aboutsummaryrefslogtreecommitdiff
path: root/platform/iphone (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-102-4/+4
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde2017-04-098-377/+359
|
* Formatting of mm filesBastiaanOlij2017-04-098-511/+429
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0830-0/+30
|
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-062-18/+18
|
* Merge pull request #8159 from Hinsbart/last_idRémi Verschelde2017-03-272-10/+0
|\ | | | | Input: Remove usage of platform dependent event IDs.
| * Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-262-10/+0
| | | | | | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* | SCons: Add option to toggle warnings (on by default)Rémi Verschelde2017-03-261-6/+6
|/ | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
* Fixing magnetometer on iOSBastiaanOlij2017-03-241-2/+2
| | | | (cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e)
* Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde2017-03-241-3/+3
|\ | | | | Input: Refactor JOY_* constants.
| * Input: Refactor JOY_* constants.Andreas Haas2017-03-241-3/+3
| | | | | | | | | | | | | | **Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
* | Fix typos in source code using codespellRémi Verschelde2017-03-242-3/+3
|/ | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0519-1346/+1101
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-052-4/+4
|
* iphone: Drop unused Appirater thirdparty APIRémi Verschelde2017-03-056-970/+0
|
* Add API to access battery power stateJulian Murgia2017-03-042-0/+121
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* Really fix iphone buildsBojidar Marinov2017-02-231-1/+1
|
* Complete the globals.h -> global_config.h conversionBojidar Marinov2017-02-231-1/+1
|
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-213-3/+3
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-134-24/+24
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Working on compile issues for iOSBastiaanOlij2017-01-1612-114/+66
|
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
|
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-152-2/+2
|
* Added support for getting gravity vector from iOSBastiaanOlij2017-01-123-6/+15
|
* Added logic for adjusting to screen orientation and removed final negative zBastiaanOlij2017-01-123-11/+34
|
* Added gravity vector back into the accelerometer data and flipped Z on the gyroBastiaanOlij2017-01-122-3/+5
|
* Fixed up release motionManager and negate z for gyro and magnetometerBastiaanOlij2017-01-122-3/+6
|
* Replacing deprecated UIAccelerometer with Core MotionBastiaanOlij2017-01-125-4/+65
|
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-3/+3
|
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-13/+13
| | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-053-8/+9
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-028-28/+28
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-28/+28
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-272-18/+18
| |
| * Begining of GLES3 renderer:Juan Linietsky2016-10-032-10/+10
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0128-28/+28
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | scons: Reorder options for clarityRémi Verschelde2016-11-031-3/+0
| | | | | | | | Also prefix all thirdparty-related toggles with `builtin`.
* | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
* | style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-1/+4
| | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-012-28/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-012-162/+162
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | zlib: Split thirdparty files, simplify scons optionRémi Verschelde2016-10-151-0/+1
| |
* | ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde2016-10-151-1/+2
|/ | | | | | | | | Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
* Move templates and distribution stuff to tools/distRémi Verschelde2016-09-0539-613/+0
| | | | Also removed the obsolete iOS xcode template.
* added "arch" parameter, made iphone use it to build isimAriel Manzur2016-06-231-5/+13
|
* iOS simulator: merge into iphone detect.pyRémi Verschelde2016-06-231-12/+31
| | | | Fixes #4489
* Fixed iCCp chunk in pngsJ08nY2016-06-2230-0/+0
| | | | neccesary for libpng 1.6.27 to work silently
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-187-31/+169
| | | Also removes a couple wrong Godot headers from third-party source files.
* Add texture region support for stylebox renderGeequlim2016-06-051-11/+15
|