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* Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-2015-12-111-2/+2
|\ | | | | Fixed ios release event not been dispatched when app entering background
| * Fixed ios release event not been dispatched when app entering background ↵marynate2014-07-131-2/+2
| | | | | | | | (only first touch been registered in mouse_list)
* | Use macros to determine which iOS SDK we have in order to be backwards ↵Aren Villanueva2015-11-162-0/+18
| | | | | | | | compatible with older SDKs when fixing template compilation issues.
* | iOS compile fixes.Aren Villanueva2015-11-167-4/+22
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* | Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵steve2015-10-224-40/+43
| | | | | | | | to change it
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-137-0/+472
|\ \ | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * | Add support for Opus audio formatGeorge Marques2015-10-021-0/+8
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| * | Merge pull request #2548 from romulox-x/iCloudpunto-2015-09-287-0/+462
| |\ \ | | | | | | | | Initial iCloud implementation
| | * | improved iCloud build option descriptionsteve2015-09-271-1/+1
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| | * | Initial iCloud implementation, supporting key value pairssteve2015-09-277-0/+462
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| * | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+2
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| * | | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-0/+2
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* | | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+0
| |/ / |/| | | | | | | | Still need to get proper audio output latency in some platforms.
* | | Merge pull request #2461 from romulox-x/iphoneSplashJuan Linietsky2015-09-121-0/+2
|\ \ \ | |/ / |/| | fixed iOS splash screen
| * | ios now displays splash screen between launch image and main scene, instead ↵steve2015-09-101-0/+2
| | | | | | | | | | | | of a black screen
* | | disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2015-09-101-0/+1
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* | ios build with osxcrosspunto-2015-09-092-5/+8
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* | merged some stuff for okamJuan Linietsky2015-09-034-5/+55
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* | fixed ios compilation errorromulox_x2015-07-011-1/+1
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* | -some changes by okamJuan Linietsky2015-06-301-0/+23
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* | improved calculation of screen resolution on iosromulox_x2015-06-031-2/+3
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* | Merge pull request #1966 from romulox-x/iosServicesAdditionspunto-2015-05-265-19/+225
|\ \ | | | | | | Improved iOS Game Center functions
| * | added response event for game center overlay closingromulox_x2015-05-233-2/+13
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| * | added data to descriptions dictionary that was missing. Made the elements ↵romulox_x2015-05-231-5/+11
| | | | | | | | | | | | that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
| * | Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x2015-05-235-19/+208
| | | | | | | | | | | | the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
* | | ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+3
|/ / | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* | Updated copyright year in all headersJuan Linietsky2015-04-1819-19/+19
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* | fixed iphone build with new window manamenet changessteve2015-03-232-0/+7
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-033-7/+52
|\ \ | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
| * | add support for CADisplayLinkRhody Lugo2015-02-102-0/+40
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| * | Fix init crash on iPad 1st gen device with iOS 5.1.1Maxime CHAPELET2015-01-231-7/+12
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* | | merges from okam repoJuan Linietsky2015-03-032-0/+54
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* | 2D Rewrite Step [1]Juan Linietsky2015-01-105-15/+4
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-033-13/+47
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* | -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-026-26/+67
| | | | | | | | | | -Fixes to animationplayer -fixes to collada importer
* | -fix sound room params (was not working)Juan Linietsky2014-11-265-2/+48
| | | | | | | | | | -fixes to DAE exporter -ios fixes (video)
* | NavMeshJuan Linietsky2014-11-175-9/+99
| | | | | | | | | | | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* | Fix ios build errormarynate2014-10-141-1/+5
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* | Build System ChangesJuan Linietsky2014-10-073-23/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-152-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* | 3D Physics and Other StuffJuan Linietsky2014-09-023-1/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* | Fixes from ArielJuan Linietsky2014-08-014-8/+13
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* | Small Issues & MaintenanceJuan Linietsky2014-08-014-4/+40
|/ | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-1/+40
| | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
* Making Godot Easier to Use..Juan Linietsky2014-05-242-5/+14
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* A bit of everything:Juan Linietsky2014-05-144-5/+42
| | | | | | | | | | | | | -IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
* -OpenSSL FixesJuan Linietsky2014-05-012-6/+5
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-2/+2
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-103-7/+21
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -Support for changing fontsJuan Linietsky2014-04-054-15/+47
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes