aboutsummaryrefslogtreecommitdiff
path: root/platform/iphone/os_iphone.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Replacing deprecated UIAccelerometer with Core MotionBastiaanOlij2017-01-121-0/+6
|
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-3/+3
|
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* merged iphoen changesAriel Manzur2016-04-291-0/+3
|
* remove trailing whitespaceHubert Jarosz2016-03-091-6/+6
|
* Reject any native video player calls on iOS that point to files within .pck ↵Aren Villanueva2016-02-191-4/+18
| | | | | | archives. Fix the paths for both res:// and user:// specified video files.
* Add ability to set "keep screen on" for iOSvolzhs2016-01-161-0/+5
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* no need to revert this actuallyAriel Manzur2015-12-141-2/+2
|
* reverted mouse stuffsantiagopf2015-12-131-1/+3
| | | | t Please enter the commit message for your changes. Lines starting
* Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-2015-12-111-2/+2
|\ | | | | Fixed ios release event not been dispatched when app entering background
| * Fixed ios release event not been dispatched when app entering background ↵marynate2014-07-131-2/+2
| | | | | | | | (only first touch been registered in mouse_list)
* | Initial iCloud implementation, supporting key value pairssteve2015-09-271-0/+6
| |
* | ability to run 2D physics in a threadJuan Linietsky2015-05-261-1/+2
| | | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* | Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
| |
* | fixed iphone build with new window manamenet changessteve2015-03-231-0/+5
| |
* | 2D Rewrite Step [1]Juan Linietsky2015-01-101-6/+2
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-18/+35
| | | | | | | | | | -Fixes to animationplayer -fixes to collada importer
* | -fix sound room params (was not working)Juan Linietsky2014-11-261-0/+7
| | | | | | | | | | -fixes to DAE exporter -ios fixes (video)
* | NavMeshJuan Linietsky2014-11-171-3/+3
|/ | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* A bit of everything:Juan Linietsky2014-05-141-3/+3
| | | | | | | | | | | | | -IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+27
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+507