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2018-01-26Bullet: allow unbundling only if > 2.87Rémi Verschelde2-6/+6
Looks like we are using cutting edge methods which are not even if the current stable 2.87.
2018-01-26Mono: Don't defer call to dispose queue objects when finalizing domainIgnacio Etcheverry1-5/+7
It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-25Mono: Fix NodePath and RID bindingsIgnacio Etcheverry4-43/+141
2018-01-25i18n: Sync translations with WeblateRémi Verschelde3-131/+138
2018-01-25Dist: Update manpage and macOS version stringRémi Verschelde2-9/+12
2018-01-25Fix shortcut conflictRazah1-6/+3
fix https://github.com/godotengine/godot/issues/16054 The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25Remove duplicate "autoplay" propertyBojidar Marinov1-7/+0
Part of #16051
2018-01-25Disable OpenSSL module in HTML5 platform by defaultLeon Krause1-0/+5
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde69-78/+78
2018-01-25doc: Sync with current sourceRémi Verschelde487-489/+489
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-24Fix mixed use of tabs and spacesKurtis Harms1-3/+3
2018-01-25Fix VisualServer.free conflicting with Object.freeMarc Gilleron1-1/+1
2018-01-24removed debug printAriel Manzur1-1/+0
2018-01-24- Improves portability in joystick buttons enumAriel Manzur3-10/+17
- Fixes linking bug in modules split library
2018-01-25maximum recent files increment fixRazah1-1/+1
2018-01-24Update AUTHORS listRémi Verschelde1-1/+3
Adds @Nutriz and @nounoursheureux.
2018-01-24doc: Sync with current sourceRémi Verschelde1-3/+3
2018-01-24i18n: Sync translations with WeblateRémi Verschelde12-957/+885
2018-01-24Silence verbose stderr info message on X11Rémi Verschelde1-1/+1
2018-01-24Fix bug in color docChaosus1-2/+1
2018-01-24Improved stabilization of ray shape in BulletAndrea Catania1-3/+10
2018-01-24Rotate Control node with respecting pivot offsetvolzhs1-2/+2
2018-01-24Fix HTML5 JS API setResizeCanvasOnStartLeon Krause1-8/+3
2018-01-24Fix CSharpInstance::call not initializing CallErrorIgnacio Etcheverry1-2/+7
2018-01-23Print FPS setting now only prints the game FPSZephilinox1-1/+1
2018-01-23update signals' MethodInfo in TweenPaul Joannon1-3/+3
key is a NodePath, not a String
2018-01-23SignalAwaiter::_signal_callback was calling the thunk with a wrong pointerPaul Joannon2-2/+2
2018-01-22defend Path2D against a null curveTodd Ross1-1/+1
2018-01-23Rename Fixed Fps to Physics Fps on Project Settingsvolzhs1-1/+1
Fixes #15981
2018-01-22More precise description for is_visible_in_treePetePete19841-1/+1
2018-01-22Mono: Display opt-out warning in editor about WIP statusRémi Verschelde2-1/+93
This ensures that all users of the Mono flavour of Godot 3.0 are aware of its current shortcomings (no export, crashes and usability issues). The dialog is shown each time the editor is started, until the checkbox is disabled (i.e. until users will have actually read it). Fixes #15956.
2018-01-22RID cached class was wrong (mono)Paul Joannon1-1/+1
2018-01-22Copyright: replace tabs by 8 spacesPoommetee Ketson1-6/+6
2018-01-22Copyright: Add license info for bullet and Mozilla CA certsRémi Verschelde2-7/+387
2018-01-22Bump version to 3.0-rc3Rémi Verschelde1-1/+1
Jamais deux sans trois.
2018-01-22i18n: Fix typo in translation msgidRémi Verschelde46-92/+92
2018-01-22i18n: Sync translations with WeblateRémi Verschelde16-1254/+1300
2018-01-22Fix ObjectDB Instances still existPoommetee Ketson2-1/+6
``` WARNING: cleanup: ObjectDB Instances still exist! At: core/object.cpp:1989. Leaked Instance: VSeparator:13837 - Node Name: Leaked Instance: AutotileEditorHelper:13814 Orphan StringName: VSeparator Orphan StringName: AutotileEditorHelper StringName: 2 unclaimed string names at exit. ```
2018-01-21Fix typo in CollisionObject warningRémi Verschelde1-1/+1
2018-01-21I have no idea why this commit fixes #15392Juan Linietsky2-15/+12
2018-01-21attemp to fix #15743Mariano Suligoy1-2/+4
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl2-0/+22
2018-01-21fix GDMonoProperty::set_valuePaul Joannon1-1/+1
was calling getter and not setter should close #15387
2018-01-21GDScript: always call ResourceLoader::load() in non-completion modeBernhard Liebl1-1/+1
2018-01-20clarify OS.execute usage, add examplesTodd Ross1-1/+12
2018-01-21Hide only PluginScript in dialog boxEmmanuel Leblond1-2/+3
2018-01-20Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky1-14/+24
2018-01-20Fix horizontal scroll for windows platformbinbitten1-1/+1
2018-01-20Fix minor typo: it's -> itsYuri Chornoivan1-1/+1
2018-01-20fixed crash with StringBuilderkarroffel1-0/+3
When using a newly created StringBuilder then the as_string() method will crash when trying to free an allocated 0-sized chunk of memory. When 0 bytes get allocated with memnew_arr then a NULL pointer gets returned. When trying to free that pointer the programm will crash.