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2017-12-17Cleanup some #if 0'd codeRémi Verschelde17-1324/+10
2017-12-17Fix Clip Content property is not savedvolzhs1-1/+1
2017-12-17Refactoring FPS & information on 3D viewportvolzhs3-45/+28
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
2017-12-17Add several unlikely() macrosHein-Pieter van Braam2-12/+13
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus
2017-12-17Fixed Android NDK unified header detection for python 3Colin Kinloch1-1/+1
2017-12-17Increase sleep time for android export threadBernhard Liebl1-1/+2
2017-12-17Tweak OpenMP parameters for lightbakerHein-Pieter van Braam1-3/+5
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less.
2017-12-16Fix gdnative generation for lightmapper.K. S. Ernest (iFire) Lee1-0/+6
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera1-1/+1
2017-12-16Add support for whole program optimization on MSVCGeorge Marques1-0/+3
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-17Use a more naive RNG for the lightmapperHein-Pieter van Braam1-2/+14
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05
2017-12-16Revert "Fix mouse button release not sent to gui_input if it's different ↵Juan Linietsky1-2/+1
from the button that gave focus"
2017-12-16Don't glBindTexture() on viewports without effectsHein-Pieter van Braam1-1/+1
@reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky14-18/+61
Call needs to be routed via visual server to reach the proper thread.
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde16-12/+262
2017-12-16fixed reference to splash fileJuan Linietsky1-1/+1
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky5-1/+35
2017-12-16Docs methods grouping by prefixpoke10242-125/+142
2017-12-16restored binary compatibility, which was broken in #14406Juan Linietsky2-4/+11
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl4-5/+62
2017-12-16Faster FileAccess::get_line()poke10241-1/+54
2017-12-16Remove unnecessay update on FileSystem dockvolzhs1-3/+1
2017-12-16Faster ClassDB::get_api_hash()Bernhard Liebl1-4/+5
2017-12-16Moved Local Space Mode and Transform Snap settings to Top Bar ...Przemysław Gołąb (n-pigeon)2-48/+76
...buttons for easier access.
2017-12-16Fix #12220: Add Decompress Bc5 to SquishOrkun5-1/+246
This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish.
2017-12-16Enchance FileSystem dockvolzhs1-2/+5
* Collapse / Uncollapse folder with double click * Sync with tree and bottom panel * Show selected folder in tree when changed
2017-12-16TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and ↵Andrew Thomas2-0/+24
update_bitmask_region(2) to GDscript
2017-12-16Rename the debug symbol files to .debugsymbolsHein-Pieter van Braam2-4/+4
Some users were confused by the '.debug' suffix for the symbols.
2017-12-16Remove get_stack_bottomRuslan Mustakov5-25/+0
It's not used in godot-nim any longer and there were no other uses for it.
2017-12-16Enhanced changeType menu in Scene Tree Docksersoong1-55/+58
2017-12-15Made multiline property editor deselect text when opening.Michael Alexsander Silva Dias1-0/+1
2017-12-16closes godotengine/godot#6382 - traverse classes docs so that all properties ↵carlosfvieira1-2/+7
from inherited classes have tooltips accordingly
2017-12-15particles spread/flatness fixes, pi factorizationmatrem1-11/+23
2017-12-15Fix 32bit MingW build for thekla_altasHein-Pieter van Braam2-1/+10
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky5-86/+166
#14629
2017-12-15Enhancements and fixes for PopupMenu's submenus.Michael Alexsander Silva Dias1-19/+18
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden10-17/+17
2017-12-15BakedLightmap: Update gizmo when setting extents.Andreas Haas1-0/+1
Fixes #14696.
2017-12-15thekla: Fix build on x86 systems without SSE supportRémi Verschelde2-5/+17
Fixes #14709. Same as https://github.com/Thekla/thekla_atlas/pull/11, but adding comments until it's merged upstream.
2017-12-15Fixes close button overlapping window titleBernhard Liebl1-3/+10
2017-12-15Added third argument for String.split() function (see issue #14349)Dmitry Koteroff4-6/+22
Remove negative limit, leave only positive and make it reflect behaviour like in Python Also limit renamed to maxsplit to match Python one. Also docs updated. Fix indent
2017-12-15ScriptCreateDialog: Fix loading scripts with named classes.Andreas Haas1-1/+1
We only need to validate the class name when creating a new script, existing scripts already have one. Fixes #14643 Supersedes/Closes #14684
2017-12-15Fixes oversized tooltip labels (issue 14570)Bernhard Liebl1-1/+1
2017-12-15Fix thin lines in editor gui on hidpi (issue 14691)Bernhard Liebl2-3/+22
2017-12-15Move windows networking class to drivers/windows/Fabio Alessandrelli10-49/+59
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock.
2017-12-15Some performance tweaking of string handlingpoke10242-38/+149
2017-12-15Remove "const" from PacketPeer get_packet/get_varFabio Alessandrelli8-31/+31
They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object.
2017-12-15Fix javascript build error and improve #14604Fabio Alessandrelli2-5/+5
2017-12-15fix compile issueJuan Linietsky1-1/+1
2017-12-15Fixes slider node tick offsetHenrique L Alves1-4/+4
Fixes wrong tick offset on slider nodes - they now match with the corresponding 'grabber' positions. Fixes issue #14637