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(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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Follows similar behaviour to DirAccess::rename()
(cherry picked from commit d7052ddba334de3df1190837c6d8589b48799965)
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
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-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
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-add search docs dialog that returns places string was found
-added flash
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