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- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
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fixes #15167
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this case), fixes #13393
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fixes #14728
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mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd
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fix #13976
It's not tested, so please test.
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fixes #14012
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files, closes #14431
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useful. Fixes #14526.
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#14569
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Windows-only.
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-Disabled Opus, implementation is wrong.
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- Switch to PascalCase for constants names
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