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2017-11-24Fix context menu of first node in a new scenesersoong1-1/+1
2017-11-24Allow to specify multiple resolution Android iconsRuslan Mustakov1-15/+42
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it ↵Ferenc Arn1-1/+1
is in GLSL. Fixes #13214.
2017-11-23Fixed not be able to unfold the last linePaulb231-1/+1
2017-11-23reduce static memory usagedragmz1-1/+1
fixes #13217
2017-11-23Removed shape marginAndreaCatania2-3/+4
2017-11-23Improved update for remote scene tree and remote object.geequlim2-14/+16
2017-11-23Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull ↵Sofox1-6/+10
request #12421
2017-11-23Space override scratching when body is add to worldAndreaCatania1-0/+1
Fixes #13182
2017-11-22Changed and added to the documentation for RemoteTransform and RemoteTransform2DTwistedTwigleg2-14/+40
2017-11-22Modified low processor sleep to 8000 and made it customizable (should be ↵Juan Linietsky3-1/+18
customizable for editor too)
2017-11-22change default propagation valueJuan Linietsky1-2/+2
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim4-5/+23
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22i18n: Add support for Serbin (Cyrillic) localeRémi Verschelde1-0/+2
[ci skip]
2017-11-22i18n: Sync translation templates with current sourceRémi Verschelde37-7071/+15975
[ci skip]
2017-11-22i18n: Sync translations with WeblateRémi Verschelde17-2099/+9201
Adds Serbian (Cyrillic) translation.
2017-11-22Make tween able to be used as before (without the need for ":...")Bojidar Marinov2-7/+12
Fixes #13174
2017-11-22Fix combatibility with older .scn filesBojidar Marinov2-3/+9
2017-11-21Node.duplicate(): instanced node's descendants' properties now updateWill Nations1-21/+43
w/ original's runtime values.
2017-11-21Mono: Use PascalCase in core types.Andreas Haas13-483/+483
2017-11-21code folding scrolling fixesianb961-18/+29
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania17-247/+123
2017-11-21Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.Michael Alexsander Silva Dias1-0/+9
2017-11-21Properly implement Basis constructor using Vector3 of Euler anglesRémi Verschelde2-12/+9
Fixes #13104.
2017-11-21Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generationEmmanuel Leblond1-10/+18
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov23-241/+411
Performance is around the same as using pure set() through GDScript.
2017-11-21Add explicit exception model flag for Visual C++Matthias Hoelzl1-0/+2
2017-11-21Set gravity on change body modeAndreaCatania1-0/+2
Fixes #13140
2017-11-21Fixes List<T>::insert_before/afterWill Nations1-0/+4
2017-11-21Proper GDNative export on AndroidRuslan Mustakov3-51/+97
2017-11-21Add Color.lightened and Color.darkened (like LESS.css or SASS)Kyle Van Berendonck3-0/+48
2017-11-21Revert this change, we need to export symbols on the library sideBastiaan Olij1-1/+1
2017-11-21Fix invalid scrollChaosus1-1/+4
2017-11-21Return and repair file loggingRuslan Mustakov19-81/+60
And make it configurable, too.
2017-11-21Preserve duplicate signal flagsChaosus1-1/+1
2017-11-21Native pan and zoom for macOSBernhard Liebl21-132/+548
2017-11-21Add bsearch and bsearch_custom to Arraypoke10247-0/+110
2017-11-21Fix loop of scene tabs updatesRémi Verschelde1-1/+2
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
2017-11-21Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff2-2/+8
Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name.
2017-11-20Add extra link tags for editor helpGeorge Marques1-13/+32
Now [member], [enum], and [signal] tags give links to their respective definitions.
2017-11-20Fix extra separator in filesystem dock right click menuMillionOstrich1-3/+3
Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item.
2017-11-20Fixed not being able to use the "Open a Directory" dialog with the "Default ↵Michael Alexsander Silva Dias1-1/+1
Export Path" setting.
2017-11-21Added "Show in Explorer" besides "New Folder" to popup which appear when ↵Dmitry Koteroff1-5/+6
clicked anywhere on the files list (when no files under mouse cursor) Small fix
2017-11-20Bump version to 3.0-beta a.k.a. *feature freeze*Rémi Verschelde1-1/+1
*Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features
2017-11-20Fix size mismatch in _compress_etcMillionOstrich1-6/+8
Use j for inner loop
2017-11-20Add cartesian to polar conversion functionspablotato7-22/+132
2017-11-20Allow to extends constant variablesanikoyes2-9/+51
2017-11-20Fix file extensions persisting in file dialog after exportRobbie Cooper2-0/+8
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
2017-11-20Add simple spacebar panning setting for 2D editorRicardo Maes2-1/+12
2017-11-20Implement per-instance custom bounding boxMarc Gilleron5-4/+59
# Conflicts: # servers/visual/visual_server_scene.h