| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-12-17 | General use Variant type icons, plus other icon updates. | Daniel J. Ramirez | 61 | -239/+180 | |
| 2017-12-17 | Property install export templates when downloaded from http | Juan Linietsky | 3 | -6/+20 | |
| added a scale parameter for scene import | |||||
| 2017-12-17 | Fix method not returning value in all paths (autotile editor) | George Marques | 1 | -3/+3 | |
| 2017-12-17 | Exposed LineEdit's "selection_clear" and renamed it to "deselect". | Michael Alexsander Silva Dias | 3 | -25/+20 | |
| 2017-12-17 | Clean up setting dialogues a bit. | Ray Koopa | 6 | -45/+81 | |
| 2017-12-17 | Limit the lightmapper subdivide to 1024 | Hein-Pieter van Braam | 2 | -6/+2 | |
| Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again | |||||
| 2017-12-17 | Fix cut-copy-line breaking paste (issue 14539) | Bernhard Liebl | 2 | -6/+6 | |
| 2017-12-17 | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | 2 | -9/+10 | |
| 2017-12-17 | Show sub-resources as sub-menu | volzhs | 2 | -5/+8 | |
| 2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | 17 | -1324/+10 | |
| 2017-12-17 | Fix Clip Content property is not saved | volzhs | 1 | -1/+1 | |
| 2017-12-17 | Refactoring FPS & information on 3D viewport | volzhs | 3 | -45/+28 | |
| - FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition | |||||
| 2017-12-17 | Add several unlikely() macros | Hein-Pieter van Braam | 2 | -12/+13 | |
| Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus | |||||
| 2017-12-17 | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | 1 | -1/+1 | |
| 2017-12-17 | Increase sleep time for android export thread | Bernhard Liebl | 1 | -1/+2 | |
| 2017-12-17 | Tweak OpenMP parameters for lightbaker | Hein-Pieter van Braam | 1 | -3/+5 | |
| On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less. | |||||
| 2017-12-16 | Fix gdnative generation for lightmapper. | K. S. Ernest (iFire) Lee | 1 | -0/+6 | |
| 2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | 1 | -1/+1 | |
| 2017-12-16 | Add support for whole program optimization on MSVC | George Marques | 1 | -0/+3 | |
| Since it's similar to LTO, it can be enabled by setting use_lto=yes. | |||||
| 2017-12-17 | Use a more naive RNG for the lightmapper | Hein-Pieter van Braam | 1 | -2/+14 | |
| This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05 | |||||
| 2017-12-16 | More changes to PopupMenu's submenu keyboard handling. | Michael Alexsander Silva Dias | 1 | -10/+25 | |
| 2017-12-16 | Revert "Fix mouse button release not sent to gui_input if it's different ↵ | Juan Linietsky | 1 | -2/+1 | |
| from the button that gave focus" | |||||
| 2017-12-16 | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | 1 | -1/+1 | |
| @reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337 | |||||
| 2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | 14 | -18/+61 | |
| Call needs to be routed via visual server to reach the proper thread. | |||||
| 2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde | 16 | -12/+262 | |
| 2017-12-16 | fixed reference to splash file | Juan Linietsky | 1 | -1/+1 | |
| 2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky | 5 | -1/+35 | |
| 2017-12-16 | Docs methods grouping by prefix | poke1024 | 2 | -125/+142 | |
| 2017-12-16 | restored binary compatibility, which was broken in #14406 | Juan Linietsky | 2 | -4/+11 | |
| 2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl | 4 | -5/+62 | |
| 2017-12-16 | Made highlighted item in PopupMenu circle back to the beginning/end when ↵ | Michael Alexsander Silva Dias | 1 | -2/+10 | |
| using the keyboard. | |||||
| 2017-12-16 | Faster FileAccess::get_line() | poke1024 | 1 | -1/+54 | |
| 2017-12-16 | Remove unnecessay update on FileSystem dock | volzhs | 1 | -3/+1 | |
| 2017-12-16 | Faster ClassDB::get_api_hash() | Bernhard Liebl | 1 | -4/+5 | |
| 2017-12-16 | Moved Local Space Mode and Transform Snap settings to Top Bar ... | Przemysław Gołąb (n-pigeon) | 2 | -48/+76 | |
| ...buttons for easier access. | |||||
| 2017-12-16 | Fix #12220: Add Decompress Bc5 to Squish | Orkun | 5 | -1/+246 | |
| This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish. | |||||
| 2017-12-16 | Enchance FileSystem dock | volzhs | 1 | -2/+5 | |
| * Collapse / Uncollapse folder with double click * Sync with tree and bottom panel * Show selected folder in tree when changed | |||||
| 2017-12-16 | TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and ↵ | Andrew Thomas | 2 | -0/+24 | |
| update_bitmask_region(2) to GDscript | |||||
| 2017-12-16 | Rename the debug symbol files to .debugsymbols | Hein-Pieter van Braam | 2 | -4/+4 | |
| Some users were confused by the '.debug' suffix for the symbols. | |||||
| 2017-12-16 | Remove get_stack_bottom | Ruslan Mustakov | 5 | -25/+0 | |
| It's not used in godot-nim any longer and there were no other uses for it. | |||||
| 2017-12-16 | Enhanced changeType menu in Scene Tree Dock | sersoong | 1 | -55/+58 | |
| 2017-12-15 | Made multiline property editor deselect text when opening. | Michael Alexsander Silva Dias | 1 | -0/+1 | |
| 2017-12-16 | closes godotengine/godot#6382 - traverse classes docs so that all properties ↵ | carlosfvieira | 1 | -2/+7 | |
| from inherited classes have tooltips accordingly | |||||
| 2017-12-15 | particles spread/flatness fixes, pi factorization | matrem | 1 | -11/+23 | |
| 2017-12-15 | Fix 32bit MingW build for thekla_altas | Hein-Pieter van Braam | 2 | -1/+10 | |
| 2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | 5 | -86/+166 | |
| #14629 | |||||
| 2017-12-15 | Enhancements and fixes for PopupMenu's submenus. | Michael Alexsander Silva Dias | 1 | -19/+18 | |
| 2017-12-15 | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden | 10 | -17/+17 | |
| 2017-12-15 | BakedLightmap: Update gizmo when setting extents. | Andreas Haas | 1 | -0/+1 | |
| Fixes #14696. | |||||
| 2017-12-15 | thekla: Fix build on x86 systems without SSE support | Rémi Verschelde | 2 | -5/+17 | |
| Fixes #14709. Same as https://github.com/Thekla/thekla_atlas/pull/11, but adding comments until it's merged upstream. | |||||
