fix #15189
2017-12-29Editor: Respect -w command line flag.Andreas Haas1-2/+4
2017-12-29Fixed wrong highlighted line when erroring and using single-line comments, ↵binbitten1-0/+1
fixes #15167
2017-12-29avoid error on setting skeleton from transform changedJuan Linietsky1-0/+3
2017-12-29Missing transform notification for Skeleton.Juan Linietsky1-0/+1
2017-12-29Use a different approach to update skeletons when transform changesJuan Linietsky2-3/+17
2017-12-29Update the skeleton on transformJuan Linietsky1-0/+3
2017-12-29Fix Tween follow not workingvolzhs1-45/+38
Fix regression from 7609efe7571733a38a4c372d9c69ea9c71601936
2017-12-29Delete AudioServer buses after driver shutdownBernhard Liebl1-4/+4
2017-12-29Only send editor "settings_changed" if actually changed.Bernhard Liebl1-6/+19
2017-12-29Mono: Bindings no longer relie on DocData for accessorsIgnacio Etcheverry1-49/+48
2017-12-28Fix AnimationPlayer redundantly signaling finishPedro J. Estébanez2-8/+14
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case. The bug was a side effect of 2d2467c0ff8ba05f492cefef3adbcd5513bbd8dd.
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky3-151/+171
this case), fixes #13393
2017-12-28Autotile Enhancementdamarindra2-63/+246
2017-12-28Fix unindent (shift-tab) on column 0 and moreBernhard Liebl1-13/+31
2017-12-28Double-click word selection for RichTextLabel (i.e. docs)Bernhard Liebl5-38/+75
2017-12-28Added layer and mask in the gridmap nodeAndreaCatania2-0/+96
2017-12-28Remove some lagginess from TextEdit's smooth scrollingBernhard Liebl1-4/+19
2017-12-28Respect text editor highlighting color changesvolzhs5-169/+133
Fix #14838
2017-12-29Fix TreeItem cell text alignmentyanorax1-2/+2
2017-12-27Restore the behavior of Spatial rotations recently changed in c1153f5.tagcup6-56/+138
That change was borne out of a confusion regarding the meaning of "local" in #14569. Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system. This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself. To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs. This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale. This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27Update TileMap doc descriptions for update_bitmask_area/regionAndrew Thomas1-0/+3
2017-12-27More exact picking for canvas editorBernhard Liebl31-46/+345
2017-12-27Fix crash in StringBuffer::append()Bernhard Liebl1-1/+1
2017-12-27Reimport now checks source path changes and imported files and their md5, ↵Juan Linietsky3-4/+74
fixes #14728
2017-12-27Changes to the Project Manager's New Project/Export dialogs.Michael Alexsander Silva Dias1-49/+87
2017-12-27Minor style fixes for editor helpDaniel J. Ramirez1-0/+5
2017-12-27Support KEY_UP and KEY_DOWN in LineEditBernhard Liebl1-0/+12
2017-12-27Make filesystem search case-insensitiveWilhem Barbier1-2/+2
2017-12-27Fix infinite loop introduced by 6f3486c4 on tiling windows managersGuilherme Silva2-2/+50
2017-12-27Fix Rect2::distance_to() not returning 0Bernhard Liebl1-6/+15
2017-12-26Warn about funcref creationBernhard Liebl1-1/+1
2017-12-27Fix text editor status fontvolzhs1-7/+8
mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd
2017-12-27[DOCS] PhysicsDirectSpaceState enhancementshomer6662-28/+28
2017-12-26fix indent selection crashIan1-10/+8
2017-12-27[DOCS] Physics2DDirectSpaceStatehomer6661-31/+30