| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Initial iCloud implementation, supporting key value pairs | steve | 2015-09-27 | 1 | -0/+1 |
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| * | ios build with osxcross | punto- | 2015-09-09 | 1 | -1/+1 |
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| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -2/+0 |
| | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | ||||
| * | Build System Changes | Juan Linietsky | 2014-10-07 | 1 | -8/+3 |
| | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. | ||||
| * | Fixes from Ariel | Juan Linietsky | 2014-08-01 | 1 | -1/+1 |
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| * | Small Issues & Maintenance | Juan Linietsky | 2014-08-01 | 1 | -1/+1 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+45 |
