| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-03-16 | Open textfile in textmode | ShyRed | 1 | -1/+1 | |
| Open mapping files in textmode as they are textfiles. | |||||
| 2018-03-16 | Fix typo in engine.js | Leon Krause | 1 | -2/+2 | |
| 2018-03-16 | [DOCS] Node: Remove duplicate information | Max Hilbrunner | 1 | -1/+1 | |
| 2018-03-16 | SCons: properly close files when reading controller mappings | Rémi Verschelde | 2 | -6/+6 | |
| Fixup to #17296. | |||||
| 2018-03-16 | InterpolatedCamera: use internal_process | Poommetee Ketson | 1 | -4/+4 | |
| 2018-03-15 | [DOCS] Node: Networking updates, fix outdated and missing docs | mhilbrunner | 1 | -30/+52 | |
| 2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | 4 | -2/+33 | |
| Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||||
| 2018-03-15 | Fix MinGW cross-build | bruvzg | 1 | -2/+3 | |
| 2018-03-15 | Hinted shader uniforms can have a default value | JFonS | 1 | -20/+21 | |
| 2018-03-15 | Fix script template on `_ready` behavior | Poommetee Ketson | 1 | -1/+1 | |
| 2018-03-15 | Added missing import BoolVariable | Bastiaan Olij | 2 | -2/+3 | |
| Didn't like the missing BoolVariable :) | |||||
| 2018-03-15 | Fix debugger_stdout_settings being ignored | Bernhard Liebl | 1 | -13/+13 | |
| 2018-03-15 | Check only for WebGL 1.0, move test to HTML file | Leon Krause | 3 | -23/+32 | |
| Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there. | |||||
| 2018-03-14 | Add brief description | Brylie Christopher Oxley | 1 | -0/+1 | |
| 2018-03-14 | Fix mismatch between Color.h and Color.from_hsv() | Bernhard Liebl | 1 | -0/+4 | |
| 2018-03-14 | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | 2 | -4/+17 | |
| now, allowing to yield for completion of a function with more than one yield inside. | |||||
| 2018-03-14 | SCons: Fix running 'scons' without platform argument | Rémi Verschelde | 1 | -106/+104 | |
| The cache and progress logic assumed the 'env' to be defined, but it is only when the selected platform is in the supported list. Fixes #17497. | |||||
| 2018-03-14 | Dist: Fix Linux desktop file launch argument | Rémi Verschelde | 1 | -1/+1 | |
| 2018-03-13 | [DOCS] Environment: Whitespace fixes | Max Hilbrunner | 1 | -3/+4 | |
| 2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | 1 | -1/+3 | |
| 2018-03-13 | [DOCS] Input | Max Hilbrunner | 1 | -3/+24 | |
| 2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | 2 | -11/+16 | |
| 2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | 1 | -0/+2 | |
| 2018-03-13 | Fix a potential bug hinted by clang | Bojidar Marinov | 1 | -4/+4 | |
| 2018-03-13 | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | 8 | -5/+70 | |
| 2018-03-13 | [DOCS] Net.MultiplayerEnet: List returned errors | Max Hilbrunner | 1 | -2/+2 | |
| 2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | 2 | -24/+12 | |
| 2018-03-13 | Enable SCons to autodetect Windows MSVC compiler | Gary Oberbrunner | 3 | -175/+228 | |
| SCons has good compiler detection logic for MSVC compilers. Up to now, Godot hasn't used it; it depends on passed-in OS environment vars from a specific Visual Studio cmd.exe windows. This makes it harder to build from a msys or cygwin shell. This change allows SCons to autodetect Visual Studio unless it sees VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for manual specification of compiler version, and uses the existing 'bits' arg to specify the target architecture. More detail could be added as desired. It also adds 'use_mingw' to always use mingw, even if Visual Studio is installed. That uses the existing mingw setup logic. If people are used to building Godot in a Visual Studio cmd window, this should not change the behavior in that case, since VCINSTALLDIR will be set in those windows. (However, note that you could now unset that var and build with any other MSVC version or target arch, even in that window.) I refactored much of platform/windows/detect.py during this, to simplify and clarify the logic. I also cleaned up a bunch of env var settings in windows/detect.py and SConstruct to use modern SCons idioms and simplify things. I suspect this will also enable using the Intel compiler on Windows, though that hasn't been tested. | |||||
| 2018-03-13 | fix iOS build - error due to GLES2 missing include (with the advice from ↵ | Yannick Le Duc | 1 | -0/+1 | |
| bruvzg[m] on irc) | |||||
| 2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | 5 | -0/+24 | |
| RasterizerGLES3 | |||||
| 2018-03-12 | Fix non working action names containing whitespaces | robfram | 2 | -5/+8 | |
| Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322 | |||||
| 2018-03-12 | Various ui tweaks for color picker | Bernhard Liebl | 2 | -5/+49 | |
| 2018-03-12 | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | 1 | -3/+8 | |
| 2018-03-11 | Fixes importing hdr files with extra header info | Jorn Van denbussche | 1 | -6/+10 | |
| 2018-03-11 | EditorNode: fix clicking ok keeps trying to save | Poommetee Ketson | 1 | -0/+3 | |
| 2018-03-11 | Fix column width on AutoLoad table on hidpi displays | Bernhard Liebl | 1 | -2/+2 | |
| 2018-03-11 | Properly closing all files in Python code | Viktor Ferenczi | 13 | -112/+142 | |
| 2018-03-11 | Show error icon at "Output" in case of errors | Bernhard Liebl | 3 | -4/+10 | |
| 2018-03-11 | Update TileMap when its TileSet changes | ShyRed | 2 | -3/+18 | |
| Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet. | |||||
| 2018-03-11 | expose Itemlist.is_anything_selected | Alexander Holland | 1 | -0/+2 | |
| 2018-03-10 | Implement line clipping for `TextureProgress` to avoid bad rendering due to ↵ | robfram | 1 | -16/+39 | |
| imprecise UV mapping Original code used a quick aproximation for simulating the correspondent texel in the `TextureProgress` texture as radial progress indicator. This lead to visualization errors. Changed it for a Liang-Barsky line clipping algorithm stripped to its minimum for this specific use case. Fix #17364. | |||||
| 2018-03-10 | Fix infinite loop in GridContainer layout | Gary Oberbrunner | 1 | -6/+6 | |
| I had a grid container and tried to set rect.min_height larger in the editor; that caused an infinite loop in GridContainer::_notification at line 118. The reason is max_index was being set to the *height* of the row, not the *index* of the row. So later when it tried to erase that row and try again, there was nothing to erase. I applied the same fix to the width code. | |||||
| 2018-03-10 | Update Sprite when Texture changes | ShyRed | 2 | -0/+25 | |
| Make Sprite monitor its Texture for changes and trigger an update when the sprite changes. | |||||
| 2018-03-10 | Avoid confusing traceback on attempting build without platform option | Viktor Ferenczi | 1 | -0/+1 | |
| A traceback is printed on invoking scons without the compulsory platform option. This is confusing, since the problem is not in the code. Fix is to explicitly exit from the build right after printing the error message, so the missing env variable cannot cause the traceback later. Fixes #17414 | |||||
| 2018-03-10 | Update preview on filesystem change | ShyRed | 1 | -0/+3 | |
| Check and recreate a file's preview, if it has changes to it in the filesystem. | |||||
| 2018-03-10 | Fixes infinite loop in GridContainer | Gilles Roudiere | 1 | -4/+4 | |
| 2018-03-10 | Fix broken hover/select coloring of keys in animation editor | Bernhard Liebl | 3 | -27/+32 | |
| 2018-03-10 | Fix wrong pan direction in animation player ui | Bernhard Liebl | 1 | -2/+2 | |
| 2018-03-10 | Fix invalid mix function overload | Chaosus | 1 | -1/+1 | |
| 2018-03-10 | Update Image format enumeration documentation | Neil Moore | 1 | -0/+35 | |
| Provides more information about each image format. | |||||
