| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson | 2 | -0/+6 | |
| Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size. | |||||
| 2018-03-31 | Fix UpdatePowerInfo method implementation in PowerIphone class | Igors Vaitkus | 1 | -1/+1 | |
| 2018-03-31 | [GDNative] fixed issue with library unloading order | karroffel | 1 | -13/+25 | |
| 2018-03-31 | [GDNative] added GDCALLINGCONV to instance binding functions | karroffel | 1 | -3/+3 | |
| 2018-03-30 | Added missing end points for brief descriptions in the docs. | Michael Alexsander Silva Dias | 9 | -9/+9 | |
| 2018-03-30 | README: Use HTTPS URL for image. (#17851) | Maxwell Paul Brickner | 1 | -1/+1 | |
| Updated links to use https when possible to avoid redirects. | |||||
| 2018-03-30 | [DOCS] Some content for InterpolatedCamera | Mel Collins | 1 | -0/+7 | |
| 2018-03-30 | Implement missing navgiation polygon debugging in tilemap | Benedikt Bär | 1 | -0/+55 | |
| 2018-03-30 | [DOCS] Typo fix for CollisionShape[2D] | mhilbrunner | 2 | -2/+2 | |
| 2018-03-30 | Fix bug in HTML5 HTTPClient. | Fabio Alessandrelli | 1 | -1/+1 | |
| The URL parameter already has a slash, adding an extra one results in an invalid resource path | |||||
| 2018-03-29 | WASAPI driver will now resample when the device rate != audio/mix_rate | Marcelo Fernandez | 1 | -4/+13 | |
| 2018-03-29 | Fix UWP build after #17194 | Fabio Alessandrelli | 1 | -0/+2 | |
| `uwp/detect.py` was not setting the `env.msvc` variable to true causing scons to pass wrong arguments to `msvc` (using `clang/gcc` options) which in turn break the build due to `-Werror=return-type` not being recognized by ms compiler. | |||||
| 2018-03-29 | [Docs] fix typos | Poommetee Ketson | 2 | -8/+8 | |
| 2018-03-29 | Detect and configure JavaScript build per Emscripten configuration file | Leon Krause | 1 | -5/+15 | |
| 2018-03-28 | [DOCS] Node & PackedScene (#17833) | Max Hilbrunner | 2 | -2/+9 | |
| * [DOCS] Node: SceneSaver -> PackedScene * [DOCS] PackedScene: Code example, resolve TODO | |||||
| 2018-03-28 | [DOCS] Generic6DOFJoint fixes | Max Hilbrunner | 1 | -7/+7 | |
| 2018-03-28 | Fix IPhone and OSX cross compilation | Fabio Alessandrelli | 3 | -2/+8 | |
| 2018-03-28 | Enable snapping in 2D when control key pressed | Chaosus | 1 | -9/+11 | |
| 2018-03-26 | Simplify CanvasItemEditor anchor drag logic | Wilson E. Alvarez | 1 | -12/+12 | |
| 2018-03-26 | Refactor JavaScript platform build script | Leon Krause | 9 | -218/+105 | |
| 2018-03-26 | Added wrap functions to C# | Chaosus | 1 | -0/+12 | |
| 2018-03-25 | Added the "GLES2" option for the video-driver in the terminal help. | Michael Alexsander Silva Dias | 1 | -1/+1 | |
| 2018-03-24 | Fix mono basis GetEuler bug and marshalling/unmarshalling | Carter Anderson | 2 | -86/+110 | |
| 2018-03-24 | Fix bug added in PR#17589. Resources couldn't be saved to files | robfram | 1 | -4/+2 | |
| This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles! | |||||
| 2018-03-23 | Overhaul the display scaling editor settings | Hugo Locurcio | 3 | -26/+78 | |
| This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | |||||
| 2018-03-23 | Revert "Implement OS_OSX::execute" | bruvzg | 2 | -50/+0 | |
| This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65. | |||||
| 2018-03-22 | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | 13 | -289/+471 | |
| Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | |||||
| 2018-03-22 | Fix for clang warning at distance_to | Marcelo Fernandez | 1 | -1/+1 | |
| 2018-03-22 | Fix dragging window from non-retina to retina display. | bruvzg | 1 | -0/+1 | |
| 2018-03-22 | Fix several in-class initialization clang warning | Marcelo Fernandez | 7 | -9/+18 | |
| 2018-03-21 | Fix missing const in CapsuleShapeSW::get_area | Marcelo Fernandez | 1 | -1/+1 | |
| 2018-03-21 | Fix compressor audio effect sidechain selection | Benedikt Bär | 1 | -1/+1 | |
| 2018-03-21 | Prevented external editor from running multiple times | Ivan Vodopiviz | 1 | -1/+2 | |
| Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes. | |||||
| 2018-03-21 | [DOCS] minor ParticlesMaterial docs fix Linear -> Radial | Poommetee Ketson | 1 | -1/+1 | |
| 2018-03-21 | Prevent android to split-screen | Xavier Sellier | 1 | -1/+2 | |
| 2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 37 | -73/+73 | |
| 2018-03-21 | Add --print-fps option to output FPS to stdout | Rémi Verschelde | 2 | -4/+15 | |
| Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess. | |||||
| 2018-03-20 | Updated thekla_atlas to support arm64 | Brigham Henry Keys | 2 | -4/+9 | |
| 2018-03-20 | add option to invert y-axis | Julien CATINEAU | 2 | -2/+13 | |
| 2018-03-20 | Fix getting Android device information | volzhs | 1 | -2/+8 | |
| Fix #17644 | |||||
| 2018-03-20 | Add RWLockDummy for NO_THREADS builds | Leon Krause | 7 | -25/+30 | |
| 2018-03-19 | Fix crash in `canvas_item_add_polyline` when passing more points than colors | robfram | 1 | -4/+8 | |
| When `p_points.size() > p_colors.size()`, it crashed with invalid array access to `p_colors`. Also, when `p_colors` was an empty `Vector` it crashed due a missing `else` checking the `size` condition, as the code handling that special case exists. This PR fixes the missing `else` for `p_colors.size == 0` and, following the `canvas_item_add_multiline` spirit, it only uses the first color for the whole polyline if points and colors differ in size. Fix #17621. | |||||
| 2018-03-19 | Fix mono build properly! | PJB3005 | 1 | -1/+1 | |
| Fixes the mistake I made in #17603 to make it require Python > 3.6. | |||||
| 2018-03-19 | Fix oversampled font artifacts after resize | Ruslan Mustakov | 1 | -3/+3 | |
| Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173. | |||||
| 2018-03-19 | Fix possible crash when audio channels change | Marcelo Fernandez | 2 | -11/+33 | |
| 2018-03-19 | Implement OS_OSX::execute | bruvzg | 2 | -0/+50 | |
| 2018-03-19 | Fix animation length from glTF not correctly set | Pedro J. Estébanez | 1 | -4/+3 | |
| 2018-03-19 | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | 1 | -3/+11 | |
| Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | |||||
| 2018-03-18 | Mono: Runtime main args and assembly search fixes | Ignacio Etcheverry | 2 | -15/+42 | |
| - Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment. - Continue to search the assembly in the rest of the search locations if loading it from one of them failed. | |||||
| 2018-03-18 | Fixes wrong calculation of gridcontainer's children size | Gilles Roudiere | 1 | -2/+2 | |
