| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-01-03 | Avoid crashes in skeleton | Juan Linietsky | 1 | -2/+2 | |
| 2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | 3 | -33/+1 | |
| 2018-01-03 | Avoid redundant copy-on-writes in RingBuffer | Bernhard Liebl | 1 | -8/+9 | |
| 2018-01-03 | Fix broken Info.plist after copyright update | Razah | 4 | -3/+6 | |
| Fixes #15293. + related misc fixes by @akien-mga. | |||||
| 2018-01-03 | doc: Sync classref with current source | Rémi Verschelde | 18 | -102/+268 | |
| 2018-01-03 | Remove too verbose printf statements from VideoStreamTheora | samvila | 1 | -9/+0 | |
| 2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 15 | -38/+38 | |
| 2018-01-03 | Make code editor's error display autowrap | Bernhard Liebl | 1 | -1/+1 | |
| 2018-01-03 | Update android build tool to latest | volzhs | 3 | -4/+4 | |
| 2018-01-03 | Fix crash while the debugger encode a freed object. | Geequlim | 1 | -2/+8 | |
| 2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ↵ | Juan Linietsky | 2 | -2/+12 | |
| on Mali and PowerVR. | |||||
| 2018-01-02 | Improve : ease of use TileSet Editor | damarindra | 2 | -13/+57 | |
| 2018-01-02 | Add Show In File System to script editor tabs | sersoong | 2 | -1/+12 | |
| 2018-01-01 | Make GDNative DLLs work on UWP | George Marques | 5 | -2/+65 | |
| 2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | 1647 | -3310/+3309 | |
| Happy new year to the wonderful Godot community! | |||||
| 2018-01-01 | Mono: Change BindingsGenerator singleton to avoid StringName leaks | Ignacio Etcheverry | 4 | -18/+30 | |
| 2018-01-01 | Mono: Script lifetime fixes | Ignacio Etcheverry | 7 | -40/+89 | |
| - alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. | |||||
| 2017-12-31 | Move Project Manager favorite icon back to center. | Ryan Stein | 1 | -1/+1 | |
| 2018-01-01 | Fix duplicating file or folder | volzhs | 1 | -6/+8 | |
| Fix #15206 | |||||
| 2017-12-31 | Updated timer docs | Andrew Silver | 1 | -4/+6 | |
| 2018-01-01 | Copy resource with specific extension | volzhs | 1 | -1/+2 | |
| Fix #15169 | |||||
| 2018-01-01 | Fix lock or group with invisible node | volzhs | 1 | -4/+4 | |
| Fix #15205 | |||||
| 2017-12-31 | Improve LTO build with MSVC | George Marques | 1 | -1/+5 | |
| 2017-12-31 | fix VariantCall default parameter ordering | Ibrahn Sahir | 1 | -2/+3 | |
| 2017-12-30 | change float to bool as correct type | firefly2442 | 1 | -1/+1 | |
| 2017-12-30 | fix typo in switch statement | firefly2442 | 1 | -1/+1 | |
| 2017-12-30 | prevent strings from being evaluated to just "true" | firefly2442 | 1 | -1/+1 | |
