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2017-12-18Fix installing export templates from fileOnur Aslan1-1/+1
3de20641f5690aba7551da5c592a79d44af54fef did break installing export templates from file. This patch is fixing it.
2017-12-18Add plugin to edit GDNativeLibrarygeequlim6-17/+555
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18Use a different strategy for path remaps, try loading from a remap file instead.Juan Linietsky2-1/+62
This ensures multiple PCK exports still work.
2017-12-18Add more details to issue templateRémi Verschelde1-3/+8
2017-12-18doc: Sync classref with current sourceRémi Verschelde6-7/+51
2017-12-18Remove debug logs that are of no use to end usersRuslan Mustakov3-6/+0
2017-12-18Added baked light support for gridmaps.Juan Linietsky5-55/+303
2017-12-17Dictionary::copy -> ::duplicateWill Nations6-10/+12
2017-12-17Fix ogg looping pop noise. Closes #11468MrCdK1-4/+12
2017-12-17Expose Range, ScrollBar and Slider as virtual.Daniel J. Ramirez3-13/+3
2017-12-17Fix Sprite3D alpha_cut member not being initializedStefano Bonicatti1-0/+1
2017-12-17Now every variant type has its icon.Daniel J. Ramirez4-8/+14
2017-12-17General use Variant type icons, plus other icon updates.Daniel J. Ramirez61-239/+180
2017-12-17Property install export templates when downloaded from httpJuan Linietsky3-6/+20
added a scale parameter for scene import
2017-12-17Fix method not returning value in all paths (autotile editor)George Marques1-3/+3
2017-12-17Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias3-25/+20
2017-12-17Clean up setting dialogues a bit.Ray Koopa6-45/+81
2017-12-17Limit the lightmapper subdivide to 1024Hein-Pieter van Braam2-6/+2
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again
2017-12-17Fix cut-copy-line breaking paste (issue 14539)Bernhard Liebl2-6/+6
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky2-9/+10
2017-12-17Show sub-resources as sub-menuvolzhs2-5/+8
2017-12-17Cleanup some #if 0'd codeRémi Verschelde17-1324/+10
2017-12-17Fix Clip Content property is not savedvolzhs1-1/+1
2017-12-17Refactoring FPS & information on 3D viewportvolzhs3-45/+28
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
2017-12-17Add several unlikely() macrosHein-Pieter van Braam2-12/+13
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus
2017-12-17Fixed Android NDK unified header detection for python 3Colin Kinloch1-1/+1
2017-12-17Increase sleep time for android export threadBernhard Liebl1-1/+2
2017-12-17Tweak OpenMP parameters for lightbakerHein-Pieter van Braam1-3/+5
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less.
2017-12-16Fix gdnative generation for lightmapper.K. S. Ernest (iFire) Lee1-0/+6
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera1-1/+1
2017-12-16Add support for whole program optimization on MSVCGeorge Marques1-0/+3
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-17Use a more naive RNG for the lightmapperHein-Pieter van Braam1-2/+14
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05
2017-12-16More changes to PopupMenu's submenu keyboard handling.Michael Alexsander Silva Dias1-10/+25
2017-12-16Revert "Fix mouse button release not sent to gui_input if it's different ↵Juan Linietsky1-2/+1
from the button that gave focus"
2017-12-16Don't glBindTexture() on viewports without effectsHein-Pieter van Braam1-1/+1
@reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky14-18/+61
Call needs to be routed via visual server to reach the proper thread.
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde16-12/+262
2017-12-16fixed reference to splash fileJuan Linietsky1-1/+1
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky5-1/+35
2017-12-16Docs methods grouping by prefixpoke10242-125/+142
2017-12-16restored binary compatibility, which was broken in #14406Juan Linietsky2-4/+11
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl4-5/+62
2017-12-16Made highlighted item in PopupMenu circle back to the beginning/end when ↵Michael Alexsander Silva Dias1-2/+10
using the keyboard.
2017-12-16Faster FileAccess::get_line()poke10241-1/+54
2017-12-16Remove unnecessay update on FileSystem dockvolzhs1-3/+1
2017-12-16Faster ClassDB::get_api_hash()Bernhard Liebl1-4/+5
2017-12-16Moved Local Space Mode and Transform Snap settings to Top Bar ...Przemysław Gołąb (n-pigeon)2-48/+76
...buttons for easier access.
2017-12-16Fix #12220: Add Decompress Bc5 to SquishOrkun5-1/+246
This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish.
2017-12-16Enchance FileSystem dockvolzhs1-2/+5
* Collapse / Uncollapse folder with double click * Sync with tree and bottom panel * Show selected folder in tree when changed
2017-12-16TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and ↵Andrew Thomas2-0/+24
update_bitmask_region(2) to GDscript